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Chrono Cross - PlayStation

4.5 out of 5 stars 548 customer reviews
| 9 answered questions
Rated: Teen
Metascore: 94 / 100
$ 15 99
$ 14 75
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Platform: PlayStation
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Product Description

Product Description

While it's officially a sequel to the immensely popular Chrono Trigger, Chrono Cross is completely its own role-playing game with over 40 characters, a branching story line, and multiple endings. Like its predecessor, the game is about crossing through time and setting things right. This story focuses on Serge's quest for the Frozen Flame, which will give the beholder the power to bend space and time. Serge wants the power to save himself from dying in a parallel universe but, as you can guess, nefarious forces are also vying for the Frozen Flame to suit their own purposes.

Chrono Cross features the stylish character designs and wondrous cut scenes that gamers have come to expect from SquareSoft, but the game also has a number of gameplay innovations. Though the battle engine is essentially turn-based, characters don't have to wait their turn to cast a spell or make an attack; battles are moderated by stamina. Also, the repetitive battles with lesser monsters that make so many RPGs sag can be easily avoided because all monsters can be seen on the screen.

Chrono Cross, the sequel to the Super Nintendo classic Chrono Trigger, turns out to be well worth the wait. Taking off 20 years after the first game, Chrono Cross follows a boy named Serge across parallel worlds--both the world in which he lives and one in which he drowned 10 years earlier.

Chrono Cross will wow players with beautiful prerendered graphics and a unique battle system. Elements replace magic and items in battle, and using the same element three times in a row will ultimately increase your power. In addition to using elements, the accuracy of physical attacks is determined by probability, with easier-to-land weak attacks setting up fierce blows.

The plot, while a bit slow to develop, is full of interesting characters. Players will need to travel between the two worlds to advance the plot. While many of these areas will initially appear to look similar, you'll find them to be quite different upon closer examination of the details. For instance, a plant that is extinct in one world thrives in the other.

My only qualm with Chrono Cross is that, despite the complexities of the battle system, veterans will have an easy time with early battles. Still, there's much to like about this SquareSoft epic. --Robb Guido


  • Lavish, vibrantly colored graphics
  • Unique battle system involving elements and casting away role-playing clichés like experience and magic points
  • Easy battles due to powerful offensive and cure elements
  • For hours, players will be saying, "Get to the time travel stuff"

Product Information

Release date August 16, 2000
Customer Reviews
4.5 out of 5 stars 548 customer reviews

4.5 out of 5 stars
Best Sellers Rank #3,983 in videogames
#16 in Video Games > More Systems > PlayStation > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 5 x 5.5 x 1 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
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Customer Reviews

Top Customer Reviews

First, I must admit that I am not an avid video gamer, though I have seen others play plenty. I have played very few RPGs and even fewer held my interest. However, when I played Chrono Trigger on an SNES emulator, I was enthralled, finishing it within a week. When I discovered its semi-sequel was coming out, I could hardly wait the ten months for it to be released in the US. I ordered it in advance in April, received it the Wednesday it came out, and played it nearly straight through to finish by Friday evening. 60 hours of gameplay and about 15 hours of sleep. To say the least--it was all worth it.
First, gameplay-- It is one of the best battle systems that I have seen. It may seem complicated to begin with, but one becomes quickly accostumed to the strategies and nuances of the idea. In a game of chess, the rules are simple but the possibilities are endless. The same goes for Chrono Cross' element system. In addition, being able to see your enemies on screen allows you to fight when and where you want. This is a big advantage if you want to avoid them (if you don't want to fight piddling monsters) or find them (to retrieve extra spells and items). Cross pulls this off even better than its predecessor, Chrono Trigger.
Leveling-- I considered this such an important aspect of the game that I gave it its own category! The reason: you can advance through the entire game avoiding nearly all monsters and still beat the game. Not only is the focus on strategy (the types of spells, colors, and balance between physical attacks) in order to defeat bosses, but you only gain stat bonuses during about five fights between each boss. Continuing to fight others can help with items and extra spells, but does no good to "level up" your characters.
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I finally played this game recently, quite a few years after it's release. At first I had serious doubts about it, as there seemed little connection to Chrono Trigger (which I am a big fan of), and the gameplay and story just didn't seem to be nearly as good. However, once I gave it a chance I really started getting into it.

I think one of the big downfalls of this game is that it is a sequel to such a phenomenal old SNES game, and everyone wanted it to be as good or better, which would have been a hard thing to achieve. In it's own right, this is an amazing game, regardless of it being a sequel or not.

It is a true sequel, and the story does tie in directly to the events in Chrono Trigger, however, that's about it...the story. If you want to see the characters or environments of Chrono Trigger, you're out of luck, as this game has all different characters and takes place in the El Nido archipelago, in the same world as Chrono Trigger but never explored in that game.

The other thing this game has in relation to Chrono Trigger is just the over all feel of the can tell the same people made it.

The graphics of the game are incredibly beautiful, and though already quite dated, they still stand up well (they are comparable to say...Final Fantasy IX). The environments range from beautiful tropical regions to complex castles and dungeons, and all areas are very well thought out, fun to explore, and interesting. I'm glad they kept the overland map the same as in Chrono Trigger, making it fast and easy to get around. The music is wonderful as well, and while I would have liked to have heard a few more Chrono Trigger classics, I really can't complain...the music is beautiful and very well done.
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By A Customer on September 2, 2000
Chrono Cross, like its preddecessor Chrono Trigger, is a very original RPG that excels in almost every aspect; it's not nearly as cinema-intensive as Final Fantasy VIII, but in my oppinion, it's definately a better game. The game has overall better graphics then FFVIII; the soundtrack is one of the best I've ever heard; the story, while somewhat convoluted, is very well done (needless to say, it has some great plot twists); and, finally, the game has an incredible amount of replay (you can play through it three or four times and still not discover everything). Oh yeah, the translation is excellent too. This is one of those rare games where I can't really think of anything derogatory to say about it; everything is pretty much perfect. One word of caution though: while the game is great, if you're a more mainstream gamer looking for a more traditional type of RPG, you may not like this, as it eschews not only the usual styles of battle and experience, but also the usual style of storyline deliverance. But all in all, if this doesn't bother you, you should really enjoy this game.
Excellent, original battle system
No random battles!
Challenging, but balanced
The best graphics on PS
Great soundtrack
44 [cool] characters!
9 endings
The most non-linear RPG I've ever played
Incredible replay value
Great story
[great] translation
Tons of sub quests
You can run instantly from any fight (bosses included)
The hero's name kinda sucks (but you can change it, so who cares?)
The last boss music is lame (you'll understand once you get to it)
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