Other Sellers on Amazon
Catherine - Playstation 3
|Item Dimensions LxWxH||4.72 x 0.05 x 4.72 inches|
|Number of Players||1-2 Players|
About this item
- Vincent's waking fears, doubts, pressures, and growing guilt about commitment and fidelity now gleefully follow him into his dreams.
- The player must navigate Vincent through heavy moral decisions. As in real life, hardly anything is black and white.
- Famed character artist Shigenori Soejima and master composer Shoji Meguro create sights and sounds unlike anything else.
- Local competitive and cooperative multiplayer modes ensure many thrills and horrors of racing through twisted stages.
Frequently bought together
Have a question?
Find answers in product info, Q&As, reviews
Your question might be answered by sellers, manufacturers, or customers who bought this product.
Please make sure that you are posting in the form of a question.
Please enter a question.
As Vincent, a man recently succumbed to the irresistible beauty of the game's titular diversion, players find themselves swept into a treacherous love triangle. Catherine's core themes-those of free will, of the delicate nature of relationships and the choices we make within them, marry perfectly with the intense, terror-filled gameplay that serves to accurately reflect Vincent's growing sense of anxiety. It is an experience wholly unlike any to come before it, and is certain to leave gamers talking and thinking about Vincent's tribulations long after the credits have rolled.
Reviews with images
Top reviews from the United States
There was a problem filtering reviews right now. Please try again later.
The first few puzzles had me sold. And the puzzles do get difficult as you progress. It really challenges your spatial intelligence and ability to keep your cool under pressure.
The bosses were of quite the design and clever, too; scared the **** out of me. Definitely of a Japanese horror aesthetic. They really add to the pressure and anxiety to just beat the level already to get to the good part, choosing choices that affect the spectrum of order vs chaos. Or go with society or be rebellious. That's how I saw the morality meter the game measures your answers against. Another interesting thing with those said choices are that it's a poll of how other people choose that question.
Story is just fun to see it unfold. I believe there are three main endings and it's affected by what you do outside the puzzles. Voice acting is fantastic; outside of the puzzles, it feels like watching anime show. It's just really fun to see how the player actions affect Vincent's misadventures.
Being a sizable game, [Catherine] is a good bang for your buck. Depending on how good you are with spatial puzzles, this will take you some time to beat. Highly recommended.
I typically gravitate toward first person shooters and platformers for systems, but I get around to playing most of the "greatest hits"for each system so I think my taste is pretty broad. It seems like games have sort of become conservative in the risks ther're willing to take because of marketing and profitability concerns, so I guess what I liked most was how interesting and unique this game was for something with good production quality
First I'll mention that when I got this it came with small booklet that had some concept art as well as other blurbs or excerpts about the game which was AWESOME for the price I got this at ($17) and totally unexpected. Seriously get it new, completely worth it.
Anyway, about the game. I'll be brief since there's a billion other reviews about the game.
I'm sure from the cover you can tell that it's not exactly a kids game; it's a game that's focused on the character's relationship morals and depending on your choices throughout the game your character will base his decisions on the overall moral standards of the choices.
Since this is a Shin Megami Tensei game, not everything is black and white. There's no good or bad and the 'justice' answer doesn't necessarily mean the right answer.
The character you play as (Vincent) starts off with a dilemma, relationship commitment. And this game explores that concept by throwing metaphors after metaphors as well as ridiculously tough puzzles at you that make you think outside the box.
I finished this game in 3 days (without watching other people play because according to my friends there are some LP'ers out there that really suck at this game) and those 3 days were one of my most stressful gaming experiences ever but also probably the most rewarding.
Essentially you have to climb a timed tower (the word 'timed' is used really loosely here) while pushing and pulling blocks to carve a path for yourself upward. The game for the first few puzzles will give you some strategies (if you ask around) and I like to think of it like math. You learn the basics but applying it takes skill. In order to be good at this game you can't just memorize patterns because not every situation is the same. You have to understand the basics and use that base to apply it quickly to the situation at hand because oh god, the game is NOT going to wait for you.
This game also has a challenge mode for those really out-of-box thinkers out there. Also, if you've watched other people play this game please don't use that feeling as a standard towards how you feel about this game. Watching people play doesn't give you the stress and the panic and the extreme ELATION when you actually complete the level.
Seriously though, for 17 bucks? Just get the game if you think you're an intelligent being that lacks a challenge.