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About the product
- Experience eye-popping 3D cutscenes and in-game effects
- Fight your way through over 35 missions and 20 skirmish maps
- Choose from six unique classes: Commando, Recon, Sniper, Gunner, Medic, and Engineer
- Challenge your friends on a single 3DS in one-on-one duel maps that let you determine who the real special ops squad leader is
- Unlock new skills and equipment, equipping your ghosts with the most advanced combat gear-and even drones
- Experience eye-popping 3D cutscenes and in-game effects
- Fight your way through over 35 missions and 20 skirmish maps
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Build, train, and equip the ultimate elite special ops team using the latest in high-tech weapons and gear. From the hot deserts of Kazakhstan to the towns and villages of Ukraine and the frozen lands of Siberia, you must discover and disable the secret Soviet-era “Dead Hand” bases which Russian ultranationalist Yuri Treskayev is using to build an army of drones to seize power.
Tom Clancy's Ghost Recon: Shadow Wars is a turn-based, tactical Action game with Role-playing (RPG) elements that combines the excitement of the Tom Clancy's Ghost Recon game franchise with the power and versatility of the new Nintendo 3DS handheld gaming system.* Shadow Wars is also the first Tom Clancy's Ghost Recon game to feature turn-based gameplay, popular in handheld Nintendo games. Players have access to six character classes, each with unique abilities and weapons. The single player story mode contains 37 standard missions as well as 20 unlockable skirmish missions, while the multiplayer mode -- playable on a single 3DS -- features 10 missions.
Build, Train, and Equip the Ultimate Elite Special Ops Team
As the commander of the Ghosts, your mission is to stop the Russian ultranationalist Yuri Treskayev from coming to power. From the hot deserts of Kazakhstan to the towns and villages of Ukraine and the frozen lands of Siberia, you must discover and disable the secret Soviet-era "Dead Hand" bases which Treskayev is using to build an army of drones to seize power. You will have access to full resources to build, train, and equip your team, using increasingly high -tech weapons and armor.
Nintendo 3DS is a groundbreaking hardware release that brings 3D gaming to the handheld market for the first time. The fourth major release in the DS product line, the Nintendo 3DS utilizes 3D Slider functionality and an improved top LCD display to present a glasses-free 3D effect in compatible games, while giving players the option to moderate the effect as they see fit. Taken together with additional features including full analog control in 3D game environments, motion and gyro sensors that transfer the movements of the handheld into the game, 3D camera functionality, an adjustable stylus and full backwards compatibility and you have not only a must-have system, but a revolution in handheld gaming.
Key Game Features
- A New Way to Experience the Critically-Acclaimed Ghost Recon Series
- Eye-popping 3D cutscenes and in-game effects, where enemies and objects appear to be jumping out at you
- Use the Touch Screen for quick and easy mini-map navigation
- Try to Thwart the Ultranationalists' Evil Plans in a Deep and Credible Tom Clancy Scenario
- Explore various environments with an Eastern European flavor
- Story mode with 37 missions for more than 30 hours of gameplay
- Unlock 20 challenging "skirmish" missions with 3 levels of difficulty
- Train and Manage the Best Special Ops Unit
- Choose among six unique classes, each with their own special skills: Commando, Sniper, Recon, Engineer, Gunner and Medic
- Unlock new skills and equipment by progressing in the game
- Equip your ghosts with the most advanced combat gear-and even drones
- Challenge Your Friends - Eleven one-on-one duel maps on a single 3DS that let you determine who the real special ops squad leader is
37 single player missions.
High quality 3DS graphics.
6 unique character classes.
2-player action via a single 3DS.
* Nintendo 3DS sold separately.
Top customer reviews
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The reason? The game's excellent gameplay and presentation. They are really top notch. The game is deep, requires careful planning when deploying your (very well diverse) squad. I like how each squad member has specific pros and cons and how you need to really think carefully when figuring out how to utilize them in the most effective way possible. Personally I love the unique differences, such as the role that the sniper and the "ninja" plays, etc. This is definitely a solid SRPG game and fans of the genre will really enjoy the solid turn-based gameplay.
I also really liked the cutscenes in the game. Stylistically it fits the Ghost Recon theme very well and it is well produced and works very well in the context of the 3DS.
The only reason why I docked one star is because this game really doesn't utilize the 3D effects at all. I do like how the 3D helps emphasize the top/down look/feel of the game by adding little nuances such as depth/height of environments such as canyons or different floors of the map. The smoke effects are also sort of neat, but frankly when I turned off the 3D, I had the same amount of fun with the game and didn't feel like the 3D really added to it.
That being said, the game is still a solid title and definitely one of the best for the 3DS so far at this early stage. I really think you can't go wrong by picking up this game, unless you really don't care for SRPGs.
Graphically, Ghost Recon: Shadow Wars is kind of ugly. The character models and environments are all rendered in 3D (3D modeling) and clearly don't push the system to its limits with low polygon counts and bland textures. The 3D effects (the ones where the images "pop" out of the screen) add depth to the game, but never go out of their way to do anything interesting or (thankfully) gimmicky with the tech--the way the 3D looks is like cutting a hole in the top of a shoe box and peering through it at little, plastic army men. The 3D doesn't pop out of the screen as much as create a window for you to peer into this world. It does have a clearly defined sense of depth, but it's nothing to drool over. The visuals are very basic and were clearly not the focus of the game's development, but they get the job done.
Gameplay, however, offers basic but deep strategic combat while incorporating RPG elements that allow you to improve your team. You're given a team of six Ghosts to control throughout the robust campaign, and each Ghost has a specialty (Sniper, Heavy Weapons, Medic, etc). Each character also comes with a special ability attached to a gauge that fills up slowly after each action--the special abilities come in handy when you find yourself backed against a wall and can act as a sort of panic button (I played on the hardest difficulty for each of the campaign missions, so use of the special abilities was essential).
In game, selecting a character will highlight moveable areas in white and action areas in green--action areas are areas where a certain action can be used (for example: if you have your medic selected and have the med pack equipped, areas around squadmates within moving distance will be highlighted green indicating you can heal those units. Or, if you have selected a unit with a weapon equipped, areas you can attack from are highlighted in green). There's also added depth to the strategy of choosing where you attack from and what enemies to attack due to return and support fire--if, when attacking, you are in range of an enemy's attack, those enemies can return fire and provide support fire, so it's best to choose a location where you'll receive as little return fire as possible while still delivering an effective attack.
The bottom screen provides useful information about your Ghosts, their equipment, enemies, and an area map. When you have a Ghost or enemy highlighted, their gear will be displayed on the bottom screen; this allows you to view that unit's move range as well as weapon effectiveness (each weapon has a rating based on three ranges (short range, medium range, long range)--this allows the player to see at what range a weapon does most damage and that weapon's accuracy). The area map is an equally useful tool by displaying enemy locations and points of interest.
Prior to beginning a mission, the player is tasked with choosing the mission difficulty (of which, there are three options), and each mission contains a series of objectives (some of which are "starred"). After completing a mission, you are given stars (the amount of stars given is determined by the starred objectives) which you can use to upgrade your characters and equipment. It's a nice touch that adds some sense of depth and customization to an otherwise straightforward strategy game, but it's not a robust leveling system and you're encouraged (i.e. restricted) to level your squad uniformly.
There's also a ranking system dubbed "Persistent Elite Creation" (P.E.C.) which allows the player to rank up (with ranking tied to the difficulty a mission is completed on). As stated earlier, there are three difficulties and each difficulty opens a new tier of "Eagles" that can be earned (for example: a mission on easy might give you one or two eagles, but playing on the next difficulty up might get you two or three). After completing a mission on any difficulty, the only way to earn eagles for that level is to play it on a higher difficulty. Each eagle you earn increases your P.E.C. score and you rank up after you have accrued the required amount of eagles.
Completing campaign missions can also unlock skirmish and multiplayer challenges. The skirmish missions are objective based and similar to (but separate from) the campaign missions--like story-less side missions that expand the game's content (which is a good thing). I haven't played the multiplayer but, from what I've read in the instruction manual, it has players passing a 3DS back and forth (think controller swapping from the days of NES... except with a handheld console). The lack of local wireless and online multiplayer is a bit of a letdown, but there's plenty of content in Shadow Wars to keep you occupied for many, many hours (especially if you're striving to gain max P.E.C. rank).
Story in Shadow Wars is lackluster and cliché; never evolving beyond a formula of "bad people are doing bad things." This would be much more bearable if you didn't have to click through text of uninteresting plot developments and unneeded character banter that is often cheesy and poorly written. Another issue with this is mission failure; if you fail a mission, you have to go back to the mission select screen, choose the mission you failed, click your way through all the text and dialogue again, and then you can finally proceed with playing the mission. It's disappointing to me that a game bearing Tom Clancy's name manages to be so uninteresting when it comes to plot.
Ghost Recon: Shadow Wars might not be the prettiest game on the 3DS right now and it's not going to blow you away with its added depth, but it's likely to give you the most content for your cash while being a satisfying experience. It's a fun game that's deep enough to keep you engaged, but simple to the point where it will never really astound you. It's certainly good (especially for a launch title) and provides a game that isn't needlessly gimmicky by overusing the 3D effects of Nintendo's new system because it knows it can stand on its own merits as a game.
I just finished the single player campaign, and I loved it. Over the course of 2 months I logged more than 30 hours in the game. I never thought I would spend this much time on a portable game. Interestingly, the game only reports that I am 53% of the way through the game! Perhaps the campaign represents 50% of the game, and skirmish missions the other half.
Ghost Recon is currently the only game (I believe) that really fills the strategy void in the 3DS lineup. If you like any of the Advance Wars games, Ghost Recon is a game for you. The game play is quite similar... turn based unit movement. The only real difference is the idea that you can outfit your squad members (units) differently before each mission depending upon what challenges you expect them to face.
The bottom line is that Ghost Recon is a solid game for strategy fans. Really. If you like turn-based strategy, this game should be in your library.
p.s. What didn't I give the game 5 stars? Mainly due to a few factors:
1) The game play is repetitive. Mission variety would have been appreciated, though the skirmish missions are delivering on this to a degree.
2) I wish I had more customization. Your squad gains access to various weapons and armor throughout the game, but you can never chose between anything other than the latest 2 items. And frankly any new weapon or armor is virtually indistinguishable from that which came before.
3) The character "personalities" in the game are childish and as cliche and cookie cutter as you can possibly imagine.