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Comics and Sequential Art: Principles and Practices from the Legendary Cartoonist (Will Eisner Instructional Books) Paperback – August 17, 2008
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There isn't a comics artist alive who hasn't benefited from Will Eisner's masterful work and formidable vision. --Scott McCloud, author of Understanding Comics"
When I decided I wanted to write comics, I bought a copy of Will Eisner's Comics and Sequential Art and studied it. If I were starting out today, with all the books on comics and graphic novels out there, I'd still begin with this book. --Neil Gaiman, creator of Sandman"
Top Customer Reviews
There are eight lessons in Professor Eisner's syllabus: (1) Comics as a Form of Reading looks at the interplay of word and image in comic books that has created a cross-breeding of illustration and prose, including the idea of how text can be read as image, which shows the sense of detail Eisner brings to his subject. (2) Imagery begins with the idea of letters as images and develops a notion of how the "pictograph" functions in the modern comic strip as a calligraphic style variation. The key subject here is that of images without words. (3) "Timing" considers the phenomenon of duration and its experience as an integral dimension of sequential art, with Eisner drawing (literally) a distinction between "time" and "timing.Read more ›
From the earliest work of his career, Will Eisner was an innovator in writing as well as illustration. Even in his twilight years the man is still a vigorous and creative artist producing work that pros as well as fans can't wait to get their hands on.
These books display his genius in an entertaining and easy to follow method, and if put to practice will inspire and reveal hidden keys to making your work truly professional grade. A great companion book to Eisner's "Graphic Storytelling".
- Darick Roberston
Written years before Scott McCloud's "Understanding Comics," Eisner expounds upon how comics are a visual, reading experience using both words and pictures. He instructs the reader in how words and pictures can be used together to tell a story. The author must lead the reader with visual clues to each sequential immage. Mood, emotion, even time can be expressed visually in a comic. Camera angles, panel borders, typefaces, all play a part in the effectiveness of a story.
Eisner gives plenty of examples of his work to illustrate his ideas. Most significant are his "Hamlet," "Life on Another Planet," and several "Spirit" works. Looking at this really helps the reader see how creatively a story can be told.
Also included in this book are examinations of the various types of work a comic illustrator can do, including storyboards and instruction manuals.
This book, and its sequel "Graphic Storytelling," are must reading for anyone who wants to create comics, and good reading for anyone who wants to understand them better. Don't settle for mediocrity, read the best!
Before this book, one way to learn How To Write And Draw Comics was to read, if you could find it, the entire run of Eisner's incredible "Spirit", which, fifty years after it ended, is still one of the most incredible examples of sheer bravado virtuosity in the medium.
Since this book's publication, the "read the 'Spirit'" method -- while still, probably, the most pleasurable way to study -- is no longer the best. Now the best way to really *learn* how and why comics work is to get this book,and to allow one of the true masters of the craft to share with you his sixty-plus years' worth of experience and innovation.
Learn how and why comics resemble film - and why they don't. Learn pacing, narrative and page beakdowns.
It's almost like having Eisner himself standing there, pointing out what to do and what not to do.
And anyone who thinks that Eisner must be irrelevant to comics because his most famous work was so long ago need look no further than the splash page of the fourth issue of DC's "Harley Quinn" (March 2001)... nor past the ending of the same comic, which subtly pays tribute to the "Spirit" story about an ordinary man named Gerhard Schnobble -- the one that Eisner has called his own favourite of the strip's entire run.
You want to do comics and you don't have access to professional training?
Buy this book.
You want to do comics and you "do* have access to professional training?
Buy this book, anyway..
Most Recent Customer Reviews
A great read. Helped with getting in sight towards sequential storytelling.
Would have been 5 stars, but the book arrived in poor quality. Read more
I'm currently writing my thesis on comics and instruction, so finding this book has been amazing! I haven't gotten deep into it, but I will update my review once I have finished... Read morePublished 5 months ago by Clarissa "K" Stiles
This is quintessential reading for all comics creators, writers and illustrators alike.Published 6 months ago by Yoo Mi Kim
Some of the page-to-page layouts and transitions are needlessly tough to follow, but after a while you figure it out. Read morePublished 8 months ago by Josh W.
This is a collection of material for a course, and I'm sure the course would have been amazing, but as a book it falls flat. Read morePublished 16 months ago by Michael Nahas
Much like Graphic Storytelling and Visual Narrative by the same author I thoroughly enjoyed reading this book. Read morePublished 17 months ago by E. M. Hobo