Fantasy Flight Games Chaos in The Old World
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- Chaos in the Old World makes you a god
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Chaos in the Old World What hope can there be for the mortal world? — Liber Malefic In the Warhammer world, four Gods of Chaos battle for supremacy. Khorne, the Blood God, the Skulltaker, lusts for death and battle. Nurgle, the Plaguelord, the Father of Corruption, luxuriates in filth and disease.Tzeentch, the Changer of Ways, the Great Conspirator, plots the fate of the universe. Slaanesh, the Prince of Pleasure and Pain, the Lord of Temptations, lures even the most steadfast to his six deadly seductions. In the Chaos in the Old World board game, each player takes the role of one of the malevolent Lords of Chaos. Each god’s distinctive powers and legion of followers give the controlling player unique strengths and heretical abilities with which to corrupt and enslave the Old World. Yet, as the powers of Chaos seek domination by corruption and conquest, they must vie not only against each other, but also against the desperate denizens of the Old World who fight to banish the gods back to the maelstrom of the Realm of Chaos…for now. The time of woe is upon us. — Grimoire Daemonicus Chaos in the Old World includes: 1 Rulebook 1 Game Board 45 High-quality, fully detailed plastic playing pieces 4 Threat Dials 4 Power Sheets More than 175 Tokens Over 125 Cards 5 Dice
From the Manufacturer
What hope can there be for the mortal world?- Liber MaleficIn the Warhammer world, four Gods of Chaos battle for supremacy. Khorne, the Blood God, the Skulltaker, lusts for death and battle. Nurgle, the Plaguelord, the Father of Corruption, luxuriates in filth and disease.Tzeentch, the Changer of Ways, the Great Conspirator, plots the fate of the universe. Slaanesh, the Prince of Pleasure and Pain, the Lord of Temptations, lures even the most steadfast to his six deadly seductions.In the Chaos in the Old World board game, each player takes the role of one of the malevolent Lords of Chaos. Each god's distinctive powers and legion of followers give the controlling player unique strengths and heretical abilities with which to corrupt and enslave the Old World. Yet, as the powers of Chaos seek domination by corruption and conquest, they must vie not only against each other, but also against the desperate denizens of the Old World who fight to banish the gods back to the maelstrom of the Realm of Chaos... for now.The time of woe is upon us.- Grimoire DaemonicusChaos in the Old World includes:1 Rulebook1 Game Board45 High-quality, fully detailed plastic playing pieces4 Threat Dials4 Power SheetsMore than 175 TokensOver 125 Cards5 Dice
Top reviews from the United States
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That said, worth mentioning is the game has a lot of pieces making it a fair bit to keep track of, takes awhile to set-up (and put away), and does not come with enough little bags to comfortably put everything away when done. These, along with the minor rules issues I've come across while playing (and teaching the game most recently) are just gripes with board games in general.
In specific the games theme is all-encompassing. Starting with the roles each person takes as a Chaos god bent on mankind's destruction, and going forward with the in-fighting that happens between the characters really helps with keeping the mood consistent and the experience memorable.
Part of the theme is the miniatures and artwork. These make for a fantastic graphical experience of what is happening on the game board, and the dials are quite helpful with knowing who is leading in one way to victory as well as the highest established threat. It's all a wonderful interconnection that, once you get the hang of it, makes for a wonderful experience.
First, I've seen reviews of some gamers that dislike the game being so dark and what not...
...who cares!!! being a dark lord is cool!! go plunder, corrupt, and curse the beings of the old world!! This game is so much fun. The figures, cards and board are so cool. I like the variability in the game with the randomness you get by each time having a different old world deck and by randomly selecting one of the different factions. I've played this game 5 times so far and I've enjoyed each one of them. My play group has taken about 2 h in average per game.
This game maybe a little complex for starters, but you probably could get the hang of it after the 2nd game. But if you are a beginner anyway, you may want to play a more traditional and simpel game such as settlers, etc before getting into chaos or other more complex board games. This game is probably one of my favorite thematic games and although I have the expansion as well, I basically only use it to incorporate the skaven god into the game (don't play much with the other new decks).
Each of the (3 or) 4 players have different skills, and therefore different strengths and weaknesses. With 3 different end-game conditions, and 2 winning conditions, each players goals to win will differ. The character balances is well done; having played each player (and won with each) I don't see any disadvantage to any of them, just a different strategy is required to win. The key to winning is you need to be able to change strategies based on your character -- if all you want to do is fight, only one character (Khorne) can dominate with this strategy -- you must adapt your strategy to the strength of your character.
Experienced players can complete a game in 60-75 minutes; newbies plan on 2 hours.
There is also a 5th player expansion, which adds some variety.
Top reviews from other countries
In general it's an amazing game where the factions play very, very differently and yet are balanced against one another. The rules aren't too bad by Fantasy Flight standards, but they're not too simple so it might take a game or two to really get them down. Once you do, though, the game are actually pretty short, lasting perhaps an hour and about 4-6 turns on average. The factions also feel a lot like they're meant to, if you know Warhammer. The personalities really come across. Especially Khorne.
There are some small criticisms I could make. It's still a five-star game, but I'd be remiss if I didn't mention its flaws.
It doesn't handle 3 player too well - it really is optimised for four (or five, with the expansion). In 3 player it's harder to throw Khorne at other players and, for the Khorne player, harder to pin enemies down as they've got more room to run away. The reduction in corruption and the emptier board is bad for Nurgle, who will always set up in the same places, and will become Khorne's whipping boy. In this setup, expect Slaanesh or Tzeentch to win most of the time and less fun to be had.
As others have mentioned, the figures are a little fragile. The cultists all come holding icons that will come bent and will easily break. The dials also make it more likely for the board to break apart at the seams.
In some of the smaller regions you need to place corruption tokens carefully to avoid confusion.
The expansion is very strongly recommended. As well as adding a fifth player it has alternate cards for all the gods, that among other things make Nurgle and Khorne more tactically flexible (Nurgle can win on dials, Khorne on points!). It also adds nastier Old World cards you can throw in to make things a bit trickier.