- Paperback: 390 pages
- Publisher: A K Peters/CRC Press; 1 edition (April 16, 2012)
- Language: English
- ISBN-10: 1466517034
- ISBN-13: 978-1466517035
- Product Dimensions: 7.2 x 0.8 x 9 inches
- Shipping Weight: 2.2 pounds
- Average Customer Review: 23 customer reviews
- Amazon Best Sellers Rank: #733,725 in Books (See Top 100 in Books)
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The Complete Guide to Blender Graphics: Computer Modeling and Animation 1st Edition
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The major strength of John’s Blender manual is its breadth of content and its depth of detail. The material covered in the manual is extensive. All aspects of beginning to intermediate 3D modeling and rendering with Blender are covered. His language is clear and concise and is accessible to users of all ages. It is expertly illustrated with screenshots that allow even those without a substantial understanding of English to follow the flow of ideas and concepts.
―Neal Hirsig, Tufts University
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Blender is a comprehensive program which includes modeling objects and characters, the application of colors and textures, the creation of scenes for still images and animations and rendering with Blender's inbuilt system or external render engines. The book explains the use of the interface and the many tools included in Blender in a step by step method which guides the student gently through the process.
Blender instructors, as well as students, welcome The Complete Guide to Blender Graphics because in addition to the detail and reliability of the content, the author has taken an empathetic approach towards teaching beginners. Each section is explained and illustated carefully yet succinctly, and because the basics of Blender remain constant, none of the information is obsolete. This is a unique instruction book for new Blender users as well as a valuable tool for Blender instructors. The high standard of the content makes this book a pleasure to use and to review.
The Complete Guide to Blender Graphics: Computer Modeling and Animation
How unfortunate that the CRC Press editor did not see fit to build and include a topical index worthy of their author's effort! If subsequent revisits to its many complex topics could be a simple matter of looking up relevant pages this guide would be, hands down, the best introduction available. Instead, one searches for needles in an engaging haystack. Hopefully later editions will rectify this glaring deficiency. I hope so. The book is worth the extra attention. It needs a good index.
By all appearances, it is a beautiful book. The quality is top notch. The text is clear and the illustrations are perfect. Thus earning the two stars. When you go to use it, you'll quickly discover where the other three stars were lost.
This is not a book filled with tutorials, it is definitely a reference book. The contents do not flow very well and it almost seems to be written by someone without strong English skills. You would think that someone would have cleaned this up for such a high quality publication. It's not impossible to get through, just not the best.
The other issue is the material that is not here. Blender is extremely progressive and they make updates all the time. Recent updates are enormous and include Cycles and Bmesh. These are not trivial features. This is no fault of the author, it just happens. In the world of Blender this is a huge problem and in retrospect, now I understand why there aren't many Blender books.
Those two problems are annoying, but not a deal breaker. However, the biggest problem with this book is the index, it is awful. If you are familiar with most programming reference books, or "bibles", you'll know that the indexes are extensive and meticulous. The author knows that they are dealing with people that will need to refer quickly to a passage for a specific technique. How can you possibly find anything without this reference? For all I know, the book could be a complete treasure trove of information, but I don't have a photographic memory. I would never be able to find it again, if it did exist.
The last time I tried to use this book it ended in such utter frustration that I decided to use the Amazon Trade-In program and at least recoup some of my money. The book was simply worthless to me. If you are a book learner, like myself, you're out of luck with Blender. My best suggestion is a tutorial site like CG Cookie combined with the Blender wiki. Not ideal, but that's my conclusion.
The only downside is that it starts off a little slow. This is countered by the depth of understanding the author offers. He shows you things in Blender that most other books skip over in their haste to get to an actual project. While this may result in a slower pace of learning, you are never left confused.
In addition, there is an excellent series of free Blender videos that references this book often at [...] Together, I've had no questions on the material.
I think this is my favorite Blender book now.
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