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About the Product
- Sign on for 5-on-5, online objective based battles which also features an all-new party system that lets you move with your party of friends from one online battle to the next.
- Kane returns in the thrilling conclusion to one of gaming's longest running storylines, told through gritty live-action cinematics. Choose to take on the campaign solo or team up with a friend and play cooperatively.
- An RPG-like experience point system based on the number and quality of units destroyed. This allows for leveling up to unlock new units, powers, and upgrades to make your army more powerful.
- The massive, mobile, all-in-one base, The Crawler, that lets you pack up and move your base with your army for a new layer of strategic depth never experienced in a C&C game.
- A class-based orientation within factions (offensive, defensive and support), each with its own specialized units and powers, allowing for more strategic and combative options that match your play style of choice.
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Top Customer Reviews
KANE IN DISNEYLAND?
The graphics are laughable. True, EA has been steering the C&C franchise towards the ...cartoon direction ever since the RED ALERT 3 installment. But the RED ALERT series had always been more playful. Even so, what was barely palatable for a RED ALERT game is outright insulting for a TIBERIUM one.
If his tanks could still run-over infantry units, have no doubt, he would hunt down whoever did this to him.
Because, you cannot mock Kane and avoid having your lungs infused with Tiberium fumes!
MORE UNITS? PLEASE WAIT BEHIND THE YELLOW LINE. FOREVER.
One of the most annoying features of the new C&C4 is the units cap. You cannot produce more units above a (very low) number. Upgrading your tech-tree with such a unit cap in place means you have to kill and replace most of your units - and make painful decisions as some units are more equal than others. It feels like having to deal with a (small) Diablo-like inventory: whatever does not fit within the grid must be left behind to rot.
And to add insult to injury, extra units are bestowed with a dropper. A tiny one.
This cap reeks of one thing: an attempt to turn this series into a Massively Multiplayer Online Game (fewer units means less lag). And no one seems to care that this took away one of the most fun tactics in a C&C game: tank rushing.
SORRY, ALL OF OUR TIBERIUM-HARVESTERS HAVE BEEN RECALLED. WOULD YOU CARE FOR A SENSIBLE COMPACT?
A COMMAND & CONQUER game without harvesting? It could be an RTS game of any name (and there have been baseless RTS games before), why did it have to be a C&C game?Read more ›
The above restrictions apply to both single-player and multi-player modes. Additionally, the game is locked into a single account. This is customer abuse at its finest.
Here is what it says at the back of the box (in very, very small print):
"Persistent internet connection, EA account, registration with enclosed serial code, and acceptance of end user license agreement required to play."
You have been warned!
I was soooooo looking forward to the conclusion of this great game, So I hurried home to install it and jump back into the Tiberium Wars...BUT...... WHAT WERE THEY THINKING!!!!! EA messed up one of my favorite game formats and replaced it with some kind of monstrosity!!They put caps on units, no Tiberium harvesting and a confusing game console layout!Half the time I was trying to figure out what the Hell was going on and screaming at my computer screen!
If you were looking for a Great game....... KEEP LOOKING!!!! This was one of the biggest disappointments I have attempted to play in a long long time! EA should be ASHAMED of themselves!!
Some sequels just shouldn't be released.
The fact that it is mindless, one-dimensional, and poorly executed is secondary to the unfortunate truth that the game is just no fun to play. The expendable nature of the units, lack of ability to build anything tangible, simplistic yet strictly enforced counter-unit implementation, and low population cap all combine to create a constant stream of bland and worthless cannon fodder that swarms around the crawling mother vehicle like fleas reproducing on a mongrel dog. There is absolutely nothing satisfying about running around a map spewing trash while gaining, losing, and re-gaining the same resource hubs in a repetitive cycle akin to Sisyphus' pushing the boulder up the hill, only to have it roll back down to the bottom. Deleting and re-creating units in a constant reactive attempt to counter any enemies in an immediate radius (even losing and respawning the crawler vehicle)may be seen by EA as a move away from strategy toward tactics (supposedly in an attempt to placate the "casual gamer"), but it is really nothing more than a reductio ad absurdum of action-oriented gameplay that leaves only a nauseating sense of futility and nihilistic resignation.
Dante is surely busy creating a special level in gaming hell for the charlatans that created this sad excuse for entertainment, and concocting some especially vile methods of torture for the marketing execs who conned me into spending my hard earned money.
Most Recent Customer Reviews
Worst game in the franchise, as far as I'm concerned, this game never existed canonically.Published 2 months ago by Amazon Customer
Well I bought it when it first came out and $50.00 was wasted on the game. I played it for about 3 hours and was so disappointed and even confused concerning what the crap is going... Read morePublished 7 months ago by RONALD k. GRIFFIN
This game is absolute junk. It's a big turn away from the series of games and I can't fathom how they thought this would appeal to anyone... Read morePublished 8 months ago by John
If you have windows 8 or 10 don't lost your money, Command and Conquer is not supported and will not run in the computer.Published 9 months ago by Eleazar Gonzalez
EA's attempt at redemption has been a let down. Good graphics with horrible mechanics....Published 9 months ago by P. D. Kim
( - ) Story
( - ) Changed Classic Formula
( - ) Online