- Paperback: 264 pages
- Publisher: Addison-Wesley Professional; 1 edition (December 14, 2009)
- Language: English
- ISBN-10: 0321617754
- ISBN-13: 978-0321617750
- Product Dimensions: 7 x 0.5 x 8.9 inches
- Shipping Weight: 1 pounds (View shipping rates and policies)
- Average Customer Review: 12 customer reviews
- Amazon Best Sellers Rank: #3,135,845 in Books (See Top 100 in Books)
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Core Animation: Simplified Animation Techniques for Mac and iPhone Development 1st Edition
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From the Back Cover
Apple's Core Animation framework enables Mac OS X, iPhone, and iPod touch developers to create richer, more visual applications-more easily than ever and with far less code. Now, there's a comprehensive, example-rich, full-color reference to Core Animation for experienced OS X and iPhone developers who want to make the most of this powerful framework. Marcus Zarra and Matt Long reveal exactly what Core Animation can and can't do, how to use it most effectively-and how to avoid misusing it. Building on your existing knowledge of Objective-C, Cocoa, and Xcode, they present expert techniques, insights, and downloadable code for all aspects of Core Animation programming, from keyframing to movie playback. Zarra and Long thoroughly review similarities and differences between Core Animation on the Mac and iPhone, helping you write code that can easily move between platforms. They also present a full chapter of innovative techniques and proven "rules of thumb" for optimizing Core Animation's real-world performance. Coverage includes:
- Taking full advantage of Core Animation's lightweight layers and views
- Using keyframes to gain complete control over your animations
- Creating startling effects with Core Animation transforms
- Leveraging Core Image's powerful filtering capabilities from within Core Animation
- Playing QuickTime movies using Core Animation's QTMovieLayer
- Using the OpenGL layer to achieve greater control over movie playback
- Integrating advanced Quartz Composer visualizations into your user interfaces
- How to use helper layers to draw gradients, composite shapes, and replicate sublayers
- Adding mouse and keyboard user interaction points, and much more...
About the Author
Marcus Zarra is the owner of Zarra Studios, LLC and the creator of seSales and iWeb Buddy. In addition, he is a coauthor of Cocoa Is My Girlfriend, a wildly popular blog covering all aspects of Cocoa development. Zarra has been developing software since the mid-1980s and has written software in all the major technological fields.
Matt Long has been in the software industry since 1996. He has developed software with a wide array of technologies and platforms in addition to OS X and the iPhone, including Unix, Microsoft Windows, and Microsoft .NET. His experience on these other platforms makes him uniquely qualified to help other programmers who are themselves making the transition to the Mac OS X and iPhone using Cocoa and Cocoa Touch. In addition, he writes for the Cocoa Is My Girlfriend blog, which demonstrates usage of not only Core Animation but many other technologies related to Mac OS X and the iPhone.
Top customer reviews
I found this book to be the beginning of a journey into figuring things out for myself,
having to constantly test and then repair the code or move it to undisclosed implementation files,etc...
Point is that the information is, in fact, in this book. Yep, it's all there.
But you have to spend a lot of time deciphering it to get it to work.
Note: I know and understand Objective C and XCode and have already written several apps, I just wanted
to learn how to make them appear for entertaining with some animation and layering. After this, I am really
looking forward to the new XCode 5 release and the utilization of the new SpriteKit.
First of all, this book is rather expensive for only ~200 pages, much of it code and lengthy instructions on setting up projects. I assume the expense is because of the color printing on almost every page (code examples, screenshots).
Second, much of this book is directed exclusively to Mac devs with only a token 18 page chapter dedicated to the iPhone that frankly does not even match the quality of documentation and examples provided by Apple (for free).
Part I with Chapters 1 & 2 is good to excellent, but Chapter 3 which covers Basic Animation does not mention iPhone even once and again spends a lot of time on the Animation Proxy object. Chapter 4 discusses Keyframe Animation and does give one good example for the iPhone (there should be DOZENS of those in a book on Core Animation for the iPhone). However, Chapters 6, 7, 8 & 9 cover topics not available on the iPhone at all for a total of 78 pages (remember out of ~200 pages) for over a third of the book. Chapter 11 talks about interacting with a mouse and keyboards (again, not for an iPhone).
So, I'm still waiting for a book on Core Animation for the iPhone with NO code that starts with "NSxxx" that teaches me how to make my own view transitions (e.g. like in a slide presentation), dissects multiple real-world examples of reasonable uses of animation appropriate for the iPhone using layers more, and UIView methods less, and was not first written primarily for the Mac and modified slightly to appeal to iPhone devs (Core Animation actually came first to the iPhone OS according to this book).
This book is not for beginner, you will need reasonable iPhone programming experience for the book. Not that the book is very sophisticated, but the chapters aren't ordered properly. They would talk about something then suddenly move to something totally irrelevant in the next section in the same chapter. And in the next chapter or so, they would switch their focus back to the previous chapter. This makes very difficult for a reader to digest unless you already know most of the stuffs.
I don't recommend this book to anybody. In my opinion, this is a quick-cash-earning book for the authors. Simply study the official Apple documentation.