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39 Clues Search for the Keys Game By University Games

3.3 out of 5 stars 12 customer reviews

Price: $18.45 & FREE Shipping on orders over $49. Details
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  • In The 38 Clues Search for the Keys Board Game, your goal is to race around the world while tripping up the competition
  • Match wits with other players as you race to collect clues from 4 mystery locations
  • Contains 1 game board, 1 clue card, 4 pieces, 12 tokens, 24 chips, 1 die, 198 cards and instructions
  • For 2 - 4 players, ages 8 and up
  • University Games offers you and your family creative games that are easy to learn and fun to play
17 new from $9.99 20 collectible from $7.99
$18.45 & FREE Shipping on orders over $49. Details Only 1 left in stock. Sold by Olivia Sage and Fulfilled by Amazon.

Frequently Bought Together

  • 39 Clues Search for the Keys Game By University Games
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  • The 39 Clues, Card Pack 4: The Ultimate Card Pack
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  • The 39 Clues Card Pack 3: The Rise of the Madrigals
Total price: $32.43
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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

The Cahills are the most powerful family the world has ever known; thirty-nine clues hidden around the world guard the family's power and it's up to you to find them. It's Cahill vs Cahill in a worldwide race to find the clues. In this board game, be the first Cahill team to make it to four different places around the globe and gather enough information to unlock the secret chamber. Every puzzle solved moves you forward to being the ultimate sleuth!

From the Manufacturer

Bob Moog and Cris Lehman founded University Games in 1985. The company has added many divisions and broadened our scope a lot since then, but the University Games' products remain true to the standards set more than 24 years ago. Our games are easy to learn. Start playing in five minutes. Our games keep all players involved, even when it's not their turn. Our games are different every time you play. Our games combine luck and skill, so every player has a chance to win. Our games make learning fun. Creative gameplay and quality components are our standard, but that's not all we offer. From prestigious educational licenses like Brain Quest and Eric Carle to exciting entertainment licenses with Big Brain Academy Nintendo Software, LEGO construction toys, the Worst-Case Scenario book series and Anti-Monopoly, we've got original ways to have fun. So spend time with us and you can have a great time with the family, get to know the neighbors or even learn how to read. Our newest game, based on the new best-selling series of books, pits teams of players against each other in a race throughout the world. To win, a team must visit four mysterious locations and gather enough clues to unlock the secret chamber. Books 1-3 are all at the top of the New York Times bestseller list for juvenile books. Scholastic and University Games have teamed up with a series of 10 books and 10 games. A new book every 3 months through 2010. Both Scholastic and University Games will be actively promoting to consumers in 2009.

Product Information

Product Dimensions 5.8 x 2.2 x 8.2 inches
Item Weight 1 pounds
Shipping Weight 2.1 pounds (View shipping rates and policies)
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item is not eligible for international shipping. Learn More
ASIN B001SOQG8M
Item model number 03901
Manufacturer recommended age 6 years and up
Best Sellers Rank #305,302 in Toys & Games (See Top 100 in Toys & Games)
#7,715 in Toys & Games > Games > Board Games
Customer Reviews
3.3 out of 5 stars 12 customer reviews

3.3 out of 5 stars

Warranty & Support

Product Warranty: For warranty information about this product, please click here

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Customer Reviews

Top Customer Reviews

By Rebecca L. Manning on December 25, 2009
We got this game for our 8 year old son for Christmas. He loves the 39 clues books. He is also a very smart, gifted student. We thought this game would be more like the 39 Clues books, but it is not at all.

This game is IMPOSSIBLE for anyone without a PHD in geography to play. The game consists of clue cards and the player has to guess the city based on the clue. It would be one thing if the cities were ones known to 8 year old children, such as New York, Los Angeles, Paris, etc. But this game has them guessing cities such as Ho Chi Minh City, Nom Pen, Jakarta, Angkor, Accra, Libson, etc. The game is poorly put together (the "Keys" you earn are actually boats) and the colors of the "keys" are different than what is stated in the directions. The game takes forever to play, and has no discernable end. After an hour and a half of my 8 year old and 11 year old playing the game with me and me having to give them every answer (often I had to look up the answers myself) we quit playing. The game is NOT fun to play at all, and feels more like an geography exam. We are going to purchase a more appropriate game for him tomorrow as a replacement. I would not recommend this game at all. Total waste of money.
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Our kids (8, 10, and 12) were excited to receive several "39 Clues" presents for Christmas this year. As a family who plays a lot of challenging board games, we were eager to play this game and find out more about the "39 Clues" world.

Unfortunately, the game mechanic -- identifying world cities from clues on cards -- is neither fun nor engaging, and has limited educational value as well. If your 10-year-old has been studying the topic recently, she might know the "largest port on the west side of North America," but clues like "Famous food is lumpia" and "Most populated city in its country, but not the capital" will elicit frustrated shrugs from kids as well as parents. On the other hand, you may draw an "Adventure" card that tells you what a kite is.

Although the game equipment is well-constructed and attractive, it's odd that the pieces are of a strange boat-like shape instead of the planes described in the rules. The only fun we had with this game was trying to figure out what those were supposed to be.

If the game play was fun -- or at least interesting -- you might excuse the lack of "39 Clues" elements (characters? plots?). However, this just feels like it was thrown out to take advantage of the popularity of the franchise. That's a common problem, but we expected more from Scholastic and University Games, both brands we've trusted in the past. We certainly wish Rebecca Manning's spot-on review had been available well in advance of the Christmas season.
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I have no idea why people have rated this game so poorly! Our family, including our 7 year old son, have thoroughly enjoyed it! There are enough hints to make the tougher questions easier to figure out and the luck of the draw extends game play to give kids a chance to beat adults. One reviewer was totally wrong- the answers are on the box, no need for Google.... read the directions.
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My eight year old daughter bought this game and was very excited about playing it. Two major problems, the question "clue" cards are extremely hard and very few could be answered by a child or adult. Second problem -- it doesn't tell you the answer so unless you are going to google every question to find out if the answer is correct, it basically makes for an impossible game. We got the game out of the box, set it up, read the directions, then read about 5 of the clues and realized there was no way this was going to be an enjoyable game for the 3 eight year olds that wanted to play.
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As the other reviews have said this game is no fun. I got it for my 13 year old son. After a few minutes of playing it we realized we could not answer any of the questions. The questions were very hard and most of the clues made little or no sense. So now this game will sit on the closet shelf forever untouched. We actually got cars as our tokens but the instructions clearly identify them as being air planes. Stay away from this game. Total waste of money...
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By Jill R on January 13, 2011
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My son really wanted this and I had to look high and low to find it. We played it the first time on Christmas. There are some hard questions though so we thought about making our own rules by adding internet searches to your turn and limiting it to like 3 "lifelines". We thought it would speed up the game and still keep it fun. Younger kids could never play it but they could with our rule changes. It is educational and my son still likes it.
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