Similar authors to follow
See more recommendations
About Christopher D Schmitz
Christopher D. Schmitz is an author of fiction and nonfiction books. Before throwing himself into book writing he had published short fiction in more than twenty outlets. In addition to a day-job working with teenagers, he also writes for a local newspaper, speaks/sells books at comic-cons and other festivals, runs a blog for authors, and makes an insanely tiny amount of money playing the bagpipes.
He grew up as a product of the 1980s and thinks Stranger Things is "basically my biography." He lives in rural Minnesota where he drinks unsafe amounts of coffee with his family and three rambunctious dogs. The caffeine shakes keeps the cold from killing him.
Customers Also Bought Items By
Elves. Dwarves. Blood Oaths & Dragons.
There are far worse things crawling upon Esfah than goblins...
...some, even swords and sorcery cannot defeat.
A devious elder monster allies with the lava elves of the Obsidian Grotto. She promises to provide an elven general with arcane weapons to throw down their dwarven enemies, and also the support of a black magic wielding cult hidden within the Nhur-Gale Forest. General Shedakor assumes that any bargain with such a dark creature would extract a high cost... but can he afford to pay it?
Meanwhile, on the far side of Esfah. An elven hero from the northern coasts embarks on a mission to protect his home from the goblins of Brackishomme swamp. But Davian Whisperwynd is prone to rash vows and the gods will not release the adventurer from a promise to lay down his sword: an oath that complicates things when he promises a beautiful enchanter that he will retrieve an item from the lair of the Death god himself.
Neither knows it, but the gods of fate have interlinked their destinies.
In the mid 1990s there was one fantasy RPG that ruled them all: D&D, of which Dragonlance, Forgotten Realms, and many other books and gaming worlds were a part of. It’s publisher, TSR, created another gaming world that won Game of the Year in 1995. That world was Esfah.
In eons past, when time was young and creation malleable, the four powers of Nature — earth, air, fire, and water — the children of Nature, gods in their own rights, brought forth two races of beings to care for their fledgling world of Esfah, created by the all-father, Tarvenehl. One race, the Selumari or coral elves, was created to husband the fluid forces of air and water. The other race, the Vagha, a dwarvish race, embodied the stability of earth and the tempering power of fire. Together, these two peoples worked to nurture their infant world into something glorious and beautiful... but then another god revealed himself: Death...
Dwarves, elves, & goblins collide…
…Esfah is another world originally from the creators of Forgotten Realms and Dragonlance.
Here there be dragons!
When a reluctant Dwarven adventurer undertakes a quest on behalf of his blind father, he accidentally awakens an ancient evil banished ages ago. Now, with dark elves and goblinoid trogs snapping at his heels, Hy’Targ must prevent a powerful lich from reuniting with the ancient bones of his lover. Failure means a new age of darkness will spread across the land.
Prince Hy’Targ of the Irontooth vagha would much rather stay in the library and read about the exploits of others. In his studies, however, he uncovers the tale of a powerful artifact he believes could restore his father’s sight. On his quest, he accidentally triggers a trap that releases an ancient undead general that was long ago sealed away to prevent him from beginning a planet-wide uprising of the dead. Hy’Targ knows that this fiend must be destroyed before he can regain his full strength, and he knows where the lich has escaped to.
Journeying towards the creature’s dark tower, he enlists the help of the few souls who believe him, one of whom is an imprisoned thief that must first be freed… a thief who is linked to their problems more closely than they realize. He stole the sacred bones the lich is after and undead scouts pursue his every move. Can this band of unlikely heroes prevent a second rise of the Black Tower?
Dragons are bad enough, but now the sky is falling!
Elves at war, dwarven spies, and a secret goblin invasion...
…from the creators of Forgotten Realms and Dragonlance.
The Volcano City of Karakto is home of the morehl: the red-skinned lava elves. The blue-skinned coral elves, known as the selumari, believe the morehl corrupted and mad—driven to violence by the god of Death. Decades ago, the selumari conquered Karakto with the help of their dwarven allies, the vagha. Now, the coral elves live in an uneasy truce with their hated enemies and rule over the spoils of war.
Can the morehl be redeemed? Calantha, the city’s selumari governor adopted a morehl child, hoping to prove that nurture can overcome nature. But that child, Orric, has grown into a capricious rogue, brilliant and witty, but prone to danger and rage.
As tensions grow in Karakto, secret armies move, and voices whisper of a coup. Perhaps the morehl are not as evil as Orric was told, and perhaps neither are the selumari and vagha as good as claimed. With the lava elves looking to Orric to lead them, Calantha struggles to hold their brittle alliance together in the winds of rebellion… and a new and dangerous evil brews with an omen in the sky.
Originally published in 1996, Cast of Fate was the first book published in the world of Esfah, a gaming universe set in TSR’s award-winning Dragon Dice game system. Cast of Fate was intended to kick off another universe alongside Forgotten Realms and Dragonlance. Instead, TSR was purchased the following year by WotC and its assets sold. Dragon Dice is still very much alive and celebrating its 25th anniversary with reviving this literary universe, The Esfah Sagas!
Also included are the original stories Tome of the Tarvanehl (which includes three short stories) and Heart of Stone and Flame. These books were originally published in 1995 (just prior to Cast of Fate) and only available from TSR with the purchase of specific Dragon Dice products, but are now available in this single volume! (Also the new short: Thunderfist and the Dragon).
Dekker Knight has a secret past. Vivian “Vesuvius” Briggs has a sword and a chip on her shoulder. Together they run one of the better-known teams of “Investigators,” a crew of sanctioned space mercenaries, the Dozen.
The Dozen fight to keep their debts settled, fuel in their ship, and some equilibrance to their moral ledger. But they are more than mercenaries: they are parts of a family they’ve chosen—this prequel story is the free set-up and introduction to the events that spark the action of the Dekker's Dozen series.
Dekker and Austicon have a vendetta. Vivian’s family and Austicon have a history. Austicon has powerful friends and a superweapon. With the fate of the universe hanging in the balance, can the Dozen swing the pendulum back?
A Waxing Arbolean Moon
The demon Dione existed before the dawn of time. Surely she was created alongside the very Divine Machine she came to loathe so much. From Dione’s seduction by Asmodeus and imprisonment at the hands of King Solomon to her release by an unwitting archaeologist, the timeline is punctuated with the baal’s influence and its counters by the time-traveling Ezekiel who repels the Arbolean invasion during the infancy of the Akkadian Empire with the weapons of an ancient Greek tinkerer.
Spanning the dawn of creation and the planting of the Circle of Seven to the day Dekker Knight meets Vesuvius Briggs, A Waxing Arbolean Moon fills in all gaps in the fractured timeline of Dekker’s Dozen: The Last Watchmen and functions as either Prologue or Epilogue depending on how you choose to look at it.
Before the chaos of steampunk time-travel, cyborg ninjas, plant-spore-controlled unicorn zombies, ghost warships, and Hassidic superweapons of The Last Watchmen, A Waxing Arbolean Moon pulls back the curtain on the galactic and celestial backstories.
A Waxing Arbolean Moon is best read in conjunction with The Last Watchmen as a companion piece and may be difficult to follow without familiarity with the full novel.
A mysterious child appears in downtown London...
...at the exact moment an apparition appears to kill a billionaire's next of kin.
Can paranormal investigator Vikrum Wiltshire stop murderous spirit before it kills again?
Vikrum Wiltshire's life has never been simple. Immigrant. Detective. Knight of the clandestine Red Order. He is one of the men who operates within the world's secret societies--silently protecting the majority against threats both demonic and arcane... and it would all be easier if his boss wasn't such a tool.
Someone has disturbed the demon trapped in London Bridge.
now London Bridge is falling down.
Unless Vikrum Wiltshire can stop the fiend before it kills thousands.
Peel back the veil on reality and look behind the curtain. Get Bridge of Se7en now!
A back-alley brawl between the furries and the bronies.
Deadpool cosplayer keeps stealing all the erotic pegasus artwork.
Someone's necronomicon opened a tentacle portal in the men’s room.
Two cops go undercover at a comic-book convention to stop Wil Wheaton’s murder.
You’ll love this buddy cop comicomedy, unless you’re my mom. If you are my mom, please bring me a hot-pocket. I’m in the basement.
If you love Discworld, Hitchhikers Guide, or Bimbos From the Death Sun, then this book is for you! Get it now!
(Also, hot-pockets are on sale, Mom.)
They took everything from him.
They branded his hands and killed the girl he loves.
Revenge is all Rashnir has left…
…but when it is suddenly offered, the former ranger wonders what comes after? When a mysterious outsider shows up, everything changes and Rashnir must choose a side in the brewing holy war.
The demon overlords, keepers of the magic leylines, send in their most powerful arch-mage. But a strange alliance with the goblin kingdom sets the city of Grinden on edge... and with good purpose: someone killed the king and none know why the city is burning?
Is Rashnir's one true love really dead and gone--
--then why is he seeing visions of her?
Fire and judgment are coming.
Get it now.
Following the Intergalactic Singularity War, Dekker Knight, mercenary and collector of arcane artifacts, works for the highest bidder—but he doesn’t take just any job. One in particular, transporting Austicon, the assassin who stalked his family for generations to a max-lock detention, was supposed to close a dark chapter of Dekker’s life.
After the constables botched Austicon’s incarceration, Dekker’s team is forced to hunt down the galaxies’ most heinous criminal all over again when a mysterious man claiming to be an ancient, time-traveling prophet intrudes on them. Ezekiel claims Dekker will soon annihilate all reality—and he knows all of Dekker's secrets: that he wields an ancient, celestial weapon, was once married to a terrorist, and is the last member of the Watchmen—an ancient secret society with roots tracing back to Solomon.
Following Austicon’s theft of a superweapon, Dekker and his team must do the unthinkable to prevent the Earth’s annihilation. Worse yet, a demon-possessed tree is attempting to bring "the divine engines of reality" to a grinding halt—destroying all of existence with the death of the planet—annihilating all that is, will be, and ever was!
Steampunk time-travel, cyborg ninjas, deep space unicorn zombies, ghostly rocket-ships, and star destroying Hassidic super-weapons converge in one epic story! How long can The Dozen escape death? How far can Dekker go in defiance of fate and pursuit of love before his actions break the universe?
Polls reveal startling statistics regarding pastoral ministry: 91% of ministers know three to four others who've been forced out of pastoral positions. One-third of all pastors serve congregations who either fired the previous minister or actively forced their resignation. At any given time, 75% of pastors in America want to quit. More than 2000 pastors leave their ministry each month. American church decline has reached epidemic proportions. In the last century it has waned nearly 60%. Pastoral attrition is either an indicator of that problem, or is central to it.
Why Your Pastor Left is full of detailed statistics and identifies the top ten “Ministry Killers” that cause pastoral stress and eventual “burnout.”
Yesterday she sat in Freshman seminar...
...now she's running for her life.
What's chasing Claire should not exist.
She's convinced a homeless, ex-classmate is stalking her. Rob says he can travel between alternate realities, but he also claims he can shape-shift and that Claire has magic in her veins... and that only her blood has the power to unleash the great Devourer God and breach a gate that must never be opened.
Rob might be crazy, but he would never hurt her. Would he?
If Rob's a lunatic, then why is everyone trying to kidnap or kill her? They all want Claire's blood and a powerful warlock and his cultists are chief among them... and he's been close to her for longer than she realizes.
Claire doesn't even believe in the supernatural! That doesn't stop it from chasing her.
She knows she can't run forever.
But can she fight?
Get it now, and beware the wolf.
Dekker Knight has a secret past.
Vivian "Vesuvius" Briggs has a sword, and a chip on her shoulder.
Together they run a team of lovably delinquent space mercenaries: the Dozen.
The Dozen fight to keep their debts settled, fuel in their ship, and some equilibrance to their moral ledger as they race from job to job... which always goes sideways. They are more than mercenaries: they're practically family—and the theft of an interstellar seed threatens to tear it apart... this seed, which some claim comes from the very Garden of Eden, could wreak unspeakable evil across the galaxy.
Get it now, and
Blast Off with Dekker's Dozen – “The Magnificent Seven (er, Dozen) in Space!”
When Dekker Knight and his mercenary crew are hired to ferry an alien diplomat to one of Jupiter's moons they think they've taken a cake-walk mission. After they arrive at Io, things seem far worse than they thought: something threatens to fracture the moon's tectonic plates and destroy everything on the surface--and the Dozen are stuck without access to their ship!
Even the local law is caught up in the chaos, and false flags are everywhere... almost as if something sinister has engineered some kind of galactic distraction...
A mysterious villain just beat the life out of the city's greatest hero.
The Light has fallen.
Nothing ever goes according to plan.
The Light was his city's patron superhero; as his sidekick, Red—Zach Redinger, is suddenly thrust into a world without his champion after the mighty TL falls to a mysterious super-powered madman known only as Black. Now Red, a speedster named Janet, and Franklin (The Light's wheelchair-bound former side-kick,) must find Black and prevent his horrible plans from coming to fruition. If they can’t pinpoint this maniac before his doomsday weapon is activated, tomorrow might not come for anyone.
The sidekicks’ plan is full of problems: Red doesn't have any real powers and noone knew why the Light chose him, Janet can't admit her secret love for Redinger, and the deeper Franklin digs, the more he's convinced that Black isn't real—but that their enemy is somehow closer and far worse than any could imagine.