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Condition: Used: Very Good
Comment: Paper covers and spine are Very Good close to Like New condition ) Binding is square and tight. Pages are crisp and free of all writing and high lighting. Includes CD which appears to be unused.
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Character Animation With Direct3D Paperback – April 23, 2009

3.6 out of 5 stars 7 ratings

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About the Author

Carl Granberg has been creating games on a hobby basis since the old DOS-based Mode 13h graphics, after which he moved on to DirectDraw and finally Direct3D graphics. He received his master of science in computing at Curtin University, Perth, Australia, and has since been working in the Finnish game industry for 3 years. He is currently working as a Tools programmer at Remedy Entertainment in Finland. He�s also involved with a group of hobby game developers that goes by the name of BugFactory (www.bugfactory.fi), which has just released its first title, The Tales of Bingwood. For matters relating to this book, he can be contacted at carl@bugfactory.fi.

Product details

  • Publisher ‏ : ‎ Charles River Media; 1st edition (April 23, 2009)
  • Language ‏ : ‎ English
  • Paperback ‏ : ‎ 304 pages
  • ISBN-10 ‏ : ‎ 1584505702
  • ISBN-13 ‏ : ‎ 978-1584505709
  • Item Weight ‏ : ‎ 1.95 pounds
  • Dimensions ‏ : ‎ 7.5 x 0.75 x 9.25 inches
  • Customer Reviews:
    3.6 out of 5 stars 7 ratings

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Hello people,

If you're reading this message then I'm already dead and you are the last survivors of a cataclysmic event of unimaginable proportions...

Too bad that makes my books more or less useless… Well, not quite I guess. You could always light a fire with them or use them as insulation during the coming fallout winters. What do I care? I’m already dead...

Alright... All jokes aside. If you’ve found this page then I guess that you are more or less like me… A nerd. Don’t feel bad though (at least not for very long). There will come a time when the nerds will rule the earth (see ‘Daemon’ & ‘Freedom™’ by Daniel Suarez). While you’re waiting for that glorious day, you might as well enjoy some light reading.

If you want to start off with some good and proper Game Development, I’d recommend you start with Frank Luna’s ‘Introduction to 3D Game Programming’ comes both for DX9 & 10.

After you’re comfortable with the basics I’d highly recommend the earlier books in the ‘Game Programming Gems’ series. The later ones are ok too, but the best stuff is in the early books (in my own humble opinion). These books will prove invaluable to you as reference material years after you’ve bought them.

Then if you feel so inclined do try out my books as well. They are a bit of the ‘skip-the-meat-and-go-straight-for-the-pudding’ variety. I usually try to keep the ‘theoretic’ parts (read boring) as light as possible and cover the stuff that you might actually care about. If I were you I’d read the RTS book before the animation book. Even though the RTS book is a bit dated, there’s still a lot of core concepts covered in that book that you’ve have a lot of use for during you game development projects. You probably won’t have any use of the sound or the networking part of that book though since the API’s have changed so much since the book was written. People have been bugging me to make an updated second edition of that one... But again, I’ll rather skip to the pudding as well and write something new instead.

You can find out some more about the books at www.cjgraphic.com, you can also reach me at carl(at)cjgraphic(dot)com should you want to.

As usual this message will self destruct in 5… 4… 3… 2… 1…

Customer reviews

3.6 out of 5 stars
3.6 out of 5
7 global ratings

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Reviewed in the United States on July 3, 2009
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BookWorm v CodeMonkey
5.0 out of 5 stars Good introduction !
Reviewed in the United Kingdom on June 30, 2013
One person found this helpful
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KIYOUNG MOON
3.0 out of 5 stars Need better title.
Reviewed in Canada on February 3, 2011