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Contra 4

4.5 out of 5 stars 85 customer reviews
| 3 answered questions
Rated: Teen
Metascore: 83 / 100
$ 37 43
$ 13 00
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Platform: Nintendo DS
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About the Product

  • Fast paced 2D side-scrolling action from the franchise that defined the genre
  • Collect multiple power-ups to create new and explosive weapon combinations
  • Unique dual-screen presentation allows for frantic action and massive boss encounters
  • New grappling hook accessory lets you access hard to reach areas and dodge enemies
  • 2-player cooperative action lets you take on the enemy with twice the firepower

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Product Description

Set after the events of Contra III: Alien Wars, the game follows mercenaries Bill Rizer and Lance Bean as they battle to save the world from a new extraterrestrial threat. Contra 4 takes advantage of the dual screens of the Nintendo DS to deliver larger than life action, with massive enemies, detailed platform gaming and mind-blowing set pieces. Using a variety of upgradable weapons, take the fight to the alien army of the Black Viper and reclaim Earth for Mankind in single-player or 2 player co-op mode.

Product Information

Release date November 13, 2007
Customer Reviews
4.5 out of 5 stars 85 customer reviews

4.5 out of 5 stars
Best Sellers Rank #10,721 in videogames
#328 in Video Games > Nintendo DS > Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 4.8 x 5.2 x 0.8 inches
Media: Video Game
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
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Customer Reviews

Top Customer Reviews

By N. Durham HALL OF FAMEVINE VOICE on November 20, 2007
Konami's legendary Contra series makes it's debut on the DS in all it's old school, arcade shoot 'em up action glory. Proving that the series is best in the realm of 2-D, Contra 4 is a throwback to the glory days of the original arcade game and the 8 and 16-bit era of gaming, as it provides huge levels, insane weapons, and unnerving difficulty. The game's grueling levels are spread about using both of the DS' screens, as enemies come at you from all sides. This alone makes Contra 4 worth checking out, and only adds to the game's difficulty, which even on Easy mode, is provides quite a bit of challenge. The controls are dead-on, the level designs are flawless, and the boss battles are epic; all of which adds up to one of the best action games to hit the DS yet. There are extras included as well to celebrate the Contra series' 20th Anniversary, including a Museum that reflects the series' run on consoles over the years, and an interesting Challenge mode that once completed, can unlock the NES versions of Contra and Super C. The only downside to Contra 4 is what has already been said: the difficulty. The difficulty may be a turn-off for new age gamers who didn't grow up with the Contra series, but for the rest of us who did, Contra 4 is a sheer blast.
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In the mid to late eighties a run and gun shoot 'em up game called Contra hit store shelves. It's a game mostly remembered for being insanely difficult. So much so that the developers gave players a code (which would later be dubbed the "Classic Konami Code") that would give them thirty lives and they'd still end up seeing the game over screen. But with persistence (and a good memory) Contra could be conquered. Later, we got Super C as a follow up and later the all time best: Contra III: The Alien Wars. Unfortunately, after that, many Contra games to follow (save for Hard Corps on the Genesis) were not good games at all. The Playstation games were said to be the worst of the series, and even though Shattered Soldier returned to old roots, it just wasn't enough.

Now, fifteen years after Contra III: The Alien Wars, we finally get a true Contra sequel. And it's everything the original Contra back in the 80's was. That is to say it's insanely hard, you only have so many lives and you'll see that game over screen millions of times, maybe within the first level alone. When I say this game is difficult, it's no joke. This game was specifically made for Contra fans. So if you didn't like the series before, you are surely not going to like this game by any means.

Contra 4 takes the basic run and gun gameplay of the original and does nothing to mess with a tried and true formula. You'll go through the levels blasting anything and everything that moves while you jump from one platform to the next to avoid falling in chasms. You'll also be avoiding enemy gun fire and watching out for enemies that are running blindly from one side of the screen to another. Your eyes must be sharp if you want to survive.
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Let me preface my review by saying this:

This game is hard.

Will you die a lot? Yes.

But with that said, Contra 4 is an amazing game that takes me back to the days of the first Contra on the NES. I can remember playing that and getting frustrated because I kept dying...yet, I went back for more. Same thing applies here. You aren't going to get through this game by blindly jumping, moving, and shooting. You will need to remember where X enemy appears, when a power-up is going to appear (and what kind it is), the pattern of a boss...all the skills that used to be required when playing a game like this back on the NES. Patience is key.

Again...this game is hard. You will get frustrated. But not from cheap AI. There really were only a few times where I was killed because of a cheap hit; the only one I can remember at the moment is when an enemy was "hidden" by the space between the top and bottom screens.

But don't let that deter you from purchasing it. If you have been looking for a challenge, want an old-school 2D action game, or are a die-hard Contra fan, this is for you.

If not, go play one of those new modern games that holds your hand, gives you unlimited continues and/or lives, and changes your diaper before you go to bed.

Only real mean (and women) need apply.
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Instead of trying to experiment with new gameplay mechanics, WayForward decided to just use the old mechanics and update the presentation. So basically you have the "feel" of the old games, but with more frames of animation, better graphics with great colors, and so on.

The best thing about this game is how they managed to capture the "feel" of the old Contra. They made certain things right, like the arc of the jumps, the travel speed of the bullets, the way they blink that certain way, the noise that your character makes when he lands on a platform, or the particular noise that a bullet makes when it hits a target. They also kept a lot of the enemies in the same poses and gave them similar animations to the ones in the older games. It's the subtle details like this that let you know that this is a genuine Contra game and not some experimental project that they just slapped the Contra name on.

You see many other franchises lose sight of the little things that made a particular game stand out. They may have similar characters and other qualities that justify it as a franchise game, but the qualities that made the original special are not there. Many of the later Sonic games have been accused of this, as well as the 3D Castlevania titles, and of course the 3D Contra titles as well. Contra: Shattered Soldier, while a decent game, suffered from this as well. In contrast, Contra 4 really is a true franchise title.

Overall, the game plays like a mix of Contra for the NES and Contra III: the Alien Wars for the SNES. If you liked those games, you will enjoy Contra 4.
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