I grabbed this book because I recently started my own little video game project. Something I am doing on my own in my spare time when I can get it. I grabbed a couple books on art, music, and writing and design to help me along.
The only experience I had before reading this book was playing a bit of harmonica as a child, and dabbling with some fruity loops for some hip-hop music back in the day. I have no composition experience or formal education.
With that said, this book was a really great read! It introduced me to some musical concepts such as the leitmotif and idee fixe. The common themes that run through music and projects. The switching up of instruments to maintain the style of music while altering it. Speeding up and slowing down.
She gets into the study one can do while working on a game project to have the fullest immersion possible. Presents studies that have been done on people's taste in music and video games and the association involved. The different elements of sound and music produced in the games and the types of things a producer may request, as well as the interaction between the development team and the composer.
As I said, I have no real composition experience to speak of, just a layman. This book was very great though. I am sure that after I touch up on some music theory and get a bit of experience and dwell deeper into my projects that this is a book I will reference often.
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