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Crash Override: How Gamergate (Nearly) Destroyed My Life, and How We Can Win the Fight Against Online Hate Hardcover – September 5, 2017
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"A worthwhile read for anyone interested in taking action against the realities-and devastating effects-of extreme internet trolling...an informative and inspiring book."―Kirkus Reviews
"I tore through this book. Zoe Quinn doesn't just present a clear-eyed examination of the internet's endemic sickness (though she does that beautifully), she contextualizes her personal nightmare within our current national one. It's a gripping read with historical merit."―Lindy West, author of Shrill
"We finally have a chance to hear what we've been eagerly awaiting: Zoe's real story in her own words. If you've been harassed, depressed, lonely, or lost, her story will inspire and empower you. After all of it, she still finds a way to be optimistic and a force for positive change. She gives me hope for humanity and the future of technology."―Ellen Pao, former CEO of Reddit, co-founder of Project Include
"At every turn, Zoe Quinn was utterly failed by the law enforcement agencies she counted on to protect her, and the social media companies that enabled her attackers. But she never gave up, refused to be a victim, and has used her experience to help countless victims of online stalking and harassment protect themselves. And she does it all with disarming humor and bracing honesty."―Wil Wheaton, actor, producer, author
"Zoe Quinn captures the irrational contours of the #gamergate experience in vivid detail and offers a compelling personal history of the woman with a bullseye on her back."―Anita Sarkeesian, founder of Feminist Frequency
"As the first target of the so-called #gamergate movement, and someone who fought it and won, Zoe Quinn is uniquely qualified to write this story. Think of this as Jon Ronson's So You've Been Publicly Shamed written from inside the eye of the storm."―Graham Linehan, writer and director of The IT Crowd
"Part memoir, part social movement manifesto, this engrossing journey by game designer Quinn takes readers into the darkest realms of social media and the Internet.... An important purchase that will interest social media users and enlighten them about the extent of online hate in some social platforms and the limits on personal and social protections available in society today."―Library Journal
"Quinn uses her personal experiences to advocate practical steps toward creating a safe and open internet culture.... For Quinn, winning the 'cultural battle for the web' starts with reframing the issue as not a matter of good vs. bad people fueling hate culture on the internet, but rather 'acceptable and unacceptable ways to treat each other.' It's a remarkably clear-eyed view that's all the more powerful in light of Quinn's backstory."―Publisher's Weekly, starred review
"The overwhelming message of Crash Override resonates across industries and experiences: When someone disagrees with you on the internet, you shouldn't have to go into hiding."―Latoya Peterson, NPR.org
"Crash Override combines a brisk pace, candid stories, and embedded insight. Quinn's first book has its uneven moments, but it's important stuff for anybody interested in how online discourse has shifted over the past two decades."―Ars Technica
About the Author
Zoe Quinn is one of the most critically acclaimed, widely recognized indie developers in the gaming industry, and a leading voice in the fight against online abuse. She has testified about online abuse at the United Nations, and the issue continues to make headlines, from features in tech publications to national op-eds about political discourse online. Quinn's most famous game, Depression Quest, has been played by over 2 million people. Prior to the #Gamergate explosion, Quinn's work was praised in such outlets as Forbes, Wired, The Wall Street Journal, Kotaku, Paste, and GiantBomb. Since August 2014, even more mainstream media have taken note, including MSNBC, The New Yorker, The New York Times, Vice, Playboy, BusinessWeek, and BoingBoing, and the UK's BBC, Guardian, and Telegraph. Fast Company recently named her the seventeenth Most Creative Person in Business for her work with Crash Override, and she appeared on Forbes' 30 under 30 list.
Top customer reviews
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(Note: Reading this book right before sleep can be incredibly triggering if you have ever experienced... well, any kind of abuse, online or off. As most women have. Just a heads up.)
Zoe Quinn is always followed by controversy - I remember when GamerGate began and it took months before I could find a single voice in the gaming community that wasn't demonizing them. I knew from the beginning that believing an ex-boyfriend's hateful manifesto was a bad move, but it was the ONLY version of the story that was available for a good while. It felt like gaslighting on the scale of the entire internet, and I felt incredibly isolated from the gaming community that I had been a part of since I was 9 years old. (There has always been an undercurrent of misogyny in the community - it is fairly minor in comparison to some, but I once had an abandonware message board account hacked because a prominent member didn't believe I was really a girl. And of course I have often been reduced to my feminine body parts.)
There are many specific things that I appreciate about this book, a major one being that Quinn frequently highlights marginalized voices rather than making the book just about their own experiences. There is a lot of very good advice regarding how to help people in ways that aren't white knighting or self centered.
It can feel rather hopeless at times to create a better, kinder internet these days - a bit like Whack A Mole, as Quinn points out, another three bad seeds popping up as soon as one gets knocked down. But everyone can do a little, and the effects add up. This book teaches you how to cope, how to be a good ally, and affirms that we are more than what happens to us.
The 5 star reviews are easily understood, these readers felt that the power of the content was sufficient to overpower the writing style.
The one star reviews are equally easy to understand. As a reviewer so eloquently stated in his one word, one star review: GAMERGATE! I noticed that few 1 (or 2) star reviews were verified purchases. And it seems unlikely that many bought, or read, this book.
The 2 star reviews seemed to be watered down 1 stars.
The 3 star reviews, while wrong, are close.
Despite what you may read in the reviews Ms Quinn does not portray herself as faultless, or as a victim, but as a messy person, full of flaws.
Well worth a read. If you want to read the gruesome details of Gamergate to verify Ms Quinn's story, many articles have been written on the abuses of the GG community, this was not written as an exposé of GG, but as a personal memoir. It recounts trials, lessons learned, and how to (hopefully) reduce the reader's risks. Tom out
Most recent customer reviews
We can learn from her troubles at the hands of these trolls.Read more