Creativity, Technology, and Learning: Theory for Classroom Practice 1st Edition, Kindle Edition

ISBN-13: 978-1138788824
ISBN-10: 1138788821
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Editorial Reviews


This book provides a much needed and well-grounded perspective of what education in the 21st century can and should look like. Sullivan offers compelling evidence to academics and educators on how to think and teach about creativity and technology in classrooms.

―Yasmin Kafai, Professor, University of Pennsylvania and author of Connected Gaming: What Making Video Games Can Teach Us About Learning and Literacy

This ambitious and interdisciplinary book brings together pedagogical theory, semiotics, play, creativity, and philosophy. The goal is to develop a coherent understanding of how to best use technology to enhance creative learning. This valuable book helps educators understand how to align educational technology with theoretical and empirical research on creativity and learning.

―Dr. Keith Sawyer, Morgan Distinguished Professor in Educational Innovations, University of North Carolina at Chapel Hill

About the Author

Florence R. Sullivan is Associate Professor of Learning Technology at the University of Massachusetts, Amherst (U.S.).

Product details

  • File Size: 3793 KB
  • Print Length: 212 pages
  • Page Numbers Source ISBN: 113878883X
  • Simultaneous Device Usage: Up to 4 simultaneous devices, per publisher limits
  • Publisher: Routledge; 1 edition (February 17, 2017)
  • Publication Date: February 17, 2017
  • Sold by: Amazon Digital Services LLC
  • Language: English
  • ASIN: B06W2MZBM1
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Enabled
  • Lending: Not Enabled
  • Enhanced Typesetting: Enabled
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