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Contra III: The Alien Wars

4.5 out of 5 stars 41 customer reviews
Rated: Everyone
$ 69 99
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Platform: Nintendo Super NES
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Condition: Used: Very Good
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About the Product

  • 1-2 player action

Product Description

Welcome to 2636, the year the Notorious One gets even, with an unprecendented alien onsalught orchestrated to push 16-bit technology and its commandos to their ultimate reaches. Plunge through a molten hot massacre on a high speed voyage to the guts of the archenemy alien. Scope out the side and top perspectives and backgrounds that do a 360 to engulf you in 3-D sensation. Pick off solar slimedogs like the Mutant Megasquitos and the Psycho Cyclers while you scale over walls, swing from girders and ropes, hitch rides on a missile, whatever it takes. Sweat through six gut splitting stages, including the Battle of the Blazing Sky and the Mucho Grande Badlands. The graphics are so real the explosions will nearly knock you off your feet. And the Boss Enemies are so gigantic, your screen can hardly hold them. You'll need to wrap both hands around artillery powerful enough to make today's weapons look like squirt guns. The Contra legacy is alive and dangerous!

Product Information

ASIN B00005C7P7
Customer Reviews
4.5 out of 5 stars 41 customer reviews

4.5 out of 5 stars
Best Sellers Rank #9,701 in videogames
#97 in Video Games > More Systems > Super Nintendo
#1,891 in Video Games > PC Games
Pricing The strikethrough price is the List Price. Savings represents a discount off the List Price.
Product Dimensions 8 x 4 x 10 inches
Media: Video Game

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Customer Reviews

Top Customer Reviews

By Tsanche VINE VOICE on July 30, 2001
Contra III: The Alien Wars was really one of the first games that really showed people what the Super Nintendo was capable of. Released in 1992, this classic is now available on the Nintendo Wii's virtual console for 800 Wii Points (eight dollars respectively). It's a short game, but it's fairly addictive and easy to get into.

The Red Falcon is trying to take over the world, and the only two people who can stop this even alien menace are Bill (the blue guy) and Lance (the red guy). Contra has NEVER been about story. It's always been about gameplay. No matter how you look at it, and Contra III is divine.

The gameplay has been brought to new heights since the NES versions. You've got guns, super bombs you can use and to make things even better, you're able to carry two guns and switch between them on the fly, and even use both at the same time. Graphically it was one of the first SNES games to have a stylish look, and showed us just how much you could really put on the screen at any one time. The environments are decorative, the explosions look good, and the bosses are still some of the most detailed the Super Nintendo ever had.

Contra has always been known for its difficulty, and Contra III is no exception. Old fans of Contra, of course, remember the classic Konami cheat. It doesn't work in Contra III, but to compensate there are difficulty levels and you can choose to start off with more lives. Of course hardcore fans will go through the game on Hard Mode with the default 3 lives. If you thought the first two Contra games were hard, you haven't seen anything until you've played through Contra III on hard mode.

The only real drawback to the game is that it's pretty short.
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The Super NES is my personal favorite Nintendo system mainly for its large list of great games. When it first came out, it automatically had great games to start off with, which normally a system doesn't bring in the good batch until a few months later. This game, Contra III: The Alien Wars, is among the first batch of Super NES to be released into the market. And how did this game turn out? Nothing short than a gaming masterpiece.
Contra brings back the elements of the original games, such as the "one hit equals death" aspect that many dislike, infinite ammunition and the variety of guns, and good ol' fashioned beatdown that can either be taken solo or you can bash your enemies with a friend in its two-player mode. In addition to this, you have the ability to "switch" weapons using the L and R buttons and when you hold onto both, you fire each weapon simultaneously (you can have two different or identical weapons at a time). In fact, if you wanted to keep the weapon, you can always select the other one in case. Also, the graphics are quite good for the time period, but really, if you're a true gamer you could care less.
The difficulty is a major point for me in the Contra series because the enemies keep coming at you and then at the end of each stage, you fight a humongous boss. Pure gaming bliss.
Find something wrong with this game usually causes fatality. If you think the lack of save points is a drawback, you're just a [....].
This game is among the elite entries in the Super NES's library. THIS IS A MUST HAVE. If you dislike this game and think that it's bad, you are wrong.
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After two highly successful and ridiculously fun games on the NES, Konami brought Contra to the Super Nintendo. And wow did they do an incredible job. Contra III is my favorite SNES game and one of the best games for the system. It took everything that Contra did and just improved on it.

The graphics look great. The explosion effects, the gunfire, the levels, and even the backgrounds all look fantastic, even for a 16-bit system. The enemies are varied and well-designed, especially the bosses. Konami has always been extremely creative when it comes to the Contra bosses and they definitely topped themselves this time around. My personal favorite has always been the boss from Stage 1, the Beast Kimkoh. The sound effects and music are top-notch as well. Each level has its own catchy soundtrack and it just makes the entire experience more enjoyable.

All the classic weapons are back: the machine gun, the fire gun, the laser gun, and of course, the spread gun. I personally think it's all over once I get the spread gun. An interesting change is that you automatically start with a machine gun instead of a single shot rifle like in Contra and Super C. New weapons include the homing gun, which shoots enemy-seeking missiles, and the crush gun, which shoots standard rockets. There's also the return of the barrier shield and the grenades that kill everything onscreen.
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