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Computer Graphics: From Pixels to Programmable Graphics Hardware (Chapman & Hall/CRC Computer Graphics, Geometric Modeling, and Animation Series) 1st Edition
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Complete Coverage of the Current Practice of Computer GraphicsComputer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today’s high-performance graphics.
Up-to-Date Techniques, Algorithms, and APIThe book includes mathematical background on vectors and matrices as well as quaternions, splines, curves, and surfaces. It presents geometrical algorithms in 2D and 3D for spatial data structures using large data sets. Although the book is mainly based on OpenGL 3.3, it also covers tessellation in OpenGL 4.0, contains an overview of OpenGL ES 2.0, and discusses the new WebGL, which allows students to use OpenGL with shaders directly in their browser. In addition, the authors describe a variety of special effects, including procedural modeling and texturing, fractals, and non-photorealistic rendering. They also explain the fundamentals of the dominant language (OpenCL) and platform (CUDA) of GPGPUs.
Web ResourceOn the book’s CRC Press web page, students can download many ready-to-use examples of C++ code demonstrating various effects. C++ wrappers for basic OpenGL entities, such as textures and programs, are also provided.
In-Depth Guidance on a Programmable Graphics PipelineRequiring only basic knowledge of analytic geometry, linear algebra, and C++, this text guides students through the OpenGL pipeline. Using one consistent example, it leads them step by step from simple rendering to animation to lighting and bumpmapping.
Key Features
- Covers the main aspects of modern computer graphics
- Explains how to create various special effects using OpenGL
- Describes a wide range of current topics, such as tessellation, spherical harmonics, and geometric shaders
- Contains practical exercises and examples as well as numerous illustrations, including several color images
- Offers full, cross-platform source code and examples on the book’s CRC Press web page
Figure slides available upon qualifying course adoption
- ISBN-101439867305
- ISBN-13978-1439867303
- Edition1st
- PublisherChapman and Hall/CRC
- Publication dateOctober 25, 2013
- LanguageEnglish
- Dimensions6.5 x 1.25 x 9.75 inches
- Print length576 pages
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Product details
- Publisher : Chapman and Hall/CRC; 1st edition (October 25, 2013)
- Language : English
- Hardcover : 576 pages
- ISBN-10 : 1439867305
- ISBN-13 : 978-1439867303
- Item Weight : 2.05 pounds
- Dimensions : 6.5 x 1.25 x 9.75 inches
- Best Sellers Rank: #6,183,818 in Books (See Top 100 in Books)
- #153 in OpenGL Software Programming
- #366 in Rendering & Ray Tracing
- #552 in 3D Graphic Design
- Customer Reviews:
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UPDATE:
I would like to correct the part about the source code.Seems like the company finally put out the code at the publisher site.(At the book's page)
Top reviews from other countries
5.0 out of 5 stars Gran texto , un libro basico para crear graficos
5.0 out of 5 stars Five Stars
4.0 out of 5 stars 短期間で入手
予想したより短期間で届きました。