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Creating Your World: The Official Guide to Advanced Content Creation for Second Life

4.3 out of 5 stars 31 customer reviews
ISBN-13: 978-0470171141
ISBN-10: 0470171146
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Editorial Reviews

From the Back Cover

Your second life is what you make it

Enrich your virtual existence by mastering the techniques and tactics the experts use to create jaw-dropping SL content—everything from buildings and vehicles to clothing, landscapes, and animations. This official, exclusive guide from a team of Second Life content-creation experts was written with the full support of Linden Lab and features in-depth instructions for creating beautiful content and putting it to work in-world.

Start a new fashion trend with custom clothing featuring realistic buttons, pockets, patterns, and even wrinkles. Tour SL in the car of your dreams or in your own private jet. Create cool animations and scripts to communicate with other SL residents, and more. Both a practical, step-by-step guide and a creative session with some of the most artistic and talented minds in the Second Life community, this book will quickly build your skills and inspire you to join Second Life's elite ranks of content creators.

  • Basic concepts: Understand movement, inventory, and client/server issues
  • Advanced building: Morph prims and design anything with these advanced techniques

  • SL scripting programs and third-party editors: Use a variety of tools to write, test, and debug scripts for vehicles, games, motion, and more

  • Become a virtual pioneer: Start terraforming with SL land tools

  • Dazzle visitors: Make an impact with textures, lighting, landscaping, and more

  • Go Hollywood: Storyboard, shoot film, add sound effects, and produce machinima

  • Real communication: Manage data, chat, and send e-mail—in-world and out

On the CD
The book's CD features tutorial files, textures, clothing and character templates, machinima, cool tools, and a host of other resources provided by Linden Lab to help Second Life content creators.

About the Author

Aimee Weber is the founder and CEO of Aimee Weber Studio (www.AimeeWeber.com), one of the largest and most celebrated content creation companies in Second Life.

Kimberly Rufer-Bach, a.k.a. Kim Anubis, is owner, designer, and producer of The Magicians (www.themagicians.us), one of the oldest and most innovative content development companies in Second Life.

Richard Platel, a.k.a. Wednesday Grimm, is a professional software developer. He has been a Second Life resident and LSL scripter since the public beta in 2004.

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Product Details

  • Paperback: 416 pages
  • Publisher: Sybex (October 23, 2007)
  • Language: English
  • ISBN-10: 0470171146
  • ISBN-13: 978-0470171141
  • Product Dimensions: 7.4 x 0.8 x 9.2 inches
  • Shipping Weight: 3.4 pounds
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (31 customer reviews)
  • Amazon Best Sellers Rank: #1,137,487 in Books (See Top 100 in Books)

Customer Reviews

Top Customer Reviews

By Stephen Gray on December 10, 2007
Format: Paperback Verified Purchase
This book did not turn out to be the resource I thought it would be. It's little more than a re-hash of "The Official Guide." Everything is dealt with as an introduction to the subject, even though much of the information can be found in the previous book. Few topics are dealt with in any depth except LSL scripting. Unfortunately the scripting section is quite obviously written by a programmer who is not a teacher. Many assumptions are made about the level of knowledge of the reader who needs a previous grounding in Java or C++ to understand what the author is talking about.

Overall, this book would be fine as a stand alone, but it is NOT a companion to the Official Guide. Nor is it useful as a guide to actually making things in second life. The reader is, instead, merely given a gloss of what is possible and then sent off to experiment on his own. As much or more can be learned through in-world tutorials, web sites and You-Tube videos (which are a far better resource for learning what this book purports to teach).

If you're really interested in becoming a designer or builder in second life, this book is not your guide.
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I got quite alot out of this book. There are a lot of resources that you wont find in world. Templates, textures, tutorials, and advice. All of it good. I just wish that there was a little bit more detail. It seems that no matter how much I learn from books, websites and in world I am always still behind the eight ball. So buy it YES for sure but be prepared to go right back to your search for more knowledge. Hopefully someone will write a tome on just the art of building and designing Structures someday soon.
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I'm an older secondlife resident and I was very impressed with the book, The detail included applies both to oldbies and noobies! Very entertaining and I learned a few new things that i use on a regular basis.
A++++++
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This informational book has been a great help not only for me as a novice but for advanced users to find some quirks they didn't know about. Its clear, concise, and a good informational guide that I can see still referencing for a long time. It does a great job of covering everything from using the Second Life creation tools to building objects such as homes, rooms and clothing all the way to scripting and animation.

It also gives advice from folks that are considered professional in Second Life which I found to be helpful.
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It's unlikely you will encounter someone whose knowledge of Second Life content creation exceeds Aimee's. If you're interested in taking your Second Life to the next level by creating and developing your own content and want to learn the secrets of a master builder and designer, this is the book for you.
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This book was probably groundbreaking when it was published in the early days of Second Life. But that was nine years ago at the time of this writing. In a technology-driven inner world that is constantly changing and evolving, nine years is a lifetime, so the contents here are already antiquated by today's standards. By now there is very little to gain from this book outside of the rudimentary basics. Even when I bought the book back in 2010 (when I was a noob!), I found that much of the content was already outdated. Since then, the introduction of mesh objects in 2012 quickly changed the way people build, buy, and live in-world – you certainly won't find any information about creating that here. In fact, I think that any BOOK about Second Life may be outdated by the time it reaches the market. Most of the information you really need to stay on top of trends, news, tips and tricks will be online. Search, and you will find. ;)
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This book is very old and not up to date with current Second Life mesh avatars and hair/clothing design. Don't waste your money. All that you really need to look for is the Second Life wiki online. Or the Second Life website.
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Here we go again with more information and lots of tips to help us in our second life! Waited a good while on this one and finally it's here. I now own a FANTASTIC Boutique with my daughter on second life and am having a BALL! Oh, you never got to live your dream??? Try second life - you'll love it!
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