- Paperback: 364 pages
- Publisher: Focal Press; 1 edition (October 1, 2015)
- Language: English
- ISBN-10: 1138021415
- ISBN-13: 978-1138021419
- Product Dimensions: 7.5 x 0.8 x 9.2 inches
- Shipping Weight: 1.8 pounds (View shipping rates and policies)
- Average Customer Review: 6 customer reviews
- Amazon Best Sellers Rank: #767,186 in Books (See Top 100 in Books)
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Composing Music for Games: The Art, Technology and Business of Video Game Scoring 1st Edition
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About the Author
Chance Thomas is a composer, educator and entrepreneur. His music has underscored blockbuster commercial success and critical acclaim, including an Oscar, an Emmy and billions of dollars in video game and film sales worldwide. Game credits include DOTA 2, Lord of the Rings Online, James Cameron’s Avator, Heroes of Might and Magic, Peter Jackson’s King Kong and many more. As an educator, Chance works with universities, colleges and conferences to help students and professionals navigate the intersection of music scoring, technology and business. He has served on advisory boards for Full Sail University, Brigham Young University, the Game Developer’s Conference and the Game Audio Network Guild. His business interests range across studios, publishing and audio services, successfully supporting a music career spanning more than 30 years.
Top customer reviews
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This book is a tool in learning how to compose music for video games whether you are a novice or an expert. It is written from a textbook perspective, so there are many activities/assignments to push you to write and think creatively and critically about the concepts of the book. The concepts of the book do not have to be linear. You can go through it cover to cover or you can zero in on specific topics of interest to help your composition experience.
Inside of "Composing Music for Games" Chance Thomas simply destroys wrong theories, principles, and composing styles and brings to life the same but the "RIGHT WAY".
"Chapter 0" is the most profound material I have read on the subject. This chapter 0 is the foundation (if you will). Chance Thomas laid the concrete to my career in this chapter to point I literally had tears in my eyes. After years and years of looking, cold-emailing, and listening to professionals talk AROUND how to succeed.
The chapters just don't allow you to read them. They challenge you, they ask you questions. It made me rethink my whole compositional approach because Chance gives you the "secrets" literally.
In conclusion, this is the greatest book that I had read hands down. I have read "A Composer's Guide to Game Music", "The Craft of Music Composition", and many more. They don't even come close. THEY DON'T COME CLOSE! If you do not let Chance's words guide you threw this game music world that we composer live in "You will be Lost".
And he is a "GREAT GUY".
The book encloses invaluable information about a business that many have to often walk into with a thousand questions and very little answers. The text, its simple-to-follow format, numerous references, and knowledge-enhancing visuals complete the perfect formula for not only incorporating rich and incredible information, but ensuring that the reader’s focus never shifts.
It follows a “textbook” adaptability while simultaneously being a great read like any casual reading book, and not feeling like you’re simply collecting ideas, but rather understanding how to employ them in the real world. The book enables readers to understand the different techniques, styles, terminologies and situations found in today’s video game scoring business by enabling the interpreter to critically follow and analyze what’s being learned.
The book does a great job at adapting to how the business has (and continues) to move. The inclusion of extra references and links enhance the capabilities of what you can get form the text by itself, and expand the learning experience; all part of keeping future composers engaged and immersed in continuous knowledge.
Lastly, I’d like to say that one of the best things about the book is how much more “approachable” it makes a career as a video game composer look. Although it clearly shows how much work it is, it also shows a “human” side, if you will, by sharing many comments, ideas and approaches from multiple composers, and I can tell this inspires me a lot, along with many other great things about the book, to pursue my dream.
For anyone who wants to be in the business, work along the business, simply understand the business or just needs something interesting to read--this book is a “two-thumbs-up”.