- Series: Core Series
- Paperback: 1279 pages
- Publisher: Prentice Hall Ptr; Bk&CD-Rom edition (December 1997)
- Language: English
- ISBN-10: 013625666X
- ISBN-13: 978-0136256663
- Product Dimensions: 2.5 x 7.2 x 9.5 inches
- Shipping Weight: 4.2 pounds (View shipping rates and policies)
- Average Customer Review: 45 customer reviews
- Amazon Best Sellers Rank: #5,873,877 in Books (See Top 100 in Books)
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Core Web Programming (Core Series) Bk&CD-Rom Edition
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The first part of the book covers HTML 3.2, including the basic tags and more advanced topics such as frames and cascading style sheets. This section discusses Netscape and Microsoft extensions to HTML (such as using plug-ins for playing multimedia content and ActiveX controls). The tutorial to HTML is comparable to those in other books of this category and includes some of the author's tips for creating more portable HTML.
The next section covers the basics of Java from a programmer's standpoint, including the advantages of Java and how to access Java documentation and tools. The tutorial that follows stresses the built-in libraries in core Java, covering drawing images and other graphics capabilities. Event handling in Java Developer's Kit (JDK) 1.02 (probably unnecessary these days) and JDK 1.1 receive full treatment. The chapter on graphics double-buffering for smooth animation within Java programs is particularly useful, and the author's treatment of how to access the network capabilities of Java is perhaps unmatched. (Topics here include how to load URLs using Java's network classes and even how to create a simple HTTP server in Java.)
The third section of this text moves to CGI programming using Java on the server. The author introduces the basics of HTTP and describes how data are passed to CGI programs from the client. Though this section lacks a discussion of Perl (which is still the preferred language for CGI development), the treatment of CGI fundamentals and the basics of Java servlets is good. (Java servlets are an alternative--with some advantages--to Perl.)
From the Inside Flap
Real Code for Real Programmers
How This Book Is Organized
The book is divided into four parts, as follows:
Part I: The HyperText Markup Language
Web pages are created using HTML, the HyperText Markup Language. HTML lets you mix regular text with special tags that describe the content, layout, or appearance of the text. These tags are then used by Web browsers like Netscape Navigator or Microsoft Internet Explorer to format the page. This first part of the book will cover the following topics in HTML:
HTML 3.2. Full coverage of all the elements in the latest official HTML standard. Hypertext links, fonts, images, tables, client-side image maps, and more.
Major Netscape and Internet Explorer extensions. Forwarding pages, using custom colors and font faces, embedding audio, video, and ActiveX components. Knowing when extensions make your pages non-portable.
Frames. Dividing the screen into rectangular regions, each associated with a separate HTML document. Borderless frames. Floating frames. Targeting frame cells from hypertext links. Solving common frame problems.
Cascading Style Sheets. Level one style sheets for customizing fonts, colors, images, text formatting, indentation, lists, and more.
Layers. Using extended style sheets or the LAYER and ILAYER elements for dynamic, layered HTML.
Part II: Java
Java is a powerful general-purpose programming language that can be used to create stand-alone programs as well as ones that are embedded in Web pages. Java topics that are covered include:
Unique features of Java. What's different about Java? The truth about Java myths and hype.
Object-oriented programming in Java. Variables, methods, constructors, overloading, and interfaces. Modifiers in class declarations. Packages and the CLASSPATH.
Java syntax. Primitive types, operators, strings, vectors, arrays, input/output and the Math class.
Graphics. Applets. Applications. Drawing, color, font, and clipping area operations. Loading and drawing images.
Mouse and keyboard events. Processing events in Java 1.02. Handling them in Java 1.1. Event types, event listeners, and low-level event handlers. Inner classes.
Windows. Canvas, Panel, Applet, ScrollPane, Frame, Dialog, FileDialog, and Window. Component and Container. Lightweight components and containers in Java 1.1. Saving and loading windows using object serialization.
Layout Managers. FlowLayout, BorderLayout, GridLayout, CardLayout, and GridBagLayout. Positioning components by hand. Strategies for using layout managers effectively. Writing your own layout manager.
GUI Controls. Buttons, checkboxes, radio buttons, combo boxes, list boxes, textfields, text areas, labels, scrollbars, and popup menus. Creating slider and image button classes.
Threads. Threads in separate or existing objects. Synchronizing access to shared resources. Grouping threads. Multi-threaded graphics and double buffering.
Client-server programming. Clients and servers using sockets. The URL class. An HTTP client and server. Remote Method Invocation (RMI). Java DataBase Connectivity (JDBC).
Part III: CGI Programming
Web pages can be connected to databases and other programs on the server by means of the Common Gateway Interface (CGI). Part III covers the following CGI areas:
HTTP. Request types. Request headers. Response headers. Cookies. Public-key cryptography.
The client side. HTML forms and form elements. Using applets to talk to CGI programs. Sending via GET and POST. Bypassing the HTTP server and talking directly to programs from applets.
The server side. Reading GET and POST data. CGI environment variables. Manipulating cookies. Java classes to decode and parse CGI data. Server-side Java and the servlet API. CGI alternatives.
Making pages dynamic. Animating images. Manipulating layers. Responding to user events.
Validating CGI forms. Checking form entries as they are changed. Checking data when form is submitted.
Handling cookies. Reading and setting values. The Cookie object.
Controlling frames. Sending results to specific frames. Preventing documents from being framed. Updating multiple frame cells. Giving frame cells the focus automatically.
Top customer reviews
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I can't vouch for most of the HTML section, because I already knew HTML, but I didn't know CSS (Cascading Style Sheets), and they are handled succinctly here in about fifty terse pages, sprinkled with very clear examples.
The one exception to the "adult" level of explanation is a chapter on OOP (Object-Oriented Programming) for people new to it.
1200+ pages for $40? Quite the bargain.
One particular aspect I enjoyed was how the author pointed out what would work/not work with which browsers and on which platforms. I've never been able to find that type of information elsewhere, including the 3-4 other Java books I've looked through. He also gives tips on how to tailor your programming toward the mass audience, encompassing all browsers and all platforms. This is indispensible to someone trying to sell a service or product over the Web.
As if this wasn't enough, the source code that he's provided is great for building a larger and more powerful application for your own use. It's a big time saver, as you'd need to build these yourself if you were going to develop any applications, then write your interfacing code. Marty Hall provides the building blocks. The other books that I have seen provide examples that help you understand concepts, but don't help you much beyond that. I'll be using these modules for years to come.
A fantastic resource.
This book is so well organized it has good approach, from easy elements to harder elements. It covers very interesting topics starting with text elements (for beginning), frames, css, java introduction, java programming, basic 2d & 3d graphics, mouse and keyb. events, layout managers, awt components, swing, threads, network programming (excellent one), and finally server side stuff (java server pages, servlets,jdbc...).
My wish would be to remove java programming sections, since java programming is too big and to complex to show it in 2 or 3 sections, also there are plenty java programming books around. However this is just my opinion.
*All* of the examples are SHORT and INDEPENDENT: you don't have to read all chapters in a row to be able to understand the example. Each topic has it's own nice and small example which exactly points out the essential things. I really hate reading a book from beginning to the end, therefore I hate when whole book is based on one example which grows as you go further - THIS BOOK IS NOT LIKE THAT, althow more examples would be even better.
Sorry for typos, good luck to all, bye !
HTML, forms processing, and CGI scripting are covered in detail. Anyone from novice to web expert will find these chapters an excellent learning tool and reference.
Java makes up the majority of the book with many tested examples (which can be "borrowed") that illustrate practical uses of the covered topic. What was especially valuable were the sections on threading, sockets, double buffering, cgi parsing, and the AWT. All the classes in this book are well designed with reuse as a top priority. Not only do you learn important Java topics, you get a grounding in good programming practices.