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The Complete Masks of Nyarlathotep (Call of Cthulhu Role Playing Game Series) Paperback – October, 1996

4.7 out of 5 stars 11 customer reviews

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Product Details

  • Series: Call of Cthulhu Role Playing Game Series
  • Paperback: 228 pages
  • Publisher: Chaosium; 3rd edition (October 1996)
  • Language: English
  • ISBN-10: 1568820690
  • ISBN-13: 978-1568820699
  • Product Dimensions: 11 x 8.3 x 0.5 inches
  • Shipping Weight: 1.4 pounds
  • Average Customer Review: 4.7 out of 5 stars  See all reviews (11 customer reviews)
  • Amazon Best Sellers Rank: #2,495,252 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

By Alexander Scott on July 30, 2005
Format: Paperback Verified Purchase
Many Call of Cthulhu gamers consider MASKS OF NYARLATHOTEP to be the ultimate Cthulhu product. You might ask what is so great about MASKS? Well, there are many reasons to like MASKS; it's versatile, non-linear, covers many interesting locations, has tons of clues and sleuthing to do, and from the Keeper's perspective, it has maps, handouts, spare cultists, monsters, traps, and side-adventures. Something for everyone! Plus, you get to fight just about everyone in the entire world.

MASKS OF NYARLATHOTEP started out as a boxed set, with stapled booklets for each location you visit. And there are a lot: New York, London, Cairo, Kenya, and Hong Kong/Shanghai. MASKS was reprinted as a softcover later, and then re-reprinted in the late 90's as THE COMPLETE MASKS OF NYARLATHOTEP - in this version, you also get the Australia chapter, which was cut from the original box and appeared in TERROR AUSTRALIS. I'm not so keen on the Australia chapter; it seems unnecessary and doesn't add to the plot, but I'm glad it's in my copy. That makes it COMPLETE!

The non-linearity is great, too. So, you want to go to London from New York? Sure, you could also go to Cairo instead. Or Shanghai if you desire. The players decide, and the order doesn't realy matter. That is, how you play each chapter probably depends on what you already know, but there isn't a sequence that has to be followed. That might worry a lot of gaming groups, so the Keeper needs to know whether his group needs strong clues to point the direction or whether they would enjoy exploring at their own pace.

You see, there are a lot of clues.
Read more ›
Comment 18 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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Format: Paperback
Masks is an adventure taking place in 1926-27 (game time of 1yr exactly). This is perhaps the most comprehensive and compelling storyline I have ever seen in a role-playing product. The story starts as a simple murder investigation, and deepens more and more until players are knee-deep in trouble, are chased by secret cults and have the chance to uncover terrible mysteries of forgotten civilizations. A great deal of emphasis has been given in historical accuracy and depth of atmosphere, so in every chapter (New York, London, Cairo, Kenya, Ausralia, Shanghai) you get loads of info as to how the region was at that era, political situation, important people-factions etc. Various elements of the Cthulhu mythos and some very well-known Lovecraft novel elements and plots are incorporated into the book. Loads of carefully prepared handouts await the players, as they are about to embark in the journey of a lifetime. A must have! There is absolutely no negative - this adventure, once carefully prepared, is the perfect campaign for experienced storytellers.
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Format: Paperback
This is an amazing adventure in which you travel all over the globe in search of the lost carslyle expidition. An amazing adventure. It took 7 people, the storyteller, over 20 charecters and total of over 100 hours to play. An amazing adventure that hase every thing from wild goose chases to nyarlathotep the black pharoh himself. I would give it 7 stars if I could.
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Format: Paperback
Larry DiTillio's epic Call of Cthulhu campaign is the best scenario I have come across in my nearly 20 years of gaming. It pits 1920's investigators against the machinations of Nyralathotep in a truly worldwide campaign. What stands foremost in my mind is the manner in which he was able to evoke horror even among the most jaded and experienced investigators. It's an epic campaign and should last many nights of play. Be forewarned that this requires a very well-organized keeper because of the number of clues and red herrings strewn about. It's a game that suits both roleplaying and power gamers.
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By A Customer on June 5, 2003
Format: Paperback Verified Purchase
2008 review: This is quite simply one of the best campaigns ever written, not just for Cthulhu, but for any roleplaying system. I cannot recommend it highly enough. Suspense, terror, violence and mind-bending horrors, it's all here, and it takes a well-prepared Keeper (or GM) to make it flow smoothly. I actually adapted it to d20 for our campaign, and if i were to do it again i would probably use one of the new Shadows of Cthulhu or Trail of Cthulhu instead of the standard BRP rules.
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Format: Paperback Verified Purchase
Lots of adventure in far-flung parts of the globe, lots of bad guys with really evil plans, and a few red herrings. This campaign is famous for killing characters, so generate backups. Just remember that Omar Shakti is a really nice man.
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