- Hardcover: 672 pages
- Publisher: Addison-Wesley Professional; 2 edition (March 10, 1994)
- Language: English
- ISBN-10: 0201558025
- ISBN-13: 978-0201558029
- Product Dimensions: 7.6 x 1.6 x 9.4 inches
- Shipping Weight: 3 pounds (View shipping rates and policies)
- Average Customer Review: 62 customer reviews
- Amazon Best Sellers Rank: #55,720 in Books (See Top 100 in Books)
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Concrete Mathematics: A Foundation for Computer Science (2nd Edition) 2nd Edition
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From the Back Cover
This book introduces the mathematics that supports advanced computer programming and the analysis of algorithms. The primary aim of its well-known authors is to provide a solid and relevant base of mathematical skills - the skills needed to solve complex problems, to evaluate horrendous sums, and to discover subtle patterns in data. It is an indispensable text and reference not only for computer scientists - the authors themselves rely heavily on it! - but for serious users of mathematics in virtually every discipline.
Concrete Mathematics is a blending of CONtinuous and disCRETE mathematics. "More concretely," the authors explain, "it is the controlled manipulation of mathematical formulas, using a collection of techniques for solving problems." The subject matter is primarily an expansion of the Mathematical Preliminaries section in Knuth's classic Art of Computer Programming, but the style of presentation is more leisurely, and individual topics are covered more deeply. Several new topics have been added, and the most significant ideas have been traced to their historical roots. The book includes more than 500 exercises, divided into six categories. Complete answers are provided for all exercises, except research problems, making the book particularly valuable for self-study.
Major topics include:
- Integer functions
- Elementary number theory
- Binomial coefficients
- Generating functions
- Discrete probability
- Asymptotic methods
This second edition includes important new material about mechanical summation. In response to the widespread use of the first edition as a reference book, the bibliography and index have also been expanded, and additional nontrivial improvements can be found on almost every page. Readers will appreciate the informal style of Concrete Mathematics. Particularly enjoyable are the marginal graffiti contributed by students who have taken courses based on this material. The authors want to convey not only the importance of the techniques presented, but some of the fun in learning and using them.
About the Author
Donald E. Knuth is known throughout the world for his pioneering work on algorithms and programming techniques, for his invention of the Tex and Metafont systems for computer typesetting, and for his prolific and influential writing. Professor Emeritus of The Art of Computer Programming at Stanford University, he currently devotes full time to the completion of these fascicles and the seven volumes to which they belong.
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Top customer reviews
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Take-Aways (As of Ch 3):
There are many aspects of summations, integer functions, and proofing that: I never saw covered in my CS degree, are unforgettable, and can be immediately applied to most algorithm research. Those alone make this book worth every penny. Further, the problems posed by this book are more than just repeated mechanics, as I have seen in books like those mentioned below. Each problem is carefully chosen, thorough, and exposes multiple aspects of each topic. They really do weed out many faults that I wasn't really exposed to- as a small example: the importance of ensuring validity of n-1 and n-2 hypothesis & base cases during an induction proof.
Students educated through a contemporary CS track at most American uni's, I believe, (e.g. Rosen Discrete Math, Cormen Algorithms) will find this book both terrifyingly terse and frustratingly paced. In many cases, examples are given without derivation. In many cases, important points are made without obvious connection to previous topics. This is not without a solution however, and getting through this book is often an acquired technique of paper noting things as-you-go, as well as a learned hyper-literacy. The terseness is also a double-edged sword, as sometimes I found it useful as an extra opportunity to practice the taught methods to see if I could come to the same result. Further, the reader should be prepared to go back and review propositional logic & university calculus theorems (atleast FTC, definite vs indefinite integrals). For example, the description of sum by parts in the section on finite calculus assumes _much_ from the reader, and being able to use university calc. as a point of reference to get through that is helpful.
A lot of exercises are tersely explained in both problem and solution. Further, many solutions are totally left-field (having little to do with material in the book). This isn't necessarily bad, as even taking the wrong path to a solution is very educational. However, at some point the reader has to make a judgment as to how long to commit to a certain problem. Many terse problems & left-field solutions instill the wrong judgment: quitting too early.
Attention to detail & extra work is necessary to overcome the terseness of this particular beast, but it's worth it. I recommend this book for developers confronted with algorithm optimization problems, as a well as for a different take on parts of discrete math, and definitely for students coming out of a US state school CS program, the last which this book complements very well. Having worked through some of V1 TAOCP, I would also say that the book is effective in expanding upon its math underpinnings (V1 at-least), and incidentally, does give one confidence to tackle Knuth's other works.
The book is great for self -study. As with TAOCP, problems are graded. Solutions exist to all problems - except research ones- but trying to solve them yourself will be the best way to use this book.
Overall, worth every penny. A classic reference and must have.
Graham, Patashnik and Knuth have done great job. Thank you guys!
I recommend this book for (future) computer scientists, programmers or mathematicians. For computer scientists or programmers, this should be required reading; read it whether you like mathematics or not. If you can't work through this material and you label yourself a programmer or computer scientist, it's highly probable that you won't be or aren't a good one, and should look into another career.
Maybe some can breeze through this book and comprehend what they read. I am not one of them. This book has been slow going; the authors don't waste words. Pay attention to their definitions and reevaluate their examples if you get stuck. I've always been able to determine that I missed an important little piece of information in a definition or example, and that they have always provided all the information needed to solve most chapter's problems.
I have found that I get out of it as much as I put into it. Sometimes that involves rereading a chapter more than thrice or working through a chapter's problems for hours. Once you "get it" though, it is a great feeling; it's addicting to some extent. Understanding one problem generally leads to understanding the deeper, more interesting problems. Reading this book has been personally and intellectually rewarding; I'm excited to see what's in store in later chapters. So far, this is one of my favorite mathematics books.
DON'T SKIP WORKING THROUGH THE PROBLEMS!
Work as many of them as you can.
Good luck, have fun. :-)
Most recent customer reviews
This book is for entertainment.
Very good book.
It's extremely dense, which is great for me because I will keep learning from it for months or years to come.Read more