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Character Development in Blender 2.5 1st Edition

4.4 out of 5 stars 31 customer reviews
ISBN-13: 978-1435456259
ISBN-10: 1435456254
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Frequently Bought Together

  • Character Development in Blender 2.5
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  • The Complete Guide to Blender Graphics, Second Edition: Computer Modeling and Animation
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  • Learning Blender: A Hands-On Guide to Creating 3D Animated Characters
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Review

CHARACTER DEVELOPMENT IN BLENDER 2.5 gives an introduction to both Blender and character modeling, explaining the various Blender tools and how to use them to create amazing, believable 3D characters. Providing both the how and why behind each new tool or skill presented, the book is written in a step-by-step format so you can easily follow along.

1. Structure and Process of Supervision. 2. Supervision Models: Psychotherapy-based Non-Psychotherapy-based. 3. Effective Supervision. 4. Supervisor. Gender and Perceived Stereotypes. Theoretical Orientation, Interaction and Learning Styles. BTI Types. Negative-Harmful Supervision. 5. Supervisee. Attachment Style. Self-presentation and Self-disclosure. Interaction and Learning Styles. Theoretical Orientation. Gender & Perceived Stereotypes. 6. Assessment of the Trainee. Knowledge and Skills. Personal Dynamics. Formal Assessment Tools. 7. Supervision Ethics. 8. Legal Aspects of Supervision in Psychotherapy. 9. Impacts of Culture and Diversity on the Supervisory Relationship and Process.
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Product Details

  • Paperback: 496 pages
  • Publisher: Cengage Learning PTR; 1 edition (June 17, 2011)
  • Language: English
  • ISBN-10: 1435456254
  • ISBN-13: 978-1435456259
  • Product Dimensions: 7.3 x 1.3 x 9 inches
  • Shipping Weight: 2.1 pounds (View shipping rates and policies)
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (31 customer reviews)
  • Amazon Best Sellers Rank: #398,781 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

By R. Gardner on July 5, 2011
Format: Paperback Verified Purchase
This book is an invaluable resource. As a long time 3d artist, I have picked up little tricks here and there that really bring pieces together well. Jonathan manages to cover these little tricks and more, assisting even the beginner 3D artist in creating a piece of art that feels well polished. A great book and a great read. Also, their website (blendercookie.com) is another amazing resource. Check it out.

The only con I have is the pictures in the book are kind of dark, but the included dvd remedies that nicely.
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Format: Kindle Edition Verified Purchase
I ordered the book back on July 2nd, with a target ETA of early August. The book turned up yesterday (July 18), at least 2 weeks earlier than expected.

That being said, the content of the book is exactly what I paid for; after spending countless hours trolling the Internet for character modelling tutorials over many months, I had been waiting patiently since reading the publication date for this book. It guides you through the interface of Blender 2.5 (as there was an overhaul since 2.49b), then gives you the context to use just about any model sheet or blueprint in Blender and turn it into something resembling a work of art (ultimately, you can decide if you require low-poly or high-poly models for your project).

5*, worth every cent, and would highly recommend this book to anyone else wanting to delve into character modelling with Blender. For me, this has become my character modelling bible.
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Format: Paperback Verified Purchase
This book has helped me in my character modeling with Blender considerably. Easy to follow technique for modeling a hi-poly character followed by a low(er)-poly model for animating. It has significantly changed my workflow for the better and I have already been able to put it into practice professionally. Thank you.
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With no previous experience, I needed a book that would effectively introduce me to Blender and show me the basics of character design.

This book does just that as well as imprints the knowledge so that it can be easily applied in other projects.

The only major issue I have with this product:
- The sample/tutorial images are way too dark. Making some of the steps very difficult as it is impossible to see.

Overall it is very informative.
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This book here goes very in detail on how to use blender, and make a complete character from a to z. I found this book extremely helpful.

Also, the book comes with a CD that has included videos and tutorials that the book doesn't fully cover, or have. So extra footage and such so you can see instead of read.

CONS: Does not include UV and material wrapping, only normal mapping. Some may find this useful, as to give a character a real feel you kind of need a material on it, not just vertex coloring. Also, the book is doesn't include character animation, which sucks for usage in video games.

Other than that I still give it a 4/5 stars, because it goes a lot into every stage of character developing and is very detailed on everything. A must have I think for blender users.
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Jonathan Williamson has been one of the fore front artists who have taken the initiative of presenting high quality blender training. As I have followed the tutorials made by Jonathan on his website on blendercookie.com, I was interested in buying the book and I was not disappointed. His skills especially as a character modeler are excellent and this book specially deals in modeling a character. This book in itself is a great introduction to character modeling and if you are a blender artist who follows Jonathan's tutorials, it will serve as a great complementary book that will help fill the gaps in understanding modeling if there are any.
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I fell in love with this book from the first time I picked it up. It has all the things I need to do my character modeling and it also gives me ideas to branch out on my own. Thought I am not reading it through and through, I can tell you, for what I use it for, buying it is the best decision I have made.
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Let me start off by saying that when I bought this book I have had Blender installed for over a year and only opened it maybe twice. Online tutorials were hard for me to follow and since I recently started developing a new PC game I had two options:

1: Hire a modeller
2: Learn modelling myself

So I decided to pick up this book to learn the basics of character development using Blender. I figure that if I can build a person then I can build practically anything that I needed. Well the book arrived a few hours ago and I flipped through checking out some of the examples.

The author does a great job in explaining everything in plain English, from setting up blender to building the character you see on the cover (even the small details). I love this! Being an absolute beginner with Blender I absolutely love this book and believe that after I am comfortable with Blender I will continue to use this book as a reference.

If you know nothing about Blender and are wondering where to start, this is it!!

Pros: Great for beginners, easily explained, wonderful example
Cons: May not be a good book if you are experienced in Blender and are looking for something complex.
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