Complete Scoundrel: A Player's Guide to Trickery and Ingenuity (Dungeons & Dragons d20 3.5 Fantasy Roleplaying) Hardcover – January 16, 2007
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- Publisher : Wizards of the Coast (January 16, 2007)
- Language : English
- Hardcover : 160 pages
- ISBN-10 : 0786941529
- ISBN-13 : 978-0786941520
- Item Weight : 1 pounds
- Dimensions : 8.44 x 0.55 x 11.17 inches
- Best Sellers Rank: #698,231 in Books (See Top 100 in Books)
- Customer Reviews:
Top reviews from the United States
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there are quite a few useful things though, that I found rather nice to have. even if some of the feats really should not be feats and should be something that you can do if you meet the requisites for the feats... but then d&d is riddled with such.. leap attack is a good example... sorry, if you have ranks in jump and powerattack... explain to me why you can't jump power attack?
but meh, thats just me.
This is a great expansion to any 3.5 campaign.
Top reviews from other countries
It is an indication of fuzzy thinking, and a drive to publish more material, without giving adequate thought to the quality of the content. Scoundrels are made at the beginning, not in the middle. To think that the writers of this book believe that prestige classes are more important than the basics of character-building is outragious. While some of the prestige classes were indeed interesting, most of them were targetted on warrior or melee characters. The feats and skill tricks section, another 33 pages, seems to dedicate a huge amount of space to Luck related feats. I understand that luck must play a part of every rogue's career, but for a player class to revolve around re-rolling bad dice throws is ludicrous! How does being lucky make one a scoundrel?(!) Honestly, the only section of this book I found truly helpful was the equipment chapter. When I take this book as a whole, I have to say it was obviously rushed into production, before anyone gave thought to what should be between the covers. I found better ideas for making a scoundrel in Complete Adventurer than I did in this inferior accessory.
It has been growing more obvious that WotC has lost sight of game play in favour of publishing an ever-more confusing array of source books. I've been playing D&D, as a player and a DM, since the days of Gary Gygax, and I've seen a lot of changes in the game over the years. WotC is making the same mistake that TSR made in the 2nd Edition: too many rules and source books, and not enough emphasis on role-playing. I wish you happy gaming, but can't recommend this book.
Das Buch war in einem sehr gutem Zustand (ich war überascht wie gut) die Lieferung ging sehr schnell und ich bereue nichts.