From the Back Cover
Enrich your virtual existence by mastering the techniques and tactics the experts use to create jaw-dropping SL content—everything from buildings and vehicles to clothing, landscapes, and animations. This official, exclusive guide from a team of Second Life content-creation experts was written with the full support of Linden Lab and features in-depth instructions for creating beautiful content and putting it to work in-world.
Start a new fashion trend with custom clothing featuring realistic buttons, pockets, patterns, and even wrinkles. Tour SL in the car of your dreams or in your own private jet. Create cool animations and scripts to communicate with other SL residents, and more. Both a practical, step-by-step guide and a creative session with some of the most artistic and talented minds in the Second Life community, this book will quickly build your skills and inspire you to join Second Life's elite ranks of content creators.
- Basic concepts: Understand movement, inventory, and client/server issues
Advanced building: Morph prims and design anything with these advanced techniques
SL scripting programs and third-party editors: Use a variety of tools to write, test, and debug scripts for vehicles, games, motion, and more
Become a virtual pioneer: Start terraforming with SL land tools
Dazzle visitors: Make an impact with textures, lighting, landscaping, and more
Go Hollywood: Storyboard, shoot film, add sound effects, and produce machinima
Real communication: Manage data, chat, and send e-mail—in-world and out
On the CD
The book's CD features tutorial files, textures, clothing and character templates, machinima, cool tools, and a host of other resources provided by Linden Lab to help Second Life content creators.
About the Author
Kimberly Rufer-Bach, a.k.a. Kim Anubis, is owner, designer, and producer of The Magicians (www.themagicians.us), one of the oldest and most innovative content development companies in Second Life.
Richard Platel, a.k.a. Wednesday Grimm, is a professional software developer. He has been a Second Life resident and LSL scripter since the public beta in 2004.