- Paperback: 416 pages
- Publisher: Packt Publishing; 2nd Revised ed. edition (August 21, 2013)
- Language: English
- ISBN-10: 1849696683
- ISBN-13: 978-1849696685
- Product Dimensions: 7.5 x 0.9 x 9.2 inches
- Shipping Weight: 2 pounds (View shipping rates and policies)
- Average Customer Review: 3.6 out of 5 stars See all reviews (6 customer reviews)
- Amazon Best Sellers Rank: #2,150,689 in Books (See Top 100 in Books)
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Cinema 4D R14 Cookbook, 2nd Edition 2nd Revised ed. Edition
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About the Author
Simon Russell is a freelance animation director based in London. Originally from Bath in south-west England, he moved to London to study Moving Image Design at Ravensbourne college. He has worked for a number of companies before going it alone in 2010. Since then he has worked with commercial clients such as Nike, Land Rover, and EA as well as making his own shorts, plugins, and tutorials. When he's not doing that (which is pretty much most of the time) he likes running and making his cats chase lasers! You can find him online at simonrussell.blogspot.com or @simonfarussell.
Michael Szabo is a freelance motion graphics artist in Miami, FL who probably doesnt go a day without opening Cinema 4D and using it for both business and for fun. As a kid, he was always curious about moving images and his no-budget home movies inspired him to learn design applications, such as Final Cut Pro, Motion, Photoshop, After Effects, and Cinema 4D on his own, because they just weren't going to magically start teaching themselves to him. He has always been interested in learning new techniques and has always tried to design something better than he did the day before. You can find him at http://www.bigmikedesign.com and on Twitter at @bigmikedesign.
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Top customer reviews
I was really disappointed in this book especially after paying such a hefty price for the book and overseas shipping. First, all of the images in the book are extremely poor quality. There are dozens (hundreds?) of screenshot images in the book but all are very dark, blurry, low-quality and nearly impossible to read. The book said you can download color PDFs of all the images, but why buy a print book if you have to do that? I needed some quick answers today for a project. Basic stuff. How to put text on a spline and how to export a still image PSD (not PNG) with alpha channel. Couldn't find the answer to either question. I have several similar type books for Illustrator, Photoshop and After Effects in the same price range with large crisp bw and color images with excellent an excellent index. This really falls short.
I contacted PackPub's technical support and they told me they handed my problem to the publisher.
I never heard from them since. (This was about a month ago)
I've been using Cinema 4D now for, oh, around 11 years now, and I've gone through several Cinema 4D how-to books, the manuals, and many tutorials online, paid and free. It seems as if I can never get enough of learning the depths of Cinema 4D. I do enjoy it so much.
So I was very pleased with learning more of my favorite 3D software with Cinema 4D R14 Cookbook.
I'm a slow reader, so it did take me some good amount of time to go through this, and there's some good depth in this great resource for Cinema 4D.
Firstly, I think it's very easy to read and understand and helps the beginner to get up to quick speed in learning a hearty tool like Cinema 4D.
Secondly, I'm a visual person, and I really love how the authors incorporated great visuals in the form of screenshots and icons to help the student, beginner, intermediate or advance to navigate each section. The visuals, for me help move a person along very well.
There's even some humor thrown in here and there, because every VFX artist knows that manuals can be quite boring and dry. The authors did a great job to not let this be a dry read.
I've even learned things from the Fundamentals section, even though I consider myself in the upper intermediate level to lower advanced levels.
I really enjoy modeling in 3D so I thoroughly enjoyed the "Super Modeling" section. That was a lot of help for me, and I consider myself a pretty good 3D modeler. I learned new tricks and shortcuts, which is always useful.
The layout of this book is perhaps the best I've seen. There's no confusion with the section headings and each sub point. Such as "Getting Ready" which describes on gathering a scene file and where it's located, and then the section "How to do it" which describes step by step processes of creation within Cinema 4D.
I'm very new to the sculpting feature within Cinema 4D so I'm really just eating up every bit of information within the section, "Getting to grips with Sculpting."
I loved how the authors taught about deformers in Chapter 3. They show a picture of a rolled blueprint and I thought, "That is so cool" because I had done an animation a number of years ago that looked very near like this scene and I modeled and animated it just as was being taught in that section. So, well done!
Cameras are more of a weaker point to my use in Cinema 4D, I admit. I'm more into modeling and animation and letting an object move past the camera, but animating the camera hasn't been a focus of mine, admittedly. I was very pleased and learned things I really needed to know regarding animating a camera within Cinema 4D.
I've never dealt with 3D vision in rendering...yet. So I was pleased that they talk about that in this book. I really want to learn to do that as well.
Lighting an object or scene is a pretty complex ordeal and a lot of things can go wrong. The authors did a fantastic job of walking a student through the essentials and the complexity of lighting and rendering within Cinema 4D.
What pleases me about this book is that a lot of techniques that I had to learn on my own without really any help, just me figuring things out - I'm seeing in this book. That's not a bad thing at all, I'm certainly learning new techniques. It's just that it is comforting to see that I'm on the right track in my own development with using such powerful software.
The section that seems very daunting to me is Xpresso. I'm not much of a programmer so this is one area that I have usually avoided, but not with this book. This is a section that I'm re-reading over again to really get my head around the powerful tools of Xpresso and also MoGraph.
Cinema 4D R14 Cookbook: Second Edition may seem simple at first, but it goes into great depth into Cinema 4D's powerful programming to teach students how to really produce quality models and animations. It's written in a very intuitive tone, with many visuals to guide a person along smoothly.
This is one book that I'd definitely recommend!