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Core Animation: Simplified Animation Techniques for Mac and iPhone Development 1st Edition

3.4 out of 5 stars 12 customer reviews
ISBN-13: 978-0321617750
ISBN-10: 0321617754
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Editorial Reviews

From the Back Cover

Apple's Core Animation framework enables Mac OS X, iPhone, and iPod touch developers to create richer, more visual applications-more easily than ever and with far less code. Now, there's a comprehensive, example-rich, full-color reference to Core Animation for experienced OS X and iPhone developers who want to make the most of this powerful framework. Marcus Zarra and Matt Long reveal exactly what Core Animation can and can't do, how to use it most effectively-and how to avoid misusing it. Building on your existing knowledge of Objective-C, Cocoa, and Xcode, they present expert techniques, insights, and downloadable code for all aspects of Core Animation programming, from keyframing to movie playback. Zarra and Long thoroughly review similarities and differences between Core Animation on the Mac and iPhone, helping you write code that can easily move between platforms. They also present a full chapter of innovative techniques and proven "rules of thumb" for optimizing Core Animation's real-world performance. Coverage includes:
  • Taking full advantage of Core Animation's lightweight layers and views
  • Using keyframes to gain complete control over your animations
  • Creating startling effects with Core Animation transforms
  • Leveraging Core Image's powerful filtering capabilities from within Core Animation
  • Playing QuickTime movies using Core Animation's QTMovieLayer
  • Using the OpenGL layer to achieve greater control over movie playback
  • Integrating advanced Quartz Composer visualizations into your user interfaces
  • How to use helper layers to draw gradients, composite shapes, and replicate sublayers
  • Adding mouse and keyboard user interaction points, and much more...

About the Author

Marcus Zarra is the owner of Zarra Studios, LLC and the creator of seSales and iWeb Buddy. In addition, he is a coauthor of Cocoa Is My Girlfriend, a wildly popular blog covering all aspects of Cocoa development. Zarra has been developing software since the mid-1980s and has written software in all the major technological fields.

 

Matt Long has been in the software industry since 1996. He has developed software with a wide array of technologies and platforms in addition to OS X and the iPhone, including Unix, Microsoft Windows, and Microsoft .NET. His experience on these other platforms makes him uniquely qualified to help other programmers who are themselves making the transition to the Mac OS X and iPhone using Cocoa and Cocoa Touch. In addition, he writes for the Cocoa Is My Girlfriend blog, which demonstrates usage of not only Core Animation but many other technologies related to Mac OS X and the iPhone.

 

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Product Details

  • Paperback: 264 pages
  • Publisher: Addison-Wesley Professional; 1 edition (December 14, 2009)
  • Language: English
  • ISBN-10: 0321617754
  • ISBN-13: 978-0321617750
  • Product Dimensions: 7 x 0.5 x 8.9 inches
  • Shipping Weight: 1 pounds (View shipping rates and policies)
  • Average Customer Review: 3.4 out of 5 stars  See all reviews (12 customer reviews)
  • Amazon Best Sellers Rank: #2,397,775 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

Format: Kindle Edition Verified Purchase
Maybe taking "simplified" out of the title would have me rating this higher...

I found this book to be the beginning of a journey into figuring things out for myself,
having to constantly test and then repair the code or move it to undisclosed implementation files,etc...

Point is that the information is, in fact, in this book. Yep, it's all there.
But you have to spend a lot of time deciphering it to get it to work.

Note: I know and understand Objective C and XCode and have already written several apps, I just wanted
to learn how to make them appear for entertaining with some animation and layering. After this, I am really
looking forward to the new XCode 5 release and the utilization of the new SpriteKit.
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Format: Paperback Verified Purchase
This book could us another pass by an editor. There is repeated code, misspelled words, and incorrect calculations. If you're knowledgeable these shouldn't be a problem, but they may trip up a beginner.
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Format: Paperback Verified Purchase
Tried Dudney's book first and returned it because it was almost exclusively for the Mac and not iPhone - spent many pages on the animator proxy which does not exist on the iPhone. So, I was glad to see this book published by notable and knowledgeable authors. However, this one's going back to Amazon too.

First of all, this book is rather expensive for only ~200 pages, much of it code and lengthy instructions on setting up projects. I assume the expense is because of the color printing on almost every page (code examples, screenshots).

Second, much of this book is directed exclusively to Mac devs with only a token 18 page chapter dedicated to the iPhone that frankly does not even match the quality of documentation and examples provided by Apple (for free).

Part I with Chapters 1 & 2 is good to excellent, but Chapter 3 which covers Basic Animation does not mention iPhone even once and again spends a lot of time on the Animation Proxy object. Chapter 4 discusses Keyframe Animation and does give one good example for the iPhone (there should be DOZENS of those in a book on Core Animation for the iPhone). However, Chapters 6, 7, 8 & 9 cover topics not available on the iPhone at all for a total of 78 pages (remember out of ~200 pages) for over a third of the book. Chapter 11 talks about interacting with a mouse and keyboards (again, not for an iPhone).

So, I'm still waiting for a book on Core Animation for the iPhone with NO code that starts with "NSxxx" that teaches me how to make my own view transitions (e.g. like in a slide presentation), dissects multiple real-world examples of reasonable uses of animation appropriate for the iPhone using layers more, and UIView methods less, and was not first written primarily for the Mac and modified slightly to appeal to iPhone devs (Core Animation actually came first to the iPhone OS according to this book).
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Format: Paperback
I found not-a-few mistakes and explanation which is not good, but one thing really good about this book is its content list. The author categorized many aspect of Core Animation well. So, you can get the overall picture how Core Animation is composed of, what you can do with it.
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Format: Paperback Verified Purchase
Relatively expensive for this book. I don't think I need the colour, which is not the same as codes in xcode. Too many mistakes. I think I can post a errata for it. Though I am not satisfied with the other book on this subject on the market, I preferred that one. I have read these two books, and I will give the other one 2~3 stars.
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Format: Paperback
As a newbie I was banging my head against the wall trying to get some CALayer animations on an iPad working the way I wanted them to. I found just reading the first 3 chapter helped me solved most of my problems. Which, to me, made it worth the price. I am glad I ignored most of the other reviews for this book.
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