Well written, straight forward coverage of all the steps and techniques necessary to model, texture, and animate 3d assets for your game. It is by no means a comprehensive guide, but never claims to be. If you are looking for a primer on 3d studio max and would like to understand the art pipeline, this is a fantastic book.
Pros:
A considerable breadth of knowledge (covering modeling, texturing, animating, and exporting) each covered without too much skipping ahead. The author is able to stay focused and give you accurate step by step directions without being too terribly dry.
Cons:
Teaches the biped animation which, I am told, is something most artists recommend avoiding completely. The author mentions this is for brevity's sake, to avoid having to cover the much more complex (and book worthy in it's own right) subject of bone animation. So this isn't a deal breaker for me.
The book is short, and may not leave you completely satisfied.
Conclusion:
If you've tried other books that talk about art tools and you felt a little lost, this is a great place to pick up. If you do not have a desire to learn about any technique in particular, but would like more of a walkthrough the entire asset pipeline, this is a great book for you. If you want to drill down into the nitty gritty of something specific, or if you feel like you already have the basics down and want something a little more meaty - then you should probably look elsewhere.
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