Unexploded Cow Card Game
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- Designed by Origins Award-winning game designers James Ernest and Paul Peterson
- Illustrated Hugo award-winning artist Cheyenne Wright
- Hilarious, fast, family fun card game
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From the manufacturer
Mad cows in England. Unexploded bombs in France.
You’re a savvy entrepreneur who’s found two problems with a common solution. Round up a herd of mad cows, give them a stirring pep talk, and march them through the bomb-riddled French countryside.
At the beginning of the game, players start the 'pot' by anteing 500 each. You will spend money to buy cows, and then earn more money when those cows find bombs and explode.
That’s the basic idea, but of course there are cards that steal cows, cows with special abilities, and even some cows that cost you more money when they explode.
At the end of each turn, you’ll roll the die to figure out which cow finds a bomb. This might be your cow or one of your neighbors.
If you manage to blow up your own cow, you’ll earn some extra money as well as the special ability of the city whose bombs you’re disposing of. After visiting 12 cities, your adventure is over, and the player with the most money wins!
"Cheap, fun, and carries a healthy dose of demented humor. 4.7/5." –Slamfist Media.
"Silly, stupid fun." –The Dice Tower.
“You should buy this game.” –Cheapass Games.
Cheapass Games makes a splash with this deluxe reprint of the classic card game Unexploded Cow. Players take the role of savvy entrepreneurs who have found two problems with a common solution: mad cows in England, and unexploded bombs in France. Game play is simple, fast, and funny. This evergreen Cheapass Game returns after many years out of print, with all-new artwork, and updated rules. Round up your herd, march them through France, and make a buck blowing them up!
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|Item Dimensions||4 x 1.5 x 7.75 in||4.88 x 7 x 0.88 in||—||2.5 x 0.75 x 3.62 in||1.5 x 2.5 x 3.5 in||4.2 x 7 x 2 in|
Top customer reviews
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True to form for a game from this company, the object is to finish with at least a little more money than you started with, because both the players and the pot you ante into are prone to running out of cash. Opponents steal your most valuable cows, plant spies and other financial liabilities into your herd, and cheerfully dedicate their efforts to making sure that your broke ass remains that way. This is only slightly more absurd than some of the real life, cutthroat get-rich-quick schemes I've heard of, and it makes for one helluva funny filler game. (The one significant rules change from the 2001 edition is that rolling a six now obliges the player on your left to make a bomb roll on your turn instead of you.)
UXP Cow was first released in the golden age of Cheapass Games, back when the bare bones packaging boldly stated that there were "two basic facts about board games: they cost too much, and they are at some level all the same." I kept buying them because Cheapass releases were the MST3K of the gaming world, making up in attitude and absurdity what they lacked in production values; nerdy but cool in their self-mocking displays of unfettered intelligence. (That they were easy on the wallet didn't hurt, either.) The production values are glossier these days. Who knows? They might even help Cheapass Games get noticed by a slightly wider public.
The premise: Youve set your cows out to walk around French cities, to detect landmines and explode them (the cows have no agricultural value, because they have Mad Cow disease). You "play" your cows, and can play other cards like spies, "pull out a favorite card from the discard pile," etc.There is definitely some strategy involved. You roll a die to count and see which of your cows have exploded.
I know the game sounds dumb from my description. We usually play strategy games like Risk, Ticket to Ride, and Catan. This game only takes about 15 minutes to play, and we play the game a few times in a row if we have time. All four of us like the game. Highly recommend.
I paid full price for this item.
The outcome of the game is highly dependent on what cards you draw, but you can almost always "do something fun" on your turn. It's a lot like Quiddler in that the strategy is limited to "what can I do with the cards in my hand right now".
It's a good after-dinner kind of game and great for all ages!