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Challenges for Games Designers: Non-Digital Exercises for Video Game Designers Paperback – August 21, 2008
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About the Author
Brenda Romero is an award-winning game designer, artist and Fulbright scholar who entered the video game industry in 1981. As a designer, she has contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon and Dungeons & Dragons franchises. Away from the machine, her analog series of six games, The Mechanic is the Message, has drawn national and international acclaim, particularly Train and Síochán Leat (The Irish Game) which is presently housed in the National Museum of Play. In 2015, she won the coveted Ambassador’s Award at the Game Developers Choice Awards. In 2014, she received a Fulbright award to study Ireland’s game industry, academic and government policies. In 2013, she was named one of the top 10 game developers by Gamasutra.com and Develop magazine listed her among the 25 people who changed games in 2013. Romero co-owns Romero Games based in Galway and is Course Director at the upcoming MSc in Game Design & Development at the University of Limerick. Ian Schreiber has been in the industry since the year 2000, first as a programmer and then as a game designer. He has worked on six published game titles and two serious game projects as well as a variety of confidential projects. Ian is a co-founder of Global Game Jam, the largest in-person game development event in the world. Ian has taught two free online courses in game design, at gamedesignconcepts.wordpress.com (which is designed around the content in this book) and gamebalanceconcepts.wordpress.com. Ian has taught game design and development courses at a variety of two-year and four-year schools, and as of 2017 is an assistant professor at RIT.
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