- Paperback: 408 pages
- Publisher: Packt Publishing (April 24, 2012)
- Language: English
- ISBN-10: 1849691886
- ISBN-13: 978-1849691888
- Product Dimensions: 7.5 x 0.9 x 9.2 inches
- Shipping Weight: 1.9 pounds (View shipping rates and policies)
- Average Customer Review: 4.0 out of 5 stars See all reviews (19 customer reviews)
- Amazon Best Sellers Rank: #1,320,414 in Books (See Top 100 in Books)
Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your mobile phone number.
Corona SDK Mobile Game Development: Beginner's Guide Paperback – April 24, 2012
|New from||Used from|
Featured IT certification guides sponsored by Pearson. Learn more.
Frequently bought together
Customers who bought this item also bought
About the Author
Michelle M. Fernandez is a mobile game developer for iOS/Android devices and co-founder of MobiDojo (http://www.mobidojo.com). She is also a mentor for aspiring artists and programmers trying to break into the game industry. After experimenting with several game engines over the years, she was introduced to Corona SDK in late 2010 and has been an avid user of the program ever since. She enjoys creating tutorials and new game frameworks for others to learn from. When Michelle is not developing games, she is spending time with friends and family, playing video games, basketball, singing, or baking delicious pastries.
If you buy a new print edition of this book (or purchased one in the past), you can buy the Kindle edition for only $2.99 (Save 84%). Print edition purchase must be sold by Amazon. Learn more.
For thousands of qualifying books, your past, present, and future print-edition purchases now lets you buy the Kindle edition for $2.99 or less. (Textbooks available for $9.99 or less.)
If you are a seller for this product, would you like to suggest updates through seller support?
Top Customer Reviews
I think this book is not only inadequate, but misleading. Consider, for example, the section on tables on page 51. Understanding how tables are used in Lua is essential to understanding Lua. This book says that tables contain indexed elements, and that when the index is a string the element is known as a property. Now Jonathan Beebe of Corona, in his tutorial "Understanding Lua tables in Corona SDK", describes tables as consisting of key-value pairs, the key being the location of the value in the table, and the value being anything, including functions or other tables. The keys can be numbers or strings of characters. The definition of tables in this book is at best inadequate if not misleading.
The most helpful information I have found is the following:
Search for "Corona Labs blog Jonathan Beebe"
Lua: Programming in Lua, Second Edition, by Roberto Ierusalimschy
The Programming in Lua book is a gem. However, there is a still need for a text about the Corona SDK which explains clearly how to use it.