Rules Compendium (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) Hardcover – October 16, 2007
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About the Author
- Publisher : Wizards of the Coast (October 16, 2007)
- Language : English
- Hardcover : 160 pages
- ISBN-10 : 078694725X
- ISBN-13 : 978-0786947256
- Item Weight : 1.72 pounds
- Dimensions : 8.34 x 0.56 x 11.16 inches
- Customer Reviews:
Top reviews from the United States
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The book includes good sections on attacking, actions, conditions, and all of the other things that a GM needs to be aware of during an encounter. While it does not include rules for building characters or encounters, it provides everything one needs for resolving the encounter. Concise descriptions are complemented by useful diagrams, and the tables combine elements from the DMG, PH, and many other books.
As a GM, I had started working up a rules summary to have behind my GM screen. Now, with this book, a lot of what I had been creating has been done for me. Kudos, WotC!
There are a few gaps. It would be nice if the various skills had gotten more exposure. For instance, it would be nice to have an exhaustive list of DCs and modifiers for the Climb check, for instance. Some of the optional uses of skills from the various books could have complemented this. The book is short, so this material could have certainly be added.
The only other gripe I have is that the Rules Compendium has been published near the end of the 3.5 publishing cycle. The advent of 4th edition makes this book great for those who plan on staying with 3.5, but gamers who plan on adopting 4th edition will find this book of limited usefulness.
However, the combination of useful and well-organized rules, good diagrams, and extensive tables make this book well worth the money. As a nice touch, the developers and editors liberally insert commentary, referring to personal adventures or why rules were developed the way they were. It was a nice touch, giving the gaming community a rare glimpse into the design process. Kudos again!
The book focuses only on the core mechanics and does not include spells, class descriptions, equipment descriptions, magic item creation, feats, skills, etc. This is perfectly fine with me since many of those topics are not the kind of thing I, as a DM, necessarily need at hand.
It's possible that a DM will get much more use out of this book than a player. By having it on hand during game play, finding obscure or seldom used rules is much easier. So far I've only noticed one design choice that seems slightly inconsistent. Most topics get their own entry in the book, but all of the movement related topics, like flying, running, and overland movement, are grouped under a single Movement topic. Fortunately, there is a detailed topic index at the front of the book (which should have been at the *back* of the book, that's where an index belongs, but this is a minor quibble).
This book would make a great electronic download in searchable format, like a self-contained wiki. In fact, if it had been a free resource on the new Wizards D&D/Gleemax community site, they might have bought themselves back a little love from those of us who think next year's 4th edition D&D is about 5 years premature.
At least all of the artwork from the book is available for download here: [...] including some of the movement explanation diagrams.
Overall, I'm really pleased with this product. No, it won't replace a single book I've already bought, but it's great to have the critical core rules compiled in one place cleanly, clearly and (almost) consistently.
Top reviews from other countries
the books top was a bit marked but that could have happened in transit but apart from that it was perfect.