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The Complete Guide to DAZ Studio 4 Paperback – October 14, 2013
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About the Author
Paolo Ciccone is a software engineer and photographer who lives in Santa Cruz, California. He has been developing software for more than 20 years in a large series of disciplines, including IDEs (JBuilder) and 3D modeling and rendering. His field of expertise is developing multiplatform applications (Mac OS and Windows) that help computer graphics artists achieve photorealistic results.
In 2010, he founded Prêt-à-3D (www.preta3d.com), a company dedicated to bringing high-end computer graphics tools to the masses. His Reality software for Poser and DAZ Studio has been used for video game illustration and for the preproduction of Hollywood large budget movies such as Jurassic Park IV and Hunger Games: Catching Fire.
For more than two decades, Paolo has taught all kinds of classes, from training for large corporations to live workshops about 3D graphics.
Paolo's experience with 3D software started in 1999, with the first public version of Blender, and then evolved to include other programs, including DAZ Studio, which he has used since version 1.0. Paolo is very active in the online community and he publishes a weekly blog covering topics about 3D graphics.
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Top customer reviews
The only other negative thing I observed that he works in the Apple operating environment and was very good at showing the Apple commands and working out what to do on an Apple computer. However, if you don’t own a Mac, that makes all of that effort pretty much useless.
With that being said –I don’t look at this as a negative review. There is a lot of useful information contained in this book. If you’re brand new to Daz Studio, reading this book will give you a lot more knowledge than you had when you started. I like the fact that Mr. Ciccone took the time to explain Specular, Diffuse and other material types. A lot of books don’t cover that in a lot of detail –they just expect everyone to know it. I liked the fact that he also takes you to the Major sites for finding Daz Studio content like Runtime DNA, Renderosity and Sharecg. There are some great pointers for workflow that would have helped me out a lot in the beginning if I’d known that to begin with. He discusses setting up cameras and gives a little bit of insight into lighting and using cameras vs. the perspective view to setup your renders, and why it’s important. He discusses the genesis platform in detail, including a bit on using the dials to create a morph of the genesis character, which I think was long overdue. Beyond that, he uses an example that is not based on the much overused –Firey Genesis (I can’t tell you how much I hate that scene. People use it to death when they talk about teaching Daz Studio…).
I’m still going over the book in detail, but a couple of final thoughts come to mind. The pictures need to be in color. You can only illustrate so much about the application with grey scale, and it makes it impossible to see the accents he’s trying to point out on certain parts of Daz Studio because the lines are so fine. In order for me to call it a complete guide –there would have needed to be a chapter devoted to 3delight render –which is the native render of Daz Studio. This book is a good start, but there are several omissions of key components that prevent me from personally calling it a "Complete Guide". It would have been far better to name this volume “The Beginner’s Guide to Daz Studio.”
In Chapter 4, instead of going into the details of morphs, the author ask his readers to buy a product and wastes many pages to illustrate it.
In Chapter 11, instead of introducing free stuff like Sculptris, the author ask his readers to buy Modo.
I don't know. I give 4 stars because I recommend this book to my fellow beginners. But I don't like the way the author has done his way. He expresses his opinion how he dislikes DAZ UI. I wish he would listen to what I don't like, too.
bought this book to help me learn DAZ Studio 4. I think it is a very good book.
Most recent customer reviews
In the chapter on creating a full scene the author suggests using a free model from RDNA (platez) - which isn't available anymore. Great!Read more