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A Casual Revolution: Reinventing Video Games and Their Players (MIT Press) by [Juul, Jesper]
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A Casual Revolution: Reinventing Video Games and Their Players (MIT Press) Kindle Edition

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Length: 264 pages

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Editorial Reviews

Review

Jesper Juul's "A Casual Revolution" is a deftly argued and thoroughly researched recommendation.
-Jamin Brophy Warren, "Five Essential Books on Video Games". --The New Yorker

Crowds mobbed Nintendo's booth, clamoring to play it, rushing past the fancier Xbox and Playstation demonstrations. Jesper Juul's "A Casual Revolution" explains what happened, and why.
-Jonathan V. Last --Wall Street Journal

"A trenchant look at the rise of casual gaming."
-Keith Stuart --The Guardian Gamesblog

"A Casual Revolution is indispensable for summarising the current videogame industry, removing casual prejudices at every page."
-Robert Jackson --Leonardo

A Casual Revolution is terrific. A succinct, informative, thoughtful examination of the forces that have been, as its subtitle says, reinventing video games and their players. Oh, and on top of all that, it's just plain fun to read. --Tap Repeatedly

"A Casual Revolution is a hard look at the unique characteristics of games outside of the hardcore. Juul pushes past the prejudice that casual games are somehow lesser experiences and presents a multifaceted view of 'casualness,' casual players and the non-trivial role of these deeply engaging games in our social and cultural lives."--Tracy Fullerton, Director, USC Game Innovation Lab, USC School of Cinematic Arts, Interactive Media Division



"…[F]or anyone working in the games industry or studying games and their role in popular culture, A Casual Revolution is a succinct and indispensable summary of the current state of video games." -- Stewart Woods, Game Studies



"Let's start with the hype. A Casual Revolution is terrific. A succinct, informative, thoughtful examination of the forces that have been, as its subtitle says, reinventing video games and their players. Oh, and on top of all that, it's just plain fun to read." Tap-Repeatedly (5/5 stars)

About the Author

Jesper Juul is Assistant Professor at the New York University Game Center. He is the author of Half-Real: Video Games between Real Rules and Fictional Worlds and A Casual Revolution: Reinventing Video Games and Their Players, both published by the MIT Press.

Product Details

  • File Size: 5541 KB
  • Print Length: 264 pages
  • Publisher: The MIT Press (February 10, 2012)
  • Publication Date: February 10, 2012
  • Sold by: Amazon Digital Services LLC
  • Language: English
  • ASIN: B004M8R842
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Not Enabled
  • Lending: Not Enabled
  • Enhanced Typesetting: Not Enabled
  • Amazon Best Sellers Rank: #332,139 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Customer Reviews

Top Customer Reviews

By Ronald M. Carrier on February 1, 2015
Format: Kindle Edition Verified Purchase
I'm the sort of gamer that Jesper Juul is writing about in this book. I would occasionally play arcade games as a kid (I miss Tempest!), but the first video game I played regularly was Tetris on the Mac. Nowadays I play several kinds of solitaire and match-three games like Bejeweled Blitz and Candy Crush Saga, as well as things like 2048.

Juul's book is a collection of loosely linked essays that discuss both casual games and casual gamers. He makes the effort to look at the two on their own terms, rather than ring the changes on the already existing range of narratives concerning them. About half the book consists of appendices that document interviews Juul made with gameplayers and game developers, and Juul relies on these interviews heavily. One of the really good essays is an attempt to write a history of matching-tile games.

This is one of the better books on video games I've read--well-written and full of interesting ideas.
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Format: Paperback Verified Purchase
In line with other titles like "The Art of Failure," Juul delivers a great analysis of this phenomenon in games culture. Again, the text manifests as the promises made in the preface/introduction; offering insight into industry and cultural change.
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Format: Hardcover
This book deeply explore the true meaning of the casual/hardcore gaming labels, unveiling myths and demonstrating why casual games are not just easier games. A must for everyone interested in games.
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Format: Hardcover Verified Purchase
Todo a sido perfecto. Ha llegado antes de lo previsto y en perfectas condiciones. No tengo ninguna queja, muy al contrario.
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Format: Hardcover Verified Purchase
A Casual Revolution is a nice attempt to explain a constantly changing product like gaming and to his credit the author does a good job of explaining at least one definition of the difference between casual and non-casual gaming and even points out how games can overlap between these two fields.

However throughout the entire book he gives half truths and blatant lies (he's not trying to lie to be fair to the author he simply doesn't know any better) as he tries to explain gaming when he blatantly tells the reader he hasn't played much of any game spanning between pong and tetris up until the Wii's release, even going as far as inferring that casual gaming didn't make any progress between these two stages (he doesn't say this, I just get that vibe from reading the book). To be quite honest this seems to be an outsiders (non-gamer for most of gaming's growth, and a non-developer) looking in on a hobby he hasn't participated in for around a decade and as such there are much better books out there (A book of lenses is a new one I particularly enjoyed if your looking for game design tips).

Do yourself a favor and look for a different book other then this unless you really want outdated information on casual gaming for some reason
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