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HTC Vive Cosmos Elite Virtual Reality System
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About this item
- Lighthouse tracking - base station 1.0 provides up to 160 sq. Feet of play space for those that demand the best in Vive VR gaming..Memory: 4 GB RAM or more. Operating system: Windows 10, Windows 11. Screen: Dual 3.4" diagonal. Connections: Micro-USB charging port
- Crystal-clear graphics - see the virtual world through a 2880 x 1700 combined Pixel resolution. All-new LCD panels reduce the distance between Pixels, minimizing the screen-door effect.
- Flip-up design - go easily between reality and virtual reality with the flip-up design, without disrupting your VR journey.
- Vive port - Get the most out of VR with Infinity. Enjoy unlimited access to hundreds of VR games, apps, and videos.
- Vive reality system - Vive reality system lets you navigate seamlessly between virtual experiences. Discover new content, launch titles from your library, play a video, or browse the web.
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Product information
ASIN | B084ZRYVT7 |
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Release date | March 1, 2020 |
Customer Reviews |
4.1 out of 5 stars |
Best Sellers Rank | #17,250 in Video Games (See Top 100 in Video Games) #1 in PC Virtual Reality Cameras #852 in Mac Games & Accessories |
Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
Product Dimensions | 6.3 x 8.27 x 3.46 inches; 12.85 Pounds |
Type of item | Video Game |
Item model number | 99HART000-00 |
Item Weight | 12.85 pounds |
Manufacturer | HTC |
Batteries | 4 Lithium Polymer batteries required. (included) |
Date First Available | February 24, 2020 |
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Product Description
Unleash the best of PC VR gaming with Vive cosmos Elite, a system Designed to offer unmatched precision tracking for Elite gamers. Combining high definition graphics, ergonomic engineering, and Modular features, cosmos Elite offers all the same refined capabilities as the original cosmos. External Steam VR tracking and advanced controllers enable precision and freedom of movement. Swing a racket behind your head, crisscross your swords- moves at all angles are quicker and smoother. Absorb every detail with 2880 x 1700 combined Pixel resolution and minimize the screen-door Effect with the all-new LCD panels. Rich stereo audio is integrated into on-ear, form-fitting headphones. A Crown fit makes putting on the headset quick, easy, and adjustable. Build your own reality with a suite of Modular Options.
From the manufacturer




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Upgrade your Cosmos. Go Wireless.
- Create an incredible gaming space at home with an immersive, cutting-edge experience that’s on a whole new level. Add up to 3-4 players for even more fun.
- Sold separately
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Track more. Go beyond VR controllers.
Create seamless wireless connections between your attached tools and Cosmos. Bring real-world objects into your virtual world—from rackets, bats, cameras to full-body tracking.
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VIVE Cosmos Elite
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Customer reviews
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Reviewed in the United States on January 31, 2022
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Top reviews
Top reviews from the United States
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I'm one of the few if not the only person among my friends in VRChat who has a Vive Cosmos Elite, so I occasionally get asked few questions regarding the headset. The problems are nearly nonexistent, but there are a few things that you can do to improve the experience of using the headset for you current and potential owners:
I would suggest getting the HTC Vive Cosmos Counter Balance kit from Studioform Creative. This will help to reduce the front-heaviness of the headset.
I'd also recommend getting a GearVR lens kit for your Cosmos Elite, for those who aren't afraid remove and swap the default lens from their headset. The lens that come by default has those awful rings that makes everything from the center look blurry. I suggest browsing Etsy for one the various sellers that are selling the GearVR lens kits for Vive Cosmos/Pro headsets, one of them may also offer up to 3 SteamVR game key codes with a purchase of their kits, so its a nice way to start building your VR library if you're new to VR gaming.
Do NOT use the flip-up mechanism of your Cosmos headset. That will shorten the life of your already fragile cable, and those cables are not cheap. That was always my main problem with the headset, I've gone through at least 4-5 cables. If/when you can afford it, I highly recommend that you buy the wireless adapter.
And lastly, I suggest swapping out the default face pad for one of the Cosmos-compatible leather ones available here on Amazon for easier clean-up after you're done with your VR session.
All the 'DisplayPort needed' talk made me wiggle too, but an MDP-to-DP adapter make it work perfectly. (Heck, it came with one in the packaging, too)
Pros:
So far, games work just fine on mediumish quality with little to no lag issues. I play Half Life: Alyx on Medium and it works very well, Beat Sabre give no trouble, and VRchat also operated quite well. The room-tracking actually impressed me, it was quite near 1:1 movement with maybe 2-15 ms delay at worst and that was because of the laptop most likely. It presented an appropriate sense of scale within applications, as well as ample crouch detection, which you need for some games behind cover!
The button configuration works well enough for all apps since SteamVR is handling most of the input mappings to known VR systems I suppose. Sure, it doesn't have a hand strap like the Index... so I use the wrist straps and don't drop my controllers. I don't hand per-finger tracking, but I got grips, and the interfaces are fine with that. Sure, I popped extra for the room sensors, it made logical sense so my clumsy self won't bump into the TV or couch.
Cons:
The cable can bunch up a bit after a few dozen turns around the room, I'll attest to that. Sort of wish the earphones would better press to my ears, but I can hear through them fine while they hover just a half-inch away from my ears. Wouldn't've minded a 3.5mm plug to auxiliary headphones. Mic works in VRchat clearly however.
Maybe this is just me still finding my VR legs, but after a few hours of usage, I do notice a 'tactile disparity' with the real world the next day. It's gotten better, probably need to tune that side eye-spacing knob a little better. But that knob ain't great and I can't go below 60mm which might help some smaller folk.
Sure I had to make a Vive account during setup but... at least it ain't hocking my personal information or locking my games to a Meta account like some VR solutions might be doing. I don't HAVE to use the Vive storefront; SteamVR interfaces with it just fine. In fact, it's what does the actual room setup.
Summary:
I mean, sure the Index would be baller, but some of us have more important things like... you know... rent or groceries or bills. Do you NEED a $1,000+ VR setup? ... I mean REALLY NEED it? Do you need a $1,000+ phone? I mean REALLY NEED it? Do you NEED a car with power windows or can you just use the hand crank to achieve the same outcome and save a couple hundred bucks?
Moderation in all things; the middle option is oftentimes sufficient. The HTC Cosmos Elite is plenty sufficient for its intended use case scenarios.

Reviewed in the United States 🇺🇸 on January 31, 2022
All the 'DisplayPort needed' talk made me wiggle too, but an MDP-to-DP adapter make it work perfectly. (Heck, it came with one in the packaging, too)
Pros:
So far, games work just fine on mediumish quality with little to no lag issues. I play Half Life: Alyx on Medium and it works very well, Beat Sabre give no trouble, and VRchat also operated quite well. The room-tracking actually impressed me, it was quite near 1:1 movement with maybe 2-15 ms delay at worst and that was because of the laptop most likely. It presented an appropriate sense of scale within applications, as well as ample crouch detection, which you need for some games behind cover!
The button configuration works well enough for all apps since SteamVR is handling most of the input mappings to known VR systems I suppose. Sure, it doesn't have a hand strap like the Index... so I use the wrist straps and don't drop my controllers. I don't hand per-finger tracking, but I got grips, and the interfaces are fine with that. Sure, I popped extra for the room sensors, it made logical sense so my clumsy self won't bump into the TV or couch.
Cons:
The cable can bunch up a bit after a few dozen turns around the room, I'll attest to that. Sort of wish the earphones would better press to my ears, but I can hear through them fine while they hover just a half-inch away from my ears. Wouldn't've minded a 3.5mm plug to auxiliary headphones. Mic works in VRchat clearly however.
Maybe this is just me still finding my VR legs, but after a few hours of usage, I do notice a 'tactile disparity' with the real world the next day. It's gotten better, probably need to tune that side eye-spacing knob a little better. But that knob ain't great and I can't go below 60mm which might help some smaller folk.
Sure I had to make a Vive account during setup but... at least it ain't hocking my personal information or locking my games to a Meta account like some VR solutions might be doing. I don't HAVE to use the Vive storefront; SteamVR interfaces with it just fine. In fact, it's what does the actual room setup.
Summary:
I mean, sure the Index would be baller, but some of us have more important things like... you know... rent or groceries or bills. Do you NEED a $1,000+ VR setup? ... I mean REALLY NEED it? Do you need a $1,000+ phone? I mean REALLY NEED it? Do you NEED a car with power windows or can you just use the hand crank to achieve the same outcome and save a couple hundred bucks?
Moderation in all things; the middle option is oftentimes sufficient. The HTC Cosmos Elite is plenty sufficient for its intended use case scenarios.

Pros: fun, therapeutic, relaxing, decent graphics, seems sturdy and durable including the cords, headset is easy to adjust to my head, gives an amazing experience
Cons: price, wireless not reliable or affordable, can cause motion sickness, my eyes and head start to hurt after looking into it for a few minutes so I really can't play for long without taking a break. Setup was a bit challenging but we did it.
Top reviews from other countries

Display. Vive Pro display is better. If we talk about SDE. Vive Pro and Elite have almost the same SDE. But ViVe pro has larger sweet spot. So has a sharper image all around. Sweet spot on the vive elite is small because of that you se blurrier display arround the edges and because in vive elite LCD screens are used. In darker scenes the quality of the image is worse. I think audio is also better in vive pro than elite and comfort also. So vive pro is beter than elite if you are confused between the two.

The headset is now useless until I purchase a new cable.
An added annoyance is the headphones that come attached to the headset, they flip in and out to allow you to remove them without taking off the headset but they only have the two positions. Flipped out of course they are to far away from your head to hear anything, but flipped in they are so tight that slight movement of the head causes them to pop out, and there is no in-between position. Meaning that if it doesnt fit you perfectly they are useless and removing the headphones would require disassembling parts of the headset.
So if you are someone who uses a VR headset on a regular basis, I would recommend trying other options before going with this headset, and if you do own this headset be careful when flipping the headset up.

pros:
- looks cool and it's black.
- controllers feel good and they're very responsive.
cons:
- VERY blurry. it didn't matter how much adjusting etc. (framerates are non-issue)
- over-priced.
- annoying proprietary software.
- huge headset.
- much heavier than other vr headsets.
- frustrating to get tracking cameras set up. they kept desynching.
- you have to buy programs to watch videos etc.
- super weird built-in headphones

It is comparable with Steam and we were able to download a couple of games onto the computer no problem.
Our computer was strong enough for it, and it runs quite smoothly.
