- Series: Interactive Technologies
- Paperback: 496 pages
- Publisher: Morgan Kaufmann; 1 edition (September 15, 1997)
- Language: English
- ISBN-10: 1558604111
- ISBN-13: 978-1558604117
- Product Dimensions: 7.2 x 1.1 x 9.2 inches
- Shipping Weight: 2.2 pounds
- Average Customer Review: 3.8 out of 5 stars See all reviews (18 customer reviews)
- Amazon Best Sellers Rank: #99,238 in Books (See Top 100 in Books)
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Contextual Design: Defining Customer-Centered Systems (Interactive Technologies) 1st Edition
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There's certainly no shortage of software design methods: most demand total allegiance, and many claim to be the only true way to delivering useful and maintainable software systems in a timely manner. Contextual Design describes another worthwhile software engineering method, one that places the user (or customer) at the forefront of the software design process from beginning to end. This method seems to be a particularly worthwhile addition to the literature.
Contextual Design begins with contextual inquiry, where software developers interview users and attempt to understand the way they work. Such "customer empathy" is central to the Contextual Design process and a total understanding of "work" within organizations is the mantra here. The book describes how, later in the process, software developers step back from the user data and do an "affinity," which is an overall analysis of hundreds (or even thousands) of individual facts. Contextual Design then explains the additional steps required to build systems using this method, including building models for flow, sequence, and artifacts, and establishing the cultural and the physical environments for a system. After getting an overview, developers consolidate these initial models, get more user input, and then design user interfaces.
This book, written in a clear, informal style without excessive jargon, reads very much like a book on business motivation. Various practitioners of Contextual Design offer short testimonials on the software design method.
"If necessity is the mother of invention, then if you don't know what the users need you can't invent. Karen and Hugh present a step-by-step way to uncover, understand, and use those needs. If developers are not already using techniques like those presented here, they should read this book carefully to see what they are missing."
―-Dan Bricklin, co-creator of VisiCalc
"Hugh Beyer and Karen Holtzblatt are widely recognized as the foremost experts on contextual inquiry, and they have packed what they know into a book of both substance and intelligence. It has been a long wait but worth it. The book lucidly shows how to capture the real requirements of customers and how to tailor designs to fit their needs. If you care about your customers and want to create products they as well as want, then you need to understand contextual inquiry and contextual design. You need this book."
--Larry Constantine, Principal Consultant, Constantine & Locwood, Ltd.; Professor of Computing Sciences, University of Technology, Sydney (Australia); Author of Constantine on Peopleware and Software for User
"For many years, Beyer and Holtzblatt have been pioneers in the field of human-computer interaction, showing how the context of computer use can be (and needs to be) the central focus of analysis and design. This book conveys the understanding and wisdom that they have gained from their experience in contextual design in a form that is accessible to students and design practitioners. It will serve as a guide and handbook for the next generation of interaction designers, and as a result we can expect the usability and appropriateness of computer systems to be greatly improved."
--Terry Winograd, Stanford University
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Top Customer Reviews
Coming from an embedded world, I haven't had a chance to implement these ideas in my day to day work but if I ever work on a user centric product, I hope to try some of the ideas.
The book works on the level of processes that project teams should follow to understand their users work and then to build the software to enhance that work practice. Someone wanting to focus on the level of GUI interface guidelines should look elsewhere.
What is amazing to me so far as I read and use the book is how often these authors are saying something that is not only novel but also simply right.
Great job by Holtzblatt and Beyer!
-- Joe Grant
That said, the examples scattered throughout the text are the most interesting part.