Catalyst Game Labs Dragonfire Deckbuilding Board Games
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- Set within the world's greatest roleplaying game setting
- Based upon the critically-acclaimed Shadowrun: Crossfire Engine
- 2 to 6 players ages 13 and up
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Dragon fire is a three to six player cooperative deck builder game set in the world's greatest roleplaying game setting, Dungeons & Dragons. Play any of hundreds of different class and race combinations from the tabletop RPG that started it all, tackling encounters from the deepest dungeons to barren wilderness to darkest cities.
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1. The rulebook is VERY poorly laid out, making it nearly impossible to find what you are looking for at any given time. The index/glossary are also garbage and rarely contain the information you are looking for, but instead the most common and simple items.
2. There are tons and tons of stickers. Like I have this and the heroes expansion and my sticker pile is like an inch thick, and NOBODY wants to use them! They can't be re-used and because the screens aren't fully laminated and it's impossible to find sleeves for them, nobody wants to use the enormous pile of stickers.
The quickstart rules are almost designed specifically to make you fail, but i believe this is to make you feel better about yourselves when you start the real rules. My two friends brought over two other friends because we were determined to beat the quickstart though. With five people, we just barely beat the quickstart rules, and moved on to using the full rules with a campaign.
After a short break, we moved on to a campaign, we chose between using "Dungeon Crawl" or the start of a five mission campaign. We were not aware that the five mission campaign was very difficult, and started that. We lost in round 3 of the first mission of the 5 mission campaign, gained our experience, and stopped for the night. Even though we lost, we weren't discouraged and had lots of fun!
Two friends left the next morning, so two friends and myself started playing through "Dungeon Crawl" with new character sheets so we wouldn't leave our other friends behind. (I went out to the local store, and bought every expansion and dragonshield smoke perfect fits because those were cheaper locally than on amazon, and i got them when i wanted them, which was now.) We had a great time playing through "Dungeon Crawl" and it was much easier.
We recommend that if you do buy this:
1. Do not get discouraged if you do not win in the Quickstart rules.
2. Do "Dungeon Crawl" and the expansion adventures until your party are all at least level 3 or 4
3. Have as big of a party as possible, we notice if you have more players, you have more fun.
4. Learn from the adventures and how to create your own adventures.
5. Have as much fun as possible.
The game itself was very fun and impactful to play. The more you played, the more combos you could figure out, the dangers that lurked, and the things you could handle. The replayability is nice, but I wish there were some monster and campaign boosters that were cheap and ready available to buy. It would be nice to spend about $5-10 to get some more monsters, quests, even new/diverse characters, or more abilities that you could think of. This is a great base game and would love to see them develop it more!
It is a great introduction to D&D with easy card game mechanics and play that anyone can learn!
P.S. If you are playing the intro/starting adventure, don't put out new monsters every round. New monsters come out after the last monster from the previous round is defeated.
I read nearly all the posted comments before buying the game so I knew what I was getting myself into with the game's difficulty. I played two solo games using a Fighter and Cleric dual classed with Deception and Arcane respectively. I lost both times but will not be discouraged!