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Catherine - Xbox 360

4.5 out of 5 stars 173 customer reviews
Rated: Mature
Metascore: 82 / 100
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About the Product

  • The Horrors of Love: Vincent's waking fears, doubts, pressures, and growing guilt about commitment
  • Fidelity now gleefully follow him into his dreams, manifesting as horribly disfigured monsters and a ticking clock.
  • Between a Rock and a Soft Place: The player must navigate Vincent through heavy moral decisions
  • As in real life, hardly anything is black and white. What is the value of honesty? What is the right thing to do?

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Product Description

Platform: Xbox 360 | Edition: Standard

As Vincent, a man recently succumbed to the irresistible beauty of the game's titular diversion, players find themselves swept into a treacherous love triangle. Catherine's core themes-those of free will, of the delicate nature of relationships and the choices we make within them, marry perfectly with the intense, terror-filled gameplay that serves to accurately reflect Vincent's growing sense of anxiety. It is an experience wholly unlike any to come before it, and is certain to leave gamers talking and thinking about Vincent's tribulations long after the credits have rolled.

Product Information

Platform:Xbox 360  |  Edition:Standard
ASIN B004P6IVPQ
Release date July 26, 2011
Customer Reviews
4.5 out of 5 stars 173 customer reviews

4.5 out of 5 stars
Best Sellers Rank #5,646 in videogames
#432 in Video Games > Xbox 360 > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 7.5 x 5.3 x 0.6 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
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Platform for Display: Xbox 360Edition: Standard
Catherine is on par with Bayonetta in my eyes--not because they both feature large-breasted women of extreme attractiveness, but rather because they are MORE than their mammaries.

As a disclaimer, I have not played it, but have rather spent the past few nights watching my boyfriend of several years play through it. I can honestly say that the game is just as fun to watch as it is to play. The two distinct worlds of the game are reality and the nightmare. Reality consists of beautifully orchestrated cutscenes and anime segments where Vincent, a down-trodden, generally pathetic man-boy stumbles through his life. What makes the real world stand on its own when compared to the horror of the nightmare is its ability to accurately and humanely treat with its actors; all of the people Vincent meets are human, not characters, with human feelings, emotions, and reactions. The writing is top-notch, and the translation perfectly suited to the American audience in its ability to tag our euphemisms and sayings without sounding thrown in.

In the nightmare, Vincent is rendered down to his underwear and forced to climb through an increasingly complex series of puzzles. You pull and push, slide and jump, dangle and haul your way through each level, working in three dimensions to try and reach the top and salvation. Along the way you are helped by your fellow travellers, who will give you hints and techniques. Interestingly enough your actions in the rest areas have an effect on the survival of your fellow sheep--ignore one random character too long, and they will disappear from the bar and the world entirely.

What has struck me the most about Catherine is how well it plays with my mind and emotions.
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Platform for Display: Xbox 360Edition: Standard
I haven't finished the game yet, but I'll go ahead and post up a short review for people considering the game.

The Good: This game is different. It broaches a subject matter not common in games, the graphics are anime/cel-shaded. (Like Valkyria Chronicles or Borderlands, if you're not sure what that is.) The story is interesting, and the main character is a pretty likable guy. From what I understand, the choices you make in the game drive you towards one of the girls and several different endings, and it's actually similar to the paragon/renegade system used in Mass Effect 2, except there's only one meter for both girls.

The Bad: The puzzle gameplay is frustrating. Honestly, I don't mind hard games, or complicated puzzles, but I'd like enough time to do them. With Catherine, you often have a giant nightmare racing up to smash you, so you end up retrying a lot. Also, you have a limited amount of continues. (but don't worry, you can get more) Then again, when you finally do get it, there's a sense of accomplishment that you won't get from a lot of the way too easy games that are on the market today. Honestly I don't think it's way too hard-just a little. Another simple tip that helped me alot-talk to your fellow sheep. You can move your meter and you learn new strategies for getting up the blocks.

EDIT: Now that I'm farther into the game, I'd like to add a little more detail. There's more to the levels than the blocks slowly falling, or some giant horror chasing you, you'll also have to contend with enemies smacking you around, boss special attacks, (so far I've had getting knocked down, and getting my controls switched to backwards), and trap blocks.
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Platform for Display: Xbox 360Edition: Standard Verified Purchase
I'll say this much upfront. This game is geared toward male gamers and it's obvious from the outset that this game was created by someone who was probably driven to the brink of insanity by a previous or maybe even several, earlier relationships and somehow pulled through. That's not to say that women wouldn't enjoy it as well because I'm pretty sure they would, it would just be for altogether different reasons.

The dread and tension that envelops the overall experience of playing Catherine is quite remarkable in that it manages to evoke a genuine response from you if you can relate to the events that Vincent, the main character, endures. It's kind of difficult to explain but to put it simply, if you've ever been in a relationship where you've been forced to make difficult decisions or are faced with the looming prospects of the future, then you will appreciate all of the subtle nuances that have been put into it by the game's designers.

It's very strange at points, largely due to the Japanese angle. They've done a good job of Americanizing the game but that trademark weirdness that only the Japanese can come up with pokes its head out more often than not. The story is great and you'll like the honesty with which Vincent is handled, who is a very flawed but human character with traits and inclinations that most guys will be able to relate to.

Vincent suffers through dream sequences where you control him as he climbs a tower of blocks that you must pull and push into position and this is where the bulk of the weirdness can be found. If you don't get to the top in time, you'll die pretty horribly and usually at the hands of something that you really wouldn't want to get killed by.
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