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Code: Realize Guardian of Rebirth - PlayStation Vita
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- Tell Your Own Love Story! - Play to experience your own romantic fairytale! Which of these dashing five will capture your heart and sweep you off your feet
- Handsome Historical Figures - Code: Realize ~Guardian of Rebirth~ introduces five well-known European literary figures such as Arsene Lupin, Abraham Van Helsing, Victor Frankenstein, Impey Barbicane, and Count Saint-Germain.
- Immersive Steampunk-esque Settings and Characters! - Code: Realize ~Guardian of Rebirth~ is filled with 19th century industrial steam-powered machineries, Gothic-Victorian costume designs, and many gears and clock motifs
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From the manufacturer
Aksys Games and Idea Factory (creators of the Hakuoki series) proudly present Code: Realize ~Guardian of Rebirth~, an adventure/visual novel game that sweeps you off to times long past! A visionary reimagining of Victorian era London melds with steampunk motifs to create a world unlike any seen before. Play as a lonesome youth whose poisonous touch renders swift death unto would be companions. Unravel the secrets of her past with the aid of five unlikely heroes!
Tell Your Tale!
Code: Realize ~Guardian of Rebirth~ A branching narrative and multiple endings ensure each player will be leading their own unique story! Choose carefully, as each decision changes the balance of fate and the path before you.
Luscious Locales and Timeless Characters!
Five classic European literary figures (Arsène Lupin, Abraham Van Helsing, Victor Frankenstein, Impey Barbicane, and Count Saint-Germain) are brilliantly reimagined to help you realize your own mysterious past. Get lost in time with sharp Gothic-Victorian designs and steam powered machinations that must be seen to be believed!
Gripping Narrative with 30+ Hours of Gameplay!
Code: Realize ~Guardian of Rebirth~ offers rich characters, eye popping visuals and a deep story that will ignite the fires of your imagination!
Product description
Restricted to an abandoned mansion on the outskirts of London in fulfillment of a promise to her father, lonely Cardia lives day to day isolated from the world. Her body carries a deadly poison that rots or melts anything her skin touches, prompting the locals to call her a "monster." Her last conversation with her father two years ago, telling her to stay out of sight and never fall in love, is the furthest back she can remember
Product information
| ASIN | B00WU6H78U |
|---|---|
| Release date | October 20, 2015 |
| Customer Reviews |
4.6 out of 5 stars |
| Best Sellers Rank |
#40,915 in Video Games (See Top 100 in Video Games)
#84 in PlayStation Vita Games |
| Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
| Product Dimensions | 0.5 x 4.1 x 5.3 inches; 0.53 Ounces |
| Binding | Video Game |
| Language | English |
| Rated | Teen |
| Item model number | Vita-14 |
| Is Discontinued By Manufacturer | No |
| Item Weight | 0.529 ounces |
| Manufacturer | Aksys |
| Date First Available | April 29, 2015 |
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4.6 out of 5 stars
4.6 out of 5
232 global ratings
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Reviewed in the United States on May 8, 2016
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I apologize in advance for the long review.
I'd like to say that I'm a fan of otome games, but I can't. I want to like them, but I always end up having too many issues with them to be able to fully enjoy them. Many times this has to do with the heroine herself. Too often I find myself playing an otome game where I can't stand the character I'm playing as, can't relate to her at all, and never want to. I avoid spending too much money on otome games for this reason, and yet something about this game interested me enough to get it anyway, even though I was almost certain it'd be a waste of money. It wasn't.
You play as a girl named Cardia, stuck waiting for her father's return alone in a mansion due to the poison in her body that will melt anything she touches. She has no memories of her past, only her father's words warning her to never go outside and never fall in love because she is a monster. One day the Royal Guard shows up to capture her, only for her to be "stolen" away by gentleman thief Arsène Lupin. He is searching for information on Isaac Beckford, genius scientist and Cardia's father. Together they decide to search for Cardia's father and find a way to cure her poison, and along the way they are joined by several others who share their names with literary and historical figures.
The game is a visual novel. That means the majority of the game is made up of reading text, with some choices every now and then to determine which of the various endings you get. There are five characters that Cardia will be able to choose from, each with one good ending, one normal ending, and a handful of bad endings. There are 13 chapters in all, chapters 1-8 being the common route with minimal changes depending on your choices. Starting from chapter 9, the game splits into separate routes for each of the five characters. The route you end up on is determined by your choices during the common route, and this character is the one Cardia will develop romantic feelings for. At first you will only have four routes available to you, but once you finish those you will unlock Lupin's route, which is considered the true route of the game.
Now to talk about the pros and cons. I'm not sure where to start, because I loved almost everything about this game. The story was very interesting. One of the best stories I've seen in a romance visual novel. Each one of the characters' endings gives you a different piece of information about what the story, and then Lupin's route brings the whole story together. It's not as romance-heavy as some other otome games (but there's still romance, don't worry) and the common route is a bit longer than most, but in this way I never felt like the romance was rushed and I really got to know each of the characters.
Speaking of characters, one of the things I loved about the game was the relationships between all of the characters. Everyone is very supportive, not only of Cardia but of each other as well. They're all working toward different goals but are willing to help each other out in any way they can. Even during the specific characters' routes the others aren't completely pushed aside. The individual characters are fantastic as well. There's Victor Frankenstein, the soft spoken alchemist; Impey Barbicane, a flirtatious engineer (and a great cook); former war hero Abraham Van Helsing; the mysterious nobleman Saint-Germain; and Arsène Lupin, gentleman thief; along with many other great characters.
And then there's Cardia. I said previously that one of my biggest issues with otome games is the heroine. I often find them to be too much of a doormat, unable to think for themselves and make decisions on their own, and the decisions they do make being completely illogical. Cardia is none of those things. She starts off being fairly naive due to spending all of her time alone in her mansion, as well as not caring much about what happens to herself, but she quickly gains the knowledge, skills, and confidence to be able to make her own decisions and take care of herself in dangerous situations. She still relies on the others at times, but she doesn't depend on them.
Visually the game looks stunning. The character artwork is great and their expressions are varied. The steampunk setting leads to some very beautiful and detailed backgrounds. The CG artwork is also great, and all of the CGs can be viewed in the Event section of the Memory Trunk option on the menu. The menus themselves also look fantastic.
Overall, the sound is pretty great. The music is good and very fitting. The voice acting is well-done and I recognize many of the voice actors from other games and anime. The audio is in Japanese only with English text, like most visual novels are. The main issue I had was that the voices themselves are very quiet compared to the music and sound effects, as well as individual character's voices being different volumes. However this issue is easy to rectify because not only are there different volume sliders for music, movie, sound effects, and voice, but you can also adjust each individual character's voice separately. Also, if you keep Cardia's name as Cardia, the characters will say it in-game.
There are many other helpful options in this game as well. There is an option for button configuration which you can set up however you'd like. There's a skip button that lets you skip through text you've already read, making the common route much easier to play through once you've already gotten one ending. You can also look at the dialogue history and replay any spoken dialogue, or you can rewind the game back to a specific point. This means that if you make a choice you don't like, you can easily go back and choose the other option instead of having to reload your last save. But if you do want to save before a choice, you can use the quicksave and quickload options to make things much quicker. And in case you want to quickly get to a certain chapter, the Path of Genesis option on the main menu allows you to start from any chapter you choose. You can also start the characters' routes with maximum favor, guaranteeing you get their good ending.
The biggest problem with the game, which isn't much of a problem at all, is the localization itself. There are a few spelling and grammar issues here and there, and a few instances where the translation could have been better, but overall these are minor issues and are hardly distracting.
Now, a (mostly spoiler-free) route order recommendation! You can play through this in any order you want, I'm just going to give a couple of different orders I think are best. If you don't care and want to choose yourself then you can go ahead and skip this. These aren't the order I played in, but they're the orders I think would work best. The order I originally played was Victor, Impey, Van Helsing, Saint-Germain, and then of course Lupin. My order in terms of favorites is Victor, Saint-Germain, Lupin, Impey, and then Van Helsing. However, all of the routes were fantastic and I didn't dislike any of them. As far as actual recommendation order though, I have two that I think work for different reasons.
1. Van Helsing -> Impey -> Saint-Germain -> Victor -> Lupin
This route focuses on Cardia. In each route, you learn more and more about Cardia, about her poison, about her father, and about how to cure her. Van Helsing's route, I would say, is the one that least focuses on Cardia's predicament. Victor's, on the other hand, is much more heavily related to Cardia's own issues. And then of course Lupin's is the final route no matter what. So, if you want to gradually learn more about Cardia, this is the order I would recommend.
2. Impey -> Victor -> Van Helsing -> Saint-Germain -> Lupin
This one focuses more on the other characters. Impey's story is largely unrelated to the others, as far as I can remember, so I recommend playing that one first. However, in Victor's route, there are events involving a certain character that won't quite be explained until you play Van Helsing's route. In Van Helsing's route, there is a scene that raises a lot of questions about Saint-Germain. In Saint-Germain's route, I felt like I got to know Lupin a bit better than the other routes, so playing that one right before Lupin's worked well.
But, again, this is just a suggested order and the game is perfectly enjoyable no matter what route you play first.
TL;DR: This game's fantastic and I highly recommend it.
I'd like to say that I'm a fan of otome games, but I can't. I want to like them, but I always end up having too many issues with them to be able to fully enjoy them. Many times this has to do with the heroine herself. Too often I find myself playing an otome game where I can't stand the character I'm playing as, can't relate to her at all, and never want to. I avoid spending too much money on otome games for this reason, and yet something about this game interested me enough to get it anyway, even though I was almost certain it'd be a waste of money. It wasn't.
You play as a girl named Cardia, stuck waiting for her father's return alone in a mansion due to the poison in her body that will melt anything she touches. She has no memories of her past, only her father's words warning her to never go outside and never fall in love because she is a monster. One day the Royal Guard shows up to capture her, only for her to be "stolen" away by gentleman thief Arsène Lupin. He is searching for information on Isaac Beckford, genius scientist and Cardia's father. Together they decide to search for Cardia's father and find a way to cure her poison, and along the way they are joined by several others who share their names with literary and historical figures.
The game is a visual novel. That means the majority of the game is made up of reading text, with some choices every now and then to determine which of the various endings you get. There are five characters that Cardia will be able to choose from, each with one good ending, one normal ending, and a handful of bad endings. There are 13 chapters in all, chapters 1-8 being the common route with minimal changes depending on your choices. Starting from chapter 9, the game splits into separate routes for each of the five characters. The route you end up on is determined by your choices during the common route, and this character is the one Cardia will develop romantic feelings for. At first you will only have four routes available to you, but once you finish those you will unlock Lupin's route, which is considered the true route of the game.
Now to talk about the pros and cons. I'm not sure where to start, because I loved almost everything about this game. The story was very interesting. One of the best stories I've seen in a romance visual novel. Each one of the characters' endings gives you a different piece of information about what the story, and then Lupin's route brings the whole story together. It's not as romance-heavy as some other otome games (but there's still romance, don't worry) and the common route is a bit longer than most, but in this way I never felt like the romance was rushed and I really got to know each of the characters.
Speaking of characters, one of the things I loved about the game was the relationships between all of the characters. Everyone is very supportive, not only of Cardia but of each other as well. They're all working toward different goals but are willing to help each other out in any way they can. Even during the specific characters' routes the others aren't completely pushed aside. The individual characters are fantastic as well. There's Victor Frankenstein, the soft spoken alchemist; Impey Barbicane, a flirtatious engineer (and a great cook); former war hero Abraham Van Helsing; the mysterious nobleman Saint-Germain; and Arsène Lupin, gentleman thief; along with many other great characters.
And then there's Cardia. I said previously that one of my biggest issues with otome games is the heroine. I often find them to be too much of a doormat, unable to think for themselves and make decisions on their own, and the decisions they do make being completely illogical. Cardia is none of those things. She starts off being fairly naive due to spending all of her time alone in her mansion, as well as not caring much about what happens to herself, but she quickly gains the knowledge, skills, and confidence to be able to make her own decisions and take care of herself in dangerous situations. She still relies on the others at times, but she doesn't depend on them.
Visually the game looks stunning. The character artwork is great and their expressions are varied. The steampunk setting leads to some very beautiful and detailed backgrounds. The CG artwork is also great, and all of the CGs can be viewed in the Event section of the Memory Trunk option on the menu. The menus themselves also look fantastic.
Overall, the sound is pretty great. The music is good and very fitting. The voice acting is well-done and I recognize many of the voice actors from other games and anime. The audio is in Japanese only with English text, like most visual novels are. The main issue I had was that the voices themselves are very quiet compared to the music and sound effects, as well as individual character's voices being different volumes. However this issue is easy to rectify because not only are there different volume sliders for music, movie, sound effects, and voice, but you can also adjust each individual character's voice separately. Also, if you keep Cardia's name as Cardia, the characters will say it in-game.
There are many other helpful options in this game as well. There is an option for button configuration which you can set up however you'd like. There's a skip button that lets you skip through text you've already read, making the common route much easier to play through once you've already gotten one ending. You can also look at the dialogue history and replay any spoken dialogue, or you can rewind the game back to a specific point. This means that if you make a choice you don't like, you can easily go back and choose the other option instead of having to reload your last save. But if you do want to save before a choice, you can use the quicksave and quickload options to make things much quicker. And in case you want to quickly get to a certain chapter, the Path of Genesis option on the main menu allows you to start from any chapter you choose. You can also start the characters' routes with maximum favor, guaranteeing you get their good ending.
The biggest problem with the game, which isn't much of a problem at all, is the localization itself. There are a few spelling and grammar issues here and there, and a few instances where the translation could have been better, but overall these are minor issues and are hardly distracting.
Now, a (mostly spoiler-free) route order recommendation! You can play through this in any order you want, I'm just going to give a couple of different orders I think are best. If you don't care and want to choose yourself then you can go ahead and skip this. These aren't the order I played in, but they're the orders I think would work best. The order I originally played was Victor, Impey, Van Helsing, Saint-Germain, and then of course Lupin. My order in terms of favorites is Victor, Saint-Germain, Lupin, Impey, and then Van Helsing. However, all of the routes were fantastic and I didn't dislike any of them. As far as actual recommendation order though, I have two that I think work for different reasons.
1. Van Helsing -> Impey -> Saint-Germain -> Victor -> Lupin
This route focuses on Cardia. In each route, you learn more and more about Cardia, about her poison, about her father, and about how to cure her. Van Helsing's route, I would say, is the one that least focuses on Cardia's predicament. Victor's, on the other hand, is much more heavily related to Cardia's own issues. And then of course Lupin's is the final route no matter what. So, if you want to gradually learn more about Cardia, this is the order I would recommend.
2. Impey -> Victor -> Van Helsing -> Saint-Germain -> Lupin
This one focuses more on the other characters. Impey's story is largely unrelated to the others, as far as I can remember, so I recommend playing that one first. However, in Victor's route, there are events involving a certain character that won't quite be explained until you play Van Helsing's route. In Van Helsing's route, there is a scene that raises a lot of questions about Saint-Germain. In Saint-Germain's route, I felt like I got to know Lupin a bit better than the other routes, so playing that one right before Lupin's worked well.
But, again, this is just a suggested order and the game is perfectly enjoyable no matter what route you play first.
TL;DR: This game's fantastic and I highly recommend it.
26 people found this helpful
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Reviewed in the United States on February 16, 2019
Verified Purchase
I very much enjoyed the five romances and adventure this nugget held. Despite the numerous spelling errors I encountered (*ahem*), I was easily bought into this fantasy, steam-punk Victorian London. And the five handsome, attractive, anime romantic heroes ... and surprisingly, not too shabby, well rounded heroine who is destined to find love.
Even though the game tells the story with text, voice acting, colorful illustrations, and very simple animations (no full cutscenes at all), it is well-paced, full of emotions (thanks to great voice acting and soundtrack), and lush art.
There really isn't much in terms of gameplay; you simply choose when the time comes. That's it.
At first, I didn't really get into the appeal of the heroine and this game in general... BUT as the world unraveled more, especially with character art and illustration (not to mention the timing of said illustrations), I began to understand the appeal of this and visual novels in general.
Thanks to the settings that can be unlocked after first playthrough, the game makes it easier for the player to unlock all the true endings for all five romantic interests instead of starting over. There's no bar to keep track of attractions; the heroes are just into the heroine - the player just has to show interest. So, the relationships did feel more organic than other visual novels that I played after this.
Even though the game tells the story with text, voice acting, colorful illustrations, and very simple animations (no full cutscenes at all), it is well-paced, full of emotions (thanks to great voice acting and soundtrack), and lush art.
There really isn't much in terms of gameplay; you simply choose when the time comes. That's it.
At first, I didn't really get into the appeal of the heroine and this game in general... BUT as the world unraveled more, especially with character art and illustration (not to mention the timing of said illustrations), I began to understand the appeal of this and visual novels in general.
Thanks to the settings that can be unlocked after first playthrough, the game makes it easier for the player to unlock all the true endings for all five romantic interests instead of starting over. There's no bar to keep track of attractions; the heroes are just into the heroine - the player just has to show interest. So, the relationships did feel more organic than other visual novels that I played after this.
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Reviewed in the United States on October 25, 2015
Verified Purchase
First off, let it be known that I have ridiculously high standards when it comes to visual novels/dating sims. I don't tolerate lazy storytelling, shallow characters, or bad art, which unfortunately make up a lot of the official English-translated otome market.
So with that in mind, I have to say: It's been a while since I've played such a high-quality otome game.
There are a few flaws that I should note: a couple of the character routes aren't as well-written as they could have been, and there are some very distracting typos in the game text. The "branching" story and endings could also be seen as overly simplistic compared to other visual novels, and CG/event/trophy completion is trivial. But overall, Code: Realize's story is incredibly engaging, the characters are fun and likable, and the art is beautiful.
In fact, I think the best parts of the game are actually the prologue/common route (rather than the individual character routes) and the main character herself. Cardia is a great heroine, and I hope we see more like her in the future.
If you're a fan of fantasy, steampunk, sci-fi, romance, and cute anime dudes, I'd highly recommend this game. And I hope that we English-speaking fans will get more high-quality otome game localizations like this one.
So with that in mind, I have to say: It's been a while since I've played such a high-quality otome game.
There are a few flaws that I should note: a couple of the character routes aren't as well-written as they could have been, and there are some very distracting typos in the game text. The "branching" story and endings could also be seen as overly simplistic compared to other visual novels, and CG/event/trophy completion is trivial. But overall, Code: Realize's story is incredibly engaging, the characters are fun and likable, and the art is beautiful.
In fact, I think the best parts of the game are actually the prologue/common route (rather than the individual character routes) and the main character herself. Cardia is a great heroine, and I hope we see more like her in the future.
If you're a fan of fantasy, steampunk, sci-fi, romance, and cute anime dudes, I'd highly recommend this game. And I hope that we English-speaking fans will get more high-quality otome game localizations like this one.
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Reviewed in the United States on October 25, 2017
Verified Purchase
This is an Otome game. Don't expect action or animation. It's a "choose your own adventure" with still shots. Otome games are made or broken by their stories. Code: Realize did an excellent job with the story. All the routes were fun to play, and it was great learning more about the people and the world.
This is just personal, but my favorite part was having Lupin's route locked. I tend to pick the best routes first, and then the worst last. These leaves me with a bitter feeling for most Otome games. In this case, you had to play all the other routes first to get to Lupin's, and Lupin has the best route by far. It was the most revealing and it tied every other route together beautifully. So even though I was true to form with who I picked, because I was forced to wait for Lupin, I still left the game feeling great.
If you like Otome games, please pick this one up. It's well worth your time!
This is just personal, but my favorite part was having Lupin's route locked. I tend to pick the best routes first, and then the worst last. These leaves me with a bitter feeling for most Otome games. In this case, you had to play all the other routes first to get to Lupin's, and Lupin has the best route by far. It was the most revealing and it tied every other route together beautifully. So even though I was true to form with who I picked, because I was forced to wait for Lupin, I still left the game feeling great.
If you like Otome games, please pick this one up. It's well worth your time!
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Top reviews from other countries
Happy
5.0 out of 5 stars
Gorgeous game which keeps you captivated
Reviewed in the United Kingdom on July 18, 2017Verified Purchase
I love this game, the artwork is beautiful, the music captivating and the stories really quite touching. Plus some airships and strampunkery never hurts either! If ye like a romantic visual novel that keeps you guessing (you need to play all routes to truly understand the big picture) then give it a whirl! Love all the characters including the female MC
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kazkari200990
5.0 out of 5 stars
Unique take on various media with well written story.
Reviewed in the United Kingdom on February 24, 2016Verified Purchase
Really love the story, has alot of nice twists and turns and things that should make you like atleast each character abit. On their route the story really opens up for the specific love interest. Even if you don't like dating sims the story is well written enough for you to ignore that aspect since it has alot of interesting media references mixed in.
There is so much to it, if you really like dating sims or just good stories, especially steam punk style ones with sci fi ect its really worth a go.
There is so much to it, if you really like dating sims or just good stories, especially steam punk style ones with sci fi ect its really worth a go.
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iona
5.0 out of 5 stars
Brilliant x
Reviewed in the United Kingdom on July 5, 2016Verified Purchase
First psp vita otome game I have bought and I love it has had me hooked on it for days can't wait for the next game x
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Amazon Customer
5.0 out of 5 stars
the story is amazing, and the cgs are beautiful
Reviewed in the United Kingdom on May 27, 2017Verified Purchase
my fav otome game there is, the story is amazing, and the cgs are beautiful!
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JB
5.0 out of 5 stars
A Top-quality Otome Game
Reviewed in Canada on October 26, 2015Verified Purchase
Code: Realize - Guardian of Rebirth - PlayStation Vita
Code: Realize is an excellent visual novel created by Otomate (the same company who made the Hakuouki and Amnesia franchises) with amazing artwork, great storytelling, engaging characters, superb voice acting, and a beautiful soundtrack.
The setting is in a fantasy steampunk 19th century London. You play as the heroine, a poisonous girl who is called a "monster" by the locals. Through some events, she finds herself looking for her missing father who holds the secrets to her condition. With the help of 5 men, all based off of characters of popular European literature, she sets out on this journey, all the while progressively thinking of herself less as a monster and more as human being capable of falling in love and being loved by someone else.
Although most of the characters are based on already existing characters in literature, it should be expected that they are quite different from the originals. It isn't a bad thing, since the characters themselves were very interesting, the designs are very unique and creative, and their interactions with one another were amusing. The best thing about this game, however, is the heroine. She has a personality of her own and isn't your typical "damsel in distress" (she even saves the boys on some occasions). Compared to other otome game heroines, she is a breath of fresh air. There is also a very nice feature of the game where if you leave the heroine's name as the default 'Cardia', the characters will actually refer to the heroine by that name with their voices.
The main route is fairly long (8 chapters), but it is eventful and allows the player to enjoy the interactions between the characters and see the gradual development of the heroine. In addition, because of the heroine's predicament and a heavy focus on action and adventure, some players may find that it lacks a bit in romance. I personally did not have a problem with it and still found myself loving the characters and enjoying the story all the same. However, if you come into Code: Realize expecting a romance to be the main focus of the game, you may be disappointed. If you come into it with an open-mind (which is needed, as some of the characters are very loosely based off their original counterparts), it will be a very enjoyable experience.
Overall, I found Code: Realize to be a really well-made visual novel that has topped my favourite otome game list. I look forward to seeing more quality otome games being localized in the West in the future!
Code: Realize is an excellent visual novel created by Otomate (the same company who made the Hakuouki and Amnesia franchises) with amazing artwork, great storytelling, engaging characters, superb voice acting, and a beautiful soundtrack.
The setting is in a fantasy steampunk 19th century London. You play as the heroine, a poisonous girl who is called a "monster" by the locals. Through some events, she finds herself looking for her missing father who holds the secrets to her condition. With the help of 5 men, all based off of characters of popular European literature, she sets out on this journey, all the while progressively thinking of herself less as a monster and more as human being capable of falling in love and being loved by someone else.
Although most of the characters are based on already existing characters in literature, it should be expected that they are quite different from the originals. It isn't a bad thing, since the characters themselves were very interesting, the designs are very unique and creative, and their interactions with one another were amusing. The best thing about this game, however, is the heroine. She has a personality of her own and isn't your typical "damsel in distress" (she even saves the boys on some occasions). Compared to other otome game heroines, she is a breath of fresh air. There is also a very nice feature of the game where if you leave the heroine's name as the default 'Cardia', the characters will actually refer to the heroine by that name with their voices.
The main route is fairly long (8 chapters), but it is eventful and allows the player to enjoy the interactions between the characters and see the gradual development of the heroine. In addition, because of the heroine's predicament and a heavy focus on action and adventure, some players may find that it lacks a bit in romance. I personally did not have a problem with it and still found myself loving the characters and enjoying the story all the same. However, if you come into Code: Realize expecting a romance to be the main focus of the game, you may be disappointed. If you come into it with an open-mind (which is needed, as some of the characters are very loosely based off their original counterparts), it will be a very enjoyable experience.
Overall, I found Code: Realize to be a really well-made visual novel that has topped my favourite otome game list. I look forward to seeing more quality otome games being localized in the West in the future!
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