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About the product
- After 13 years, the role playing game of the ages returns with Chrono Trigger for the Nintendo DS
- Crono, meets an adventurous girl named Marle, and accidentally travels back in time 400 years
- Past, present, and future worlds collide as Crono tries to save the planet
- Revised version of the groundbreaking Active Time Battle (ATB) System delivers exhilarating combat
- Special Tech skills and powerful combos, known as Dual and Triple Techs, encourages strategic battle plans
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After 13 long years, the role playing game of the ages finally returns with Chrono Trigger for the Nintendo DS. This chapter begins when a newly developed teleportation device malfunctions, and young Crono must journey through time to rescue a mysterious girl from an intricate web of past and present perils. Enhanced with Nintendo DS's dual-screen presentation, stylus controls, and a host of great new features, this classic tale returns to a modern, portable platform.
Through a chance encounter amid the festivities of Guardia's Millenial Fair in Leene Square, the young hero, Crono, meets an adventurous girl named Marle. The two decide to explore the fair together and soon find themselves at an exhibition of the Telepod -- the latest invention by Crono's long-time friend, Lucca.
Marle, fearless and brimming with curiosity, volunteers to assist in a demo. However, an unanticipated malfunction sends her hurtling through a rift in the dimensions. Taking hold of the girls pendant just before she's whisked away,
The Worlds of Past, Present and Future
In Chrono Trigger you'll journey back to Prehistory (65,000,000 B.C.) where humans and reptiles battle to wipe each other from existence. Antiquity (12,000 B.C.) is an age where the world is divided between people whose continent is buried in snow, and the magical kingdom of Zeal, a highly advanced civilization. The Middle Ages (600 A.D.) is an era of swords and sorcery, a dark time when the armies of Fiendlord rule over the land.
The Present (1000 A.D.) is the time period in which Crono, Lucca and Marle live. It is a bright and peaceful age. However, in the Future (2300 A.D.), an era of despair has taken hold with rogue machines ruling the world. After the day of the apocalypse in 1999 A.D., the prosperous civilization of humanity crumbled and the remaining people struggle to stay alive. And, finally, there remains the End of Time -- a place with no era to call its own. This confluence of time's streams transcends spatiotemporal boundaries. It is here at the gravitational center for all temporal flotsam that Spekkio -- the Master of War -- serves as your guide on time's treacherous roads.
Battle Systems and gameplay
This game utilizes a revised version of the groundbreaking Active Time Battle (ATB) System. Chrono Trigger features exhilarating combat in which the clock is constantly ticking. Characters must first wait as the ATB gauges charge, and then perform an action. This makes strategic timing a crucial element in your battle plan. In addition to standard attacks, each character has an array of special Tech skills and powerful combos known as Dual and Triple Techs. Cooperate with other characters to unleash over 50 unique and devastating moves!
Chrono Trigger utilizes great story-telling, interesting characters, action-packed gameplay, and the unique controls of the Nintendo DS to deliver a fun and well-rounded role-playing game on a portable platform.
Top Customer Reviews
What makes Chrono Trigger great
The original game was ahead of its time (no pun intended) and groundbreaking in many ways. The graphics and music were jaw-dropping in their day, and while they have no doubt aged, there's nothing ugly about them. Toriyama's style definitely comes through, characters' expressions are clear, and tech attacks look like they would actually hurt! The music is moving and always fits the situation. The story really shines; I have not seen another RPG (or any other game for that matter) before or since that has incorporated all of the aspects of time travel the way CT has. You travel back and forth through time, from prehistory to the post-apocalypse to try to find a way to stop the inevitable evil coming to destroy the planet. Your actions in one time period have consequences, affecting an individual or even an entire town in the future. And there's never a place in the story that feels slow or seems to drag on. The characters are also unique, ranging from a robot from the future to a feisty, barefisted cavewoman, to a chivalrous knightly frog-man. Each character's magic or "tech" attacks are unique to them and can even be combined with other teammates to perform devastating (and just plain cool looking) double or even triple tech attacks. This is such a fun and cool idea and adds so much more to the battle experience and game strategy; I wonder why Square hasn't incorporated this into other games.
As others have pointed out, the game is fairly short for an RPG, especially by today's standards. On my first play through, I completed every single side quest and the DS extra content (more on that later) and still finished the game in about 26 hours. But this isn't so bad. I've found that in RPGs of the last decade, there's usually a point in the latter part of the game where I'm just ready to be done with it and that the story feels unnecessarily dragged out just for the sake of having extra hours of gameplay (I'm looking at you Final Fantasy!). But as much as I've played CT, I've never felt that way. The story moves forward and concludes at a good pace. And this game is definitely meant for replay. CT was one of the first (if not the first) games to introduce the New Game + feature. This allows you to replay the game but with all of your previous experience and items. This makes subsequent playthroughs easier and faster, and you're also able to challenge the final boss at just about any time, which allows you to unlock the game's multiple endings. The game boasts 10 different endings, ranging from just silly (Good Night) to showing the consequences of beating the game before certain storylines or time periods were concluded. There are also variations on the standard ending, ranging from small to great, depending on how you faced the final boss and what actions you took or didn't take beforehand. And as much as I've played and re-played CT, it seems like I always find something new I had missed before.
DS Version = better Chrono Trigger
In my opinion, the DS version is the definitive one. Keep in mind that this is a port of the original 16-bit game, not a complete remake like, say, Final Fantasy IV DS. The Playstation port was nice in that it included anime cutscenes by the game's art and character designer, Akira Toriyama (of Dragonball fame), and also the extras feature that allowed you to unlock art illustration, music, a catalog of the endings you unlocked, etc. But I didn't like how the game had to load between each "map" (sometimes a single room, walking from one door to another) or how the background music would reset itself if you went to your menu, got into a battle, changed rooms, etc. And the music is definitely great enough to want to listen to. The DS version has everything that the PS version had (cutscenes, extras feature already unlocked) plus new content, without any loading or slow down or resetting.
You can choose to play the game in classic mode or DS mode, which moves menu choices and enemy data in battle to the lower screen, effectively freeing up the top screen. Outside of battle (in both modes), the lower screen displays the map of whatever area you are in and also allows you easy access to different menu functions (items, magic, equipment, changing characters, etc.) with a simple tap. Wisely, the developers made the game so that you run by default while moving (because who walks all the time?) and only walk by holding down a button.
DS Extra Content
Had this game been released without any extra content, I still would have snatched it up and loved it. These extras that are included are nothing spectacular but a nice little bonus.
Arena of the Ages - this is basically a monster raising/battling mini-game, where you train up a little monster that resembles a nu. I personally don't care for these type of games. I played with this the first playthrough and have not bothered doing it again since. For me, it distracted too much from the real fun of the game, which was the story!
Lost Sanctum - This extra town/dungeon appears near the end of the game and spans two time periods. It involves a lot of "go-fer" quests that can get annoying. But doing so can earn you many rare and new items and weapons/armor that can even rival your already-ultimate weapons/armor.
Dimensional Vortex - opens up after beating the game for the first time. The vortices span three time periods. It's a mixture of randomly-generated previous-dungeon rooms plus new areas with new monsters (mostly palette-swaps of previous enemies). Like the Lost Sanctum, completing these provides more better-than-ultimate gear and maxes out the stats of your present-age heroes. It also unlocks a new final boss (and ending) and works to tie together some story elements to the game's somewhat-sequel, Chrono Cross (another good but very different game). Very cool. Definitely the best of the extra content IMO.
New Translation Controversy
I feel like I should mention this since others here have brought this up. The DS version does have a new translation so that dialogue and the names of some items are different than how they were translated in the original game. I suspect this won't matter to anyone but people like me who have played the game enough times to have the original Ted Woolsey translation memorized.
I feel that, in some areas, the new translation has improved the game and in other ways it hasn't. I don't think it would be fair to call it a "bad" translation just because it isn't the original. On one hand, I think the original translation had a certain light-heartedness to it that added to the humor and fun of the experience while the new one seems to add some depth and seriousness to the game. The Woolsey translation was also overly PC in that it edited out references pertaining to alcohol, etc., which did cause some (unintentionally?) funny moments (Taban: "Yum! Lemonade sure tastes great outdoors!" when he's clearly chugging from a large beer stein. And soup races with Ayla??). I do miss some of the jokes from the original, such as the references to the Knights of the Square(soft/EA) Table. Frog's Shakespearean speech is also missed since it added so much to his chivalrous character. On the other hand, the new translation clarifies and adds humor to some otherwise odd moments in the game (Dalton's: "what's that behind you?" and Nizbel II explaining why you had to fight him after walking right past him).
The DS at least acknowledges Woolsey's creativity by letting most of the names of characters remain the same. For instance, the three villains from the Middle Ages, Ozzie, Slash, and Flea, are all named after rockers; in the original Japanese, they're named after condiments I believe. But why are Mystics renamed as Fiends? I'll never know.
All in all, there's nothing in the new translation that doesn't match the essence of what's contained in the original one. Sure, I admit I'm nostalgic and I miss the original one many times, but I personally don't think it's fair to knock an awesome game to a one star review just because of that.
The Verdict on Chrono Trigger DS
To summarize what I meant to be a shorter review: This is a truly great game. And this version of it on the DS is super. I have never come across another RPG (or game for that matter) before or since that has matched it in its variety and depth of story, its simplicity and fun, and its replayability. This version has everything that the PS version had and more. And it's going for such a bargain price right now. I bought the game at full price (30-something dollars!) in November 08. I just recently bought another copy here on Amazon when it was going for $16 (because three save slots doesn't seem like much sometimes). That should say something about how great a game it is. I can highly recommend this game to anyone looking for a superb RPG. If you haven't experienced CT before, you owe it to yourself to see what this game is all about!
This game is an immense breath of fresh air, and is a time-tested classic RPG that delivers on every element of what a good RPG should be.
The story is intricate, the characters are colorful and inviting, the gameplay is smooth and interesting, the graphics are pleasant and crisp for the DS, and there is never a dull moment. I found myself playing Chrono Trigger with the same ferocity as reading a good book you can't put down.
The menus are customizable and easily navigated, especially with the use of the touch screen (which is optional). The battle system flows in a very traditional style, with the options of using Active Time Battle or Wait styles. The story has a multitude of endings depending on the choices you make in the game and other factors, guaranteeing even more playability past the first run-through.
This is, hands-down, the best RPG for Nintendo DS (and maybe other platforms) I have played. It has a sense of beauty and intrigue that transcends modern RPGs, and will have you playing until your hands cramp up.
It has successfully been ported from the Super Nintendo to the Playstation Entertainment System and now to the Nintendo DS with new dungeons and touch-screen capability.
A must for RPG lovers everywhere, and a great Christmas gift idea!