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HTC Vive Cosmos Elite Virtual Reality System

Platform : Windows 10
4.1 out of 5 stars 878 ratings

$625.97
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Edition: Full System
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About this item

  • Lighthouse tracking - base station 1.0 provides up to 160 sq. Feet of play space for those that demand the best in Vive VR gaming..Memory: 4 GB RAM or more. Operating system: Windows 10, Windows 11. Screen: Dual 3.4" diagonal. Connections: Micro-USB charging port
  • Crystal-clear graphics - see the virtual world through a 2880 x 1700 combined Pixel resolution. All-new LCD panels reduce the distance between Pixels, minimizing the screen-door effect.
  • Flip-up design - go easily between reality and virtual reality with the flip-up design, without disrupting your VR journey.
  • Vive port - Get the most out of VR with Infinity. Enjoy unlimited access to hundreds of VR games, apps, and videos.
  • Vive reality system - Vive reality system lets you navigate seamlessly between virtual experiences. Discover new content, launch titles from your library, play a video, or browse the web.

Buy this product as Renewed and save $176.97 off the current New price.

HTC Vive Cosmos Elite Virtual Reality System (Renewed) $449.00 & FREE Shipping
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Product information

ASIN B084ZRYVT7
Release date March 1, 2020
Customer Reviews
4.1 out of 5 stars 878 ratings

4.1 out of 5 stars
Best Sellers Rank
Product Dimensions 6.3 x 8.27 x 3.46 inches; 12.85 Pounds
Type of item Video Game
Item model number HTC-COSMOS-ELITE-VR-101
Item Weight 12.85 pounds
Manufacturer HTC
Batteries 4 Lithium Polymer batteries required. (included)
Date First Available February 24, 2020

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HTC Vive Cosmos Elite Virtual Reality System


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Product guides and documents

What's in the box

  • HTC Vive Cosmos Elite Headset, Base Stations, Controllers, [MORE]
  • Product Description

    Unleash the best of PC VR gaming with Vive cosmos Elite, a system Designed to offer unmatched precision tracking for Elite gamers. Combining high definition graphics, ergonomic engineering, and Modular features, cosmos Elite offers all the same refined capabilities as the original cosmos. External Steam VR tracking and advanced controllers enable precision and freedom of movement. Swing a racket behind your head, crisscross your swords- moves at all angles are quicker and smoother. Absorb every detail with 2880 x 1700 combined Pixel resolution and minimize the screen-door Effect with the all-new LCD panels. Rich stereo audio is integrated into on-ear, form-fitting headphones. A Crown fit makes putting on the headset quick, easy, and adjustable. Build your own reality with a suite of Modular Options.


    From the manufacturer

    VR, VIVE Cosmos, VIVE Cosmos Elite, VIVEPORT, Oculus, PSVR, gaming, PC gaming, VIVE, wireless VR
    VR, VIVE Cosmos, VIVE Cosmos Elite, VIVEPORT, Oculus, PSVR, gaming, PC gaming, VIVE, wireless VR
    VR, VIVE Cosmos, VIVE Cosmos Elite, VIVEPORT, Oculus, PSVR, gaming, PC gaming, VIVE, wireless VR
    gaming, viveport, steam, vr, virtual reality, vive, vr content, vr games, vr apps, oculus, rift

    Customer reviews

    4.1 out of 5 stars
    878 global ratings

    Review this product

    Share your thoughts with other customers
    Not Meta or cheap, not the Porche Index of VR, but rather right in the middle!
    5 out of 5 stars
    Not Meta or cheap, not the Porche Index of VR, but rather right in the middle!
    I'm rather surprised this worked on my system. My gaming PC is an MSI GL63-series laptop with a Geforce 1660 TI Mobile graphics card. Not exactly the Lambo of gaming laptops or graphics, but it handles well enough for every game I've put it up against. All the 'DisplayPort needed' talk made me wiggle too, but an MDP-to-DP adapter make it work perfectly. (Heck, it came with one in the packaging, too) Pros: So far, games work just fine on mediumish quality with little to no lag issues. I play Half Life: Alyx on Medium and it works very well, Beat Sabre give no trouble, and VRchat also operated quite well. The room-tracking actually impressed me, it was quite near 1:1 movement with maybe 2-15 ms delay at worst and that was because of the laptop most likely. It presented an appropriate sense of scale within applications, as well as ample crouch detection, which you need for some games behind cover! The button configuration works well enough for all apps since SteamVR is handling most of the input mappings to known VR systems I suppose. Sure, it doesn't have a hand strap like the Index... so I use the wrist straps and don't drop my controllers. I don't hand per-finger tracking, but I got grips, and the interfaces are fine with that. Sure, I popped extra for the room sensors, it made logical sense so my clumsy self won't bump into the TV or couch. Cons: The cable can bunch up a bit after a few dozen turns around the room, I'll attest to that. Sort of wish the earphones would better press to my ears, but I can hear through them fine while they hover just a half-inch away from my ears. Wouldn't've minded a 3.5mm plug to auxiliary headphones. Mic works in VRchat clearly however. Maybe this is just me still finding my VR legs, but after a few hours of usage, I do notice a 'tactile disparity' with the real world the next day. It's gotten better, probably need to tune that side eye-spacing knob a little better. But that knob ain't great and I can't go below 60mm which might help some smaller folk. Sure I had to make a Vive account during setup but... at least it ain't hocking my personal information or locking my games to a Meta account like some VR solutions might be doing. I don't HAVE to use the Vive storefront; SteamVR interfaces with it just fine. In fact, it's what does the actual room setup. Summary: I mean, sure the Index would be baller, but some of us have more important things like... you know... rent or groceries or bills. Do you NEED a $1,000+ VR setup? ... I mean REALLY NEED it? Do you need a $1,000+ phone? I mean REALLY NEED it? Do you NEED a car with power windows or can you just use the hand crank to achieve the same outcome and save a couple hundred bucks? Moderation in all things; the middle option is oftentimes sufficient. The HTC Cosmos Elite is plenty sufficient for its intended use case scenarios.
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    Top reviews from the United States

    • Reviewed in the United States on January 31, 2022
      Edition: Full SystemVerified Purchase
      I'm rather surprised this worked on my system. My gaming PC is an MSI GL63-series laptop with a Geforce 1660 TI Mobile graphics card. Not exactly the Lambo of gaming laptops or graphics, but it handles well enough for every game I've put it up against.
      All the 'DisplayPort needed' talk made me wiggle too, but an MDP-to-DP adapter make it work perfectly. (Heck, it came with one in the packaging, too)

      Pros:
      So far, games work just fine on mediumish quality with little to no lag issues. I play Half Life: Alyx on Medium and it works very well, Beat Sabre give no trouble, and VRchat also operated quite well. The room-tracking actually impressed me, it was quite near 1:1 movement with maybe 2-15 ms delay at worst and that was because of the laptop most likely. It presented an appropriate sense of scale within applications, as well as ample crouch detection, which you need for some games behind cover!

      The button configuration works well enough for all apps since SteamVR is handling most of the input mappings to known VR systems I suppose. Sure, it doesn't have a hand strap like the Index... so I use the wrist straps and don't drop my controllers. I don't hand per-finger tracking, but I got grips, and the interfaces are fine with that. Sure, I popped extra for the room sensors, it made logical sense so my clumsy self won't bump into the TV or couch.

      Cons:
      The cable can bunch up a bit after a few dozen turns around the room, I'll attest to that. Sort of wish the earphones would better press to my ears, but I can hear through them fine while they hover just a half-inch away from my ears. Wouldn't've minded a 3.5mm plug to auxiliary headphones. Mic works in VRchat clearly however.
      Maybe this is just me still finding my VR legs, but after a few hours of usage, I do notice a 'tactile disparity' with the real world the next day. It's gotten better, probably need to tune that side eye-spacing knob a little better. But that knob ain't great and I can't go below 60mm which might help some smaller folk.
      Sure I had to make a Vive account during setup but... at least it ain't hocking my personal information or locking my games to a Meta account like some VR solutions might be doing. I don't HAVE to use the Vive storefront; SteamVR interfaces with it just fine. In fact, it's what does the actual room setup.

      Summary:
      I mean, sure the Index would be baller, but some of us have more important things like... you know... rent or groceries or bills. Do you NEED a $1,000+ VR setup? ... I mean REALLY NEED it? Do you need a $1,000+ phone? I mean REALLY NEED it? Do you NEED a car with power windows or can you just use the hand crank to achieve the same outcome and save a couple hundred bucks?

      Moderation in all things; the middle option is oftentimes sufficient. The HTC Cosmos Elite is plenty sufficient for its intended use case scenarios.
      Customer image
      Tal
      5.0 out of 5 stars
      Not Meta or cheap, not the Porche Index of VR, but rather right in the middle!

      Reviewed in the United States on January 31, 2022
      I'm rather surprised this worked on my system. My gaming PC is an MSI GL63-series laptop with a Geforce 1660 TI Mobile graphics card. Not exactly the Lambo of gaming laptops or graphics, but it handles well enough for every game I've put it up against.
      All the 'DisplayPort needed' talk made me wiggle too, but an MDP-to-DP adapter make it work perfectly. (Heck, it came with one in the packaging, too)

      Pros:
      So far, games work just fine on mediumish quality with little to no lag issues. I play Half Life: Alyx on Medium and it works very well, Beat Sabre give no trouble, and VRchat also operated quite well. The room-tracking actually impressed me, it was quite near 1:1 movement with maybe 2-15 ms delay at worst and that was because of the laptop most likely. It presented an appropriate sense of scale within applications, as well as ample crouch detection, which you need for some games behind cover!

      The button configuration works well enough for all apps since SteamVR is handling most of the input mappings to known VR systems I suppose. Sure, it doesn't have a hand strap like the Index... so I use the wrist straps and don't drop my controllers. I don't hand per-finger tracking, but I got grips, and the interfaces are fine with that. Sure, I popped extra for the room sensors, it made logical sense so my clumsy self won't bump into the TV or couch.

      Cons:
      The cable can bunch up a bit after a few dozen turns around the room, I'll attest to that. Sort of wish the earphones would better press to my ears, but I can hear through them fine while they hover just a half-inch away from my ears. Wouldn't've minded a 3.5mm plug to auxiliary headphones. Mic works in VRchat clearly however.
      Maybe this is just me still finding my VR legs, but after a few hours of usage, I do notice a 'tactile disparity' with the real world the next day. It's gotten better, probably need to tune that side eye-spacing knob a little better. But that knob ain't great and I can't go below 60mm which might help some smaller folk.
      Sure I had to make a Vive account during setup but... at least it ain't hocking my personal information or locking my games to a Meta account like some VR solutions might be doing. I don't HAVE to use the Vive storefront; SteamVR interfaces with it just fine. In fact, it's what does the actual room setup.

      Summary:
      I mean, sure the Index would be baller, but some of us have more important things like... you know... rent or groceries or bills. Do you NEED a $1,000+ VR setup? ... I mean REALLY NEED it? Do you need a $1,000+ phone? I mean REALLY NEED it? Do you NEED a car with power windows or can you just use the hand crank to achieve the same outcome and save a couple hundred bucks?

      Moderation in all things; the middle option is oftentimes sufficient. The HTC Cosmos Elite is plenty sufficient for its intended use case scenarios.
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      Customer image
      26 people found this helpful
      Report
    • Reviewed in the United States on April 24, 2023
      Edition: Full SystemVerified Purchase
      When I bought the Vive Cosmos Elite set back in 2020, it was partially due to the shortage of Valve Indexes at the time and the Cosmos Elite was recently released. The other reason was for the wireless capability that I would eventually get with the adapter.

      I'm one of the few if not the only person among my friends in VRChat who has a Vive Cosmos Elite, so I occasionally get asked few questions regarding the headset. The problems are nearly nonexistent, but there are a few things that you can do to improve the experience of using the headset for you current and potential owners:

      I would suggest getting the HTC Vive Cosmos Counter Balance kit from Studioform Creative. This will help to reduce the front-heaviness of the headset.

      I'd also recommend getting a GearVR lens kit for your Cosmos Elite, for those who aren't afraid remove and swap the default lens from their headset. The lens that come by default has those awful rings that makes everything from the center look blurry. I suggest browsing Etsy for one the various sellers that are selling the GearVR lens kits for Vive Cosmos/Pro headsets, one of them may also offer up to 3 SteamVR game key codes with a purchase of their kits, so its a nice way to start building your VR library if you're new to VR gaming.

      Do NOT use the flip-up mechanism of your Cosmos headset. That will shorten the life of your already fragile cable, and those cables are not cheap. That was always my main problem with the headset, I've gone through at least 4-5 cables. If/when you can afford it, I highly recommend that you buy the wireless adapter.

      And lastly, I suggest swapping out the default face pad for one of the Cosmos-compatible leather ones available here on Amazon for easier clean-up after you're done with your VR session.
      2 people found this helpful
      Report
    • Reviewed in the United States on December 28, 2022
      Edition: Full SystemVerified Purchase
      My first time experiencing VR was with the Vive Cosmos Elite. What a crazy and terrifying experience. I played an app called Home where you go outside a spaceship and it was incredible. It felt like I was actually there. My 70 year old father tried it too and it was hilarious. It's fun, addicting, and I would give the experience 5 stars. I do feel it's overpriced, but I also don't know the kind of technology that goes into making it. I think the wireless adapter is overpriced too and I won't purchase it until the technology and price are improved. I got this for my son but now that I've tried it, I would probably want one of my own if I couldn't steal his.

      Pros: fun, therapeutic, relaxing, decent graphics, seems sturdy and durable including the cords, headset is easy to adjust to my head, gives an amazing experience

      Cons: price, wireless not reliable or affordable, can cause motion sickness, my eyes and head start to hurt after looking into it for a few minutes so I really can't play for long without taking a break. Setup was a bit challenging but we did it.
      7 people found this helpful
      Report

    Top reviews from other countries

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    • Lisa Martineau
      5.0 out of 5 stars Well worth it!
      Reviewed in Canada on February 26, 2023
      Edition: Full SystemVerified Purchase
      The software for it, is not people friendly. Had to have my son who works in IT come over to help install. A few frustrating hours later he managed to get it set up.

      It is comparable with Steam and we were able to download a couple of games onto the computer no problem.

      Our computer was strong enough for it, and it runs quite smoothly.
    • TURKI
      1.0 out of 5 stars الكرتون وصل وكانه مستخدم
      Reviewed in Saudi Arabia on November 28, 2024
      Edition: Full SystemVerified Purchase
      والجهاز مو شغال نهائي ومواصفات جهازي من اقوى المواصفات في العالم
      Report
    • Dheyab
      5.0 out of 5 stars Very good
      Reviewed in the United Arab Emirates on May 29, 2021
      Edition: Full SystemVerified Purchase
      Its working very goog
      And its the good version of htc vive
      The htc vive cosmos elite
      منتج رائع
    • Manvir S.
      1.0 out of 5 stars Technology is going forward or backward ?
      Reviewed in India on September 29, 2020
      Edition: Full SystemVerified Purchase
      So this is supposed to be better from previous VR headsets. But it's not.
      Display. Vive Pro display is better. If we talk about SDE. Vive Pro and Elite have almost the same SDE. But ViVe pro has larger sweet spot. So has a sharper image all around. Sweet spot on the vive elite is small because of that you se blurrier display arround the edges and because in vive elite LCD screens are used. In darker scenes the quality of the image is worse. I think audio is also better in vive pro than elite and comfort also. So vive pro is beter than elite if you are confused between the two.
    • Rafael Alejandro Muñoz Guzmán
      4.0 out of 5 stars Está bien como primer headset.
      Reviewed in Mexico on January 10, 2024
      Edition: Full SystemVerified Purchase
      La instalación es algo complicada ya que el software es malo. Pero una vez que está instalado funciona bastante bien.

      Si la idea de tener un cable no te agrada, y no te molesta darle dinero a Meta, probablemente el Quest 3 sea una mejor compra ya que Steam Link permite conectarlo a una PC de manera inalámbrica.