3D Computer Graphics (3rd Edition) 3rd Edition
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Editorial Reviews
Amazon.com Review
3D Computer Graphics is a textbook, and it's designed for serious programmers creating graphics applications (not end users). Over the course of 16 sections, Watt introduces the concepts and implementation of computer imaging, from "Mathematical Fundamentals of Computer Graphics" to "Representation and Rendering" and ending with "Image-Based Rendering and Photo-Modeling." The last section, devoted to computer animation, includes methods for linked structures, collision detection, and particle animation (to name a few).
Although the topics are sometimes hard to grasp, Mr. Watt writes clearly and concisely, making generous use of diagrams to help convey the principles described in the text.
The accompanying CD-ROM includes over a dozen studies of computer graphics techniques and rendering algorithms. Presented in HTML, the exhaustive studies, each with a matrix of thumbnails, demonstrates the varied achievable results. One minor complaint here: although the thumbnails can be clicked to view a much larger image, the larger versions come in .tif format, which few (if any) Web browsers can view. Users will need another application to view them. Having the large image in .jpg format would have enabled the reader to view it in the already-open Web browser.
3D Computer Graphics is ideally suited to graphics programmers and researchers working to create new medical imaging devices; geological research systems; virtual structural testing systems for aircraft, cars, and spacecraft; or effects and photorealistic Hollywood animation. --Mike Caputo
From the Back Cover
The third edition of this book continues to focus on the 3D aspects of computer graphics, and reflects the growing demand for real-time applications such as games and virtual reality. It also includes new material on Visualization in Scientific Computing and graphics standards such as PHIGS. It deals with the processes involved in converting a mathematical or geometric description of an object -- a computer graphics model -- into a visualization -- a two-dimensional projection -- that simulates the appearance of a real object. Alan Watt provides students with a knowledge of complex and emerging topics in the field of computer graphics, including advances in rendering and new material on animation. This is an appropriate text for a first course on computer graphics at the Junior, Senior or graduate level.
Features- NEW! Chapter on Advanced Radiosity
- NEW! Chapter on Animation
- NEW! Chapter on Precalculation Techniques
- NEW! Material about real-time applications for high complexity, such as progressive mesh optimization, BSP tree, precalculation techniques, and photo-modeling techniques
- Enhanced coverage of advances in rendering
- Complete revision of material on animation
- Includes a CD-ROM with a 400 image study and several computer graphics programs
0201398559B04062001
About the Author
Alan Watt is a lecturer in Computer Science at the University of Sheffield.
0201398559AB04062001
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Product details
- Publisher : Addison-Wesley; 3rd edition (December 16, 1999)
- Language : English
- Hardcover : 624 pages
- ISBN-10 : 0201398559
- ISBN-13 : 978-0201398557
- Item Weight : 2.72 pounds
- Dimensions : 7.6 x 1.4 x 9.3 inches
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Best Sellers Rank:
#1,769,618 in Books (See Top 100 in Books)
- #214 in 3D Graphic Design
- #733 in Digital Video Production (Books)
- #1,458 in Computer Graphics
- Customer Reviews:
Customer reviews
Top reviews from the United States
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It's generally very easy to read and very informative. It has a good progression of topics that introduce the reader to graphics programming concepts.
The thing I most like about this is that it covers much of the foley and van dam book, but avoids the many irrelevant sections and is a little more to the point. It's like a more concise reference to that book, which is also one that I would recommend.
The only thing I don't like about the updated version is the new layout, typeface and style. The old version just seems so much more appealing to me.
If you program game or computer graphics, then this is a reliable book to have in your collection.
I am not saying it is a bad book or something, but it is targeted to people who have some experience with computer graphics.... (e.g: for people doing graduate studies in computer graphics) As for me, my first encounter with computer graphics in this book made me hate the topic so much. The book makes you feel that graphics involve so much mathematics, especially analytic geometry. It is so hard as an introduction to the topic of Computer Graphics.
I would not recommend this book at all as an introduction to computer graphics, it may be good for those who have some (actually a lot) of experience in this so advanced topic.
Top reviews from other countries
The content of this book is really excellent!

