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A Casual Revolution: Reinventing Video Games and Their Players Hardcover – October 9, 2009
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Jesper Juul's "A Casual Revolution" is a deftly argued and thoroughly researched recommendation.
-Jamin Brophy Warren, "Five Essential Books on Video Games". --The New Yorker
Crowds mobbed Nintendo's booth, clamoring to play it, rushing past the fancier Xbox and Playstation demonstrations. Jesper Juul's "A Casual Revolution" explains what happened, and why.
-Jonathan V. Last --Wall Street Journal
"A trenchant look at the rise of casual gaming."
-Keith Stuart --The Guardian Gamesblog
"A Casual Revolution is indispensable for summarising the current videogame industry, removing casual prejudices at every page."
-Robert Jackson --Leonardo
A Casual Revolution is terrific. A succinct, informative, thoughtful examination of the forces that have been, as its subtitle says, reinventing video games and their players. Oh, and on top of all that, it's just plain fun to read. --Tap Repeatedly
About the Author
Jesper Juul is Assistant Professor at the New York University Game Center. He is the author of Half-Real: Video Games between Real Rules and Fictional Worlds and A Casual Revolution: Reinventing Video Games and Their Players, both published by the MIT Press.
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Juul's book is a collection of loosely linked essays that discuss both casual games and casual gamers. He makes the effort to look at the two on their own terms, rather than ring the changes on the already existing range of narratives concerning them. About half the book consists of appendices that document interviews Juul made with gameplayers and game developers, and Juul relies on these interviews heavily. One of the really good essays is an attempt to write a history of matching-tile games.
This is one of the better books on video games I've read--well-written and full of interesting ideas.
However throughout the entire book he gives half truths and blatant lies (he's not trying to lie to be fair to the author he simply doesn't know any better) as he tries to explain gaming when he blatantly tells the reader he hasn't played much of any game spanning between pong and tetris up until the Wii's release, even going as far as inferring that casual gaming didn't make any progress between these two stages (he doesn't say this, I just get that vibe from reading the book). To be quite honest this seems to be an outsiders (non-gamer for most of gaming's growth, and a non-developer) looking in on a hobby he hasn't participated in for around a decade and as such there are much better books out there (A book of lenses is a new one I particularly enjoyed if your looking for game design tips).
Do yourself a favor and look for a different book other then this unless you really want outdated information on casual gaming for some reason