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About the product
- The publisher is no longer supporting this title. Servers have been shut down and the game is no longer playable.
- Massively multiplayer online role-playing game allows players to experience sinister game play from the other side of the mask
- Advance from low level thugs to eventually fulfill their destiny as legendary arch-criminals
- Design and build your own hide-out, lair, or fortresses of evil
- A huge variety of villain missions include heists, kidnappings, infiltrations
- Note: This game requires an Internet connection and charges a monthly subscription fee
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Fulfill your villainous destiny!
Forge your villainous identity, then claw your way to dominancethrough heists, abductions, and other nefarious activities. Stand alone as a force on the streets or build a lair for your coalition of evil. Do you have what it takes to become infamous? Lord Recluse is watching.
- The City of Villains game
- One Exclusive HeroClix figure
- Two sided poster featuring Villains vs. Heroes battle scene Rogue Isles ancient map
- First month of play included
- Exclusive City of Heroes Collector Card from Alderac Entertainment Group
- Plus free trials and other offers
Heroes andVillains Collide
Now players have the choice to take on the most challenging rivals of all time...each other!
Create Your Own Villain
Use the nearly limitless customization tool to create characters with new Archetypes,Powers and Costume Pieces. Monstrous features, skeletons, horns, hooves, capes, and other spectacular effects allow for an incredible variety of villains.
Design Your Fortress of Evil
Build a stronghold of villainy from theground up using strategy and style. Construct bases with teleporters, hospitals and elaborate defenses in addition to an extensive set of furnishings.
- Build massive bases room by room
- Become alegendary criminal
- Battle monsters, heroes and other villains
- Explore a massive new world
- Windows 2000 or XP
- Pentium III 800MHz or AMD Athlonprocessor (Pentium 4.20GHz or AMD Athlon recommended)
From the Manufacturer
City of Villains is the standalone sequel to critically acclaimed MMORPG City of Heroes. Using a staggering assortment of new powers, abilities, and customization options, players can now experience sinister game play from the other side of the mask. With diabolical craft and guile, players forge new super-powered villain characters in an attempt to dominate the world. Heroes and authorities of Paragon City will do all in their power to thwart these evil plans of destruction. It will take a supreme effort for true domination.
City of Villains requires a subscription to play online. Subscribers to both City of Villains and City of Heroes will have only a single subscription fee to have full access to both games. Those who subscribe to both games will receive four additional character slots per game server, and access to crossover areas from both games such as player-versus-player zones in City of Villains. Additionally, City of Heroes players who subscribe to both games will have access to the base building and base raids featured in City of Villains.
Keep the streets unsafe by designing your own super villain
- Become an infamous Villain. Players can advance from low level thugs to eventually fulfill their destiny as legendary arch-criminals.
- Design and build infinitely customizable fortresses of evil. Players repel intruders with vicious weaponry and diabolical defenses.
- Heroes and Villains collide. Now players can choose to take on the most challenging rivals of all time...each other!
- Features a huge variety of villain missions including heists, kidnappings, infiltrations, and more!
- Incredible villain variety including new archetypes, powers, villain costumes, and the deadly new villain group Arachnos!
Top customer reviews
I was very surprised when this popped up in my current recommendations
First off, don't get me wrong, City of Heroes is fine, and this is essentially the same thing. Same satisfying gameplay, same satisfying character customization. The customization is probably half the fun - thousands of costume choices, five very different initial classes (and different from City of Heroes's classes), and dozens of power types including general power sets available to everyone like travel powers (super speed, super jump, flight, teleportation). Instead of parties and guilds, there's teams and Super Groups. Up to eight people can be on a team and the more people enter a mission, the more difficult it will be. Super Groups can have customizable bases and if they have a base, they can raid another Super Group's base.
And that's all fine but when you get down to it, that's just describing City of Heroes and it can be compared to it in every aspect. In City of Heroes, you might rescue someone from kidnap. In City of Villains, you kidnap them. On paper, that sounds (maybe) fun, but the mission plays out the same. It doesn't mean anything.
Furthermore, the one thing setting it apart from City of Heroes, the dark and dreary tone, is really unappealing because it's exactly that: dark and dreary. The Rogue Isles basically just looks like a trash heap. Everything is in ruin. And the streets are chaotic and filled with gangs, lizards (?), bad cops and everyone is fighting each other. It doesn't affect anything and if you step in and like help a gang member kill a cop, it's not like he's gonna thank you. He's just gonna try to kill you next. And the civilians don't even fear you, they just pass you and say weird things - which I guess makes sense since you can't attack them (that would be bad!!). That's all totally opposite from City of Heroes. Walking through Paragon City - satisfying. Walking through the Rogue Isles - weird and depressing.
The last thing I wanted to say is that I do generally like the gameplay of City of Heroes, like fight to fight, it's dynamic. But it does have problems and they didn't do anything to try and solve them or do things differently, so City of Villains inherited the same repetitive instances, for example. These games are all about instances, you don't actually do much in the city itself. And yet there's like a few different kinds of instances (like I mean four that you see over and over) and although some of it is procedurally-generated, it's mostly the same from instance to instance. I wish some of the missions would take place in instanced versions of the city because some of the city is actually interesting - and it's huge, it's like this big thing they're doing nothing with.