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Comic-Con and the Business of Pop Culture: What the World’s Wildest Trade Show Can Tell Us About the Future of Entertainment Hardcover – Illustrated, June 15, 2012
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Rob Salkowitz
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Print length304 pages
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LanguageEnglish
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PublisherMcGraw-Hill Education
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Publication dateJune 15, 2012
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Dimensions6.3 x 1.1 x 9.2 inches
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ISBN-109780071797023
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ISBN-13978-0071797023
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Editorial Reviews
Review
Approaching his subject as both a business futurist and a longtime comics fan, Salkowitz takes a prismatic view of the comics world from its squirming heart: the bustling, hype-overloaded juggernaut of the San Diego Comic-Con. He ties anecdotal accounts of the craziness that unfolds at the Con over five days in July with ruminations on the current state of the medium. Though he considers and speaks eloquently to the place of literary graphic novels, quirky webcomics, and the sequential-art format as a whole, his crosshairs sit right atop those of Comic-Con: mainstream (superhero) comics and their (for now, anyway) cozy relationship with Hollywood. Here, if you can pay enough attention through the onslaught of noise, unapologetically vocal fans meet rock-star creators; the crumbling direct market meets fledgling digital distribution channels; approachable story lines meet decades of convoluted continuity; reverence for history meets a dire need for change; and, perhaps most important, quaint, low-margin publishing strategies meet blockbuster Hollywood marketing blitzes. It's all about as easy to pinpoint as an electron cloud, but Salkowitz considers the view from every angle and in a final chapter models four possible scenarios for comics in the next decade. If you care at all about comics, this is an essential read (and if you don't, Salkowitz just might win you over). But it's also grab-worthy for anyone interested in the fascinating, conflicted, unfolding future of digital publishing and transmedia entertainment. -- Ian Chipman "BOOKLIST"
From the Publisher
Rob Salkowitz is cofounder and Principal Consultant for the Seattle-based communications firm MediaPlant, LLC. He is the author of Young World Rising and Generation Blend and teaches in the Digital Media program at the University of Washington.
About the Author
Rob Salkowitz is cofounder and Principal Consultant for the Seattle-based communications firm MediaPlant, LLC. He is the author of Young World Rising and Generation Blend and teaches in the Digital Media program at the University of Washington.
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Product details
- ASIN : 0071797025
- Publisher : McGraw-Hill Education; 1st edition (June 15, 2012)
- Language : English
- Hardcover : 304 pages
- ISBN-10 : 9780071797023
- ISBN-13 : 978-0071797023
- Item Weight : 1.29 pounds
- Dimensions : 6.3 x 1.1 x 9.2 inches
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As a long-time attendee of the San Diego ComiCon and many other Cons up until a decade ago, I was there before movie-makers really noticed what was going on and I'm enthralled to read how Hollywood has not only noticed but became a major participant. As New Media (digital) slowly supplants Old Media and connects more and more on the planet, everything is bound to change and Rob Salkowitz explores these changes and the ramifications of what they suggest.
Life is learning and everything we learn is useful to our time on this planet. The lessons that Comic-Con and all the other comic-related conventions teach us is that our lives (like comic books and comic art) are sequential. We never stop learning, growing and changing.
Sequential art simply tells stories in an entertaining pictorial format and it can be viewed over a period of time to teach and entertain the viewers. This has great bearing and teaches many lessons when we realize that all movies with sequels and television serial shows have over the years developed into franchises and this has become a billion dollar business. Everything is related and once you are hooked on an idea, a thread or a character, you can watch more and more to learn and be entertained. This is greatly over-simplifying the book's message but this book is about what motivates us and how we live, think and act.
Rob Salkowitz uses his experience at San Diego Comic Con as an entry point into talking about the historical context of the comics industry, how it has come to struggle as it missed the digital boat for a decade as fans started downloading comics illegally, and the players and possibilities for comics creators and publishers today.
What's even more intriguing is that he has provided an international perspective to highlight emerging markets, audiences, and technologies.
Salkowitz provides an invaluable insider-outsider perspective; he comes to his writing as a lover of comics, and uses his knowledge as a business analyst, futurist, and internationalist to talk about a comics industry that might sometimes be so mired in its own habits to see alternative possibilities.
I highly recommend this important book to all comics creators, publishers, retailers, students, fans, or anyone who's interested in the evolution of an industry. It has certainly sparked my thinking and imagination!
As Stan Lee says, miss this book at your own risk. And as one of his characters might add, "Truer words wuz never spoke!"
(And personally: Having grown up reading comics during the Silver Age, my heroes were Stan Lee and Jack Kirby. As the Beatles were to music in that same era, these men were to comics. I am grateful to Rob Salkowitz for his deference to these creators.)
Rob has put together this book in such a way that it's almost as if he has taken an X-ray of the current comic industry landscape and pinpointed all the strengths and weaknesses. Having this type of knowledge is crucial for anyone working in any area of comics today. It's like having a GPS for navigating the world of comics. I'd also like to add that as a comic fan, this book did not disappoint. It's a fun and entertaining read that was hard to put down. I highly recommend this book, it's an eye opener and an enjoyable read all the way through!
Top reviews from other countries
Salkowitz structures his book by describing his five days at Comic-Con, allowing his experiences to prompt reflections on various aspects of the industry. Although "Comic-Con and the Business of Pop Culture" is from a business publisher, Salkowitz has written it for readers interested in comic culture generally as well as for business people. As the former kind of reader, I found this an interesting and readable book which although technical in places never descended into impenetrability or the silliness of some popular business books. As well as being hugely knowledgable in the field of future forecasting, Salkowitz is also a lifelong comics fan and his enthusiasm shines through without preventing clear-eyed analysis. Salkowitz's love of comics influences his prose, and readers may either find his more extended metaphors charming or irritating: "Bloggers, creators, publishers, and independent fans have beaten the horse to death, then performed a voodoo ritual to exhume the carcass and started beating the zombie horse."
Having read this book, I know I will be more aware of the undercurrents behind the latest superhero film, digital comics, fan art and fan fiction, literary graphic novels, collectables, and the whole sprawling beast that is geek-tinged pop culture. For a different perspective on Comic-Con 2011, Salkowitz recommends Comic-Con Strikes Again! (Kindle Single) , a short entertaining article which covers a lot of the same ground.
Rob Salkowitz is a business analyst who is also a dedicated and active enthusiast in the comics genre, and he gives us his view on the state of play in the Comics/Graphic Novels/Fantasy/SF/Film Spinoffs industry. His discussions are loosely hung on a framework based on his visit to the Comic-Con 2011 in San Diego.
It makes depressing reading for any putative Comics author/artist when Salkowitz points out that the market has very small and uneconomic monthly publishing runs aimed at the individuals buying the classic style comics, and these are locked into a cartel sewn up by the two main publishers DC and Marvel though a shrinking set of specialist book stores. However, he also discusses the rise of the On-line Self Publishing, the collection of back issues into hard-back "Collectors" anthologies sold through mass-market book-stores and other new ways to extract our cash, which raises the hopes of the aspirant again.
And then there is Hollywood casting its financial shadow over everything. For example in 2009 Disney bought Marvel (and its IP) for $4billion. Apparently the comics sales to the (mainly male) core buyers actually represent a tiny percentage of the real business turnover, but without this essential kernel of original plots, characters, ideas, artwork, the rest falls apart.
He covers most of the arguments pro and con, outlines various strategies, discusses what might be possible in the future. But he is doing this 2011/2012 and we are approaching 2014. There is a useful set of back-annotated references and links tucked away at the end of the book, but alas not referred to in the body text which would have made them more accessible.
I found it quite light reading because the analysis is leavened by his entertaining experiences and the many fascinating and celebrated characters he meets during the 2011 convention. However, this blending of interesting reality and hard-nosed business analysis also makes the book somewhat woolly, and neither one thing nor the other. Hence only 3*.
I'm glad I did as I thought it was a very absorbing read. It's technically a business book but it really doesn't read like one until the last chapter. It's really a 250 page memoir of attending San Diego Comic-Con 2011, along with additional memories of previous conventions. The business stuff is threaded in there but it's either so subtle or so intrinsically interesting that I just read it as straight up entertainment.
The business side of the book only really surfaces in the last chapter. It's not as much fun as the previous pages as it deals with mapping out various potential futures. It's still very light and readable.
The book deals with the move into digital downloads for tablets, expanding audiences, the mainstream acceptance of geek culture, the inclusion of women and children, the role physical shops have in the comic book world, the rights of creators vs the control of the big companies over intellectual properties, the role Hollywood plays etc. There is a lot in here.
I learned a lot about comics from this book. The most basic thing being that everything is the reverse with comics. For example: mainstream means the reverse. Mainstream in the world of comics actually refers to niche superhero titles with a limited audience, while the weird, arty, avant-garde non-superhero titles actually have more commercial potential as they can reach outside the core comic book audience.
He's a funny writer. I laughed out loud a few times. His descriptions of beating a horse to death and of companies trying not to burn their bridges too soon are brilliant.
If there is a flaw in the book, it is that it will date fast. The industry has only just started to restructure itself so in a few years a lot of what the book covers will be old news. There is an upside to this though, as it means that it will be a snapshot of a very specific moment in time. It should have some value on that level if you re-read it many years later.
If you like comic books or have only a passing interest in pop culture in any form then this is a fascinating read. I highly recommend it. You don't need to read or even care about comics to be entertained by it.
NOTE 6/12/12: I now remember reading the Scott Pilgrim Vs The World comic books two years ago.
NOTE 31/8/16: I re-read the book. It held up pretty well. It’s dated, but that’s to be expected. It was mostly interesting, although I’d now mark it 3 out of 5. I skipped only the last chapter as that’s just business. I doubt I’d ever read it a third time.
The selling point of this book was this line: "A new book about how comics found themselves at the center of the pop culture universe and what it means for the future of entertainment" and it does indeed cover the relationship with Hollywood and the big companies as well as offer some insightful advise on the future of comics and popular culture from a business point of view; distribution, digitalisation, transmedia integration etc. The way he does it is by interweaving the facts with his visit to the craziness of the arts and entertainment festival Comic-Con in San Diego which offers an interesting blend of geek culture and Hollywood - not unlike the world of comics as it turns out.
I found myself particularly interested in the parts about the power of fandom "Fandom is both the rudder that helps all pop culture media steer towards the future and the anchor that keeps them bound to the past. Resolving the competing agendas of fans can be a bit like negotiating a trade agreement between warring countries." as I used to be an avid reader of lesbian interest fanfic on the internet, and it was interesting how when we didn't get what we wanted from our favourite shows, we "shipped" the characters to fit our world, but always in a way that kept the characters authentic with how they would act and speak - even copying whole exchanges from the shows into the text. Many of the best (and some not so good ones...) of these fanfic stories have since made it to book form and are widely sold on Amazon (both as ebooks and in hard copy) and in book stores all over the world. Not unlike how comic books have been turned into movies/TV and the other way round.
Another thing that interested me was the diversity of people that the comic book market caters to and the sheer amount of choice there now is on the market. The continuity aspect of the series which once was a rather focal point of comics and which has since influenced other sequential art e.g. TV series and movies is no longer essential to some part of the comics market and therefore you might have less loyal (and vocal!) fans but it might open to new readers.
A very interesting book both from a business perspective and from an avid reader that likes geeking over serialised novels and shows and therefore understands the appeal of events such as Comic-Con and who hopes that the genre develops in a way that is more Expanding Multiverse than Infinite Crisis. Whether the comics community finds it as fresh and useful, I'm not sure.
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