Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required.
To get the free app, enter your mobile phone number.
Critical Path: How to Review Videogames for a Living Paperback – February 15, 2012
|New from||Used from|
See the Best Books of 2017
Looking for something great to read? Browse our editors' picks for the best books of the year in fiction, nonfiction, mysteries, children's books, and much more.
Frequently bought together
Customers who bought this item also bought
From the Back Cover
If you buy a new print edition of this book (or purchased one in the past), you can buy the Kindle Edition for FREE. Print edition purchase must be sold by Amazon. Learn more.
For thousands of qualifying books, your past, present, and future print-edition purchases now lets you buy the Kindle edition for $2.99 or less. (Textbooks available for $9.99 or less.)
Author interviews, book reviews, editors picks, and more. Read it now
Top customer reviews
There was a problem filtering reviews right now. Please try again later.
One thing about this book is that it not one of those 'you can do it' book that encourages you every step of the way saying the world's your oyster, all you have to do is try. This is honest. It says that there's no easy way to do it. It will be hard. You will be disappointed. And your dreams of fame and fortune will be dashed against the rocks of reality. The degree of honesty is refreshing. There is no magic formula of If A Then B.
What Dan offers is the benefit of his years of experience in the profession, as well as the inner machinations of the gaming and publishing world. He describes some of the common misconceptions people have, as well as tips on how to give yourself the best chance, without glossing over it. Besides broad tips on how to write effectively and consistently, I gained a lot of benefit reading about the structure of media organisations - something that is relevant in all forms of writing, not just gaming reviews. Knowing who to contact and the best methods to do so is just as important as the content you write.
If you want to give this profession - at whatever level - a good honest go, then this is the book for you. If you want a more Tony Robbins, positive reinforcement, approach, then maybe give this a miss - although it will give you a good reality check and may make you a better person.
But for me, I found almost every page had something that I could use, or something that made me say 'oh, I didn't know that'. I cannot recommend it enough. My only complaint is that it was over too quickly. This is not a negative reflection on the length of the book, it's a positive indication of how readily I devoured the knowledge it imparted.
Brevity and droll humour drive the pace, making for bite-sized chunks of real world advice covering the entire gamet of a gaming career. Leading the reader through myths about the industry into early entry points and up to an escape plan, personal anecdotes are peppered with interviews with industry veterans, lending real weight and guidance.
Entertaining AND informative, Critical Path is a relevatory work about a much-sought but little understood industry. Must reading for those who would or do review games professionally.
If there's one aspect of the book I felt could have been developed further, it's the first chapter of the "Learning It" section. The "Test your Might" chapter provides a sample of a poorly written review. Dan Amrich analyses the flaws, and demonstrates how the review can be fixed, such as pointing out structural issues and implementing an active voice. It's a helpful exercise, but I was disappointed that no example of a good review was provided. It's true that the audience of Critical Path may have some exposure to professional reviews, but a few pages analyzing the positive components of a good review would have been enlightening to new writers. This omission felt particularly distracting in a later chapter, when Amrich shows several screenshots, and writes descriptions on why certain screens succeed and others fail. A similar "compare and contrast" explanation between sample reviews would have made the chapter stronger. However, should you have interest in purchasing "Critical Path", do not let this one complaint deter you from doing so.
Even if you don't want a job as a video game reviewer, the subject matter that surrounds the career is still captivating. The role of the media is something we readers often take for granted. It's too easy to jump on a forum and complain about a game's score being too low, but it's not easy to articulate whether or not a huge work is worth your money in a review (yes, including this review). So, yeah, I do recommend picking up "Critical Path: How to Review Videogames for a Living". I grew up reading Dan's work at GamePro, and the book alluded to a few of those issues, which I still have access to. And sure, while I may not have agreed with every review in the magazine, the amount of effort printed on the pages revealed how much the staff cared about video games, just like Dan Amrich's "Critical Path" shows his passion for the industry.
Most recent customer reviews
As an aspiring game journalist, I'd consider this book my bible. It's filled to the brim with helpful information, and maaaaaan is it...Read more