About the Product
- Unique "Crush" mechanic allows players to change between 2D and 3D environments.
- Story driven puzzler featuring a unique main character with a lifetime of unresolved issues for you to unravel.
- Mind bending puzzles will provide hours of entertainment for gamers of all levels.
- Surreal environments and engaging storyline provide a unique gaming experience that blurs the line between puzzle and platform play.
- 1 player.
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Top Customer Reviews
It's reviewed pretty well, and has a really great central concept - smashing a 3-D world into 2-D to solve some puzzles. I remember back when I heard the concept, my first reaction was, "WHOA! That's AWESOME!" and my second was, "Man... it's gonna be really hard to actually make compelling puzzles based on that premise."
I'm actually really happy to say that it's much more the former than the latter. Basically, you're an insomniac who's gone to a doctor who has this machine, called "CRUSH" for whatever reason, which he's using to explore your psyche. Think a dash of Psychonauts. Well, turns out you've lost your marbles, and now have to find them. To do so, you've got to run around these little 3-D worlds, gathering up enough marbles to trigger the exit.
Essentially, you control the camera with the D-Pad - you can rotate it 90 degrees with a tap to the left or the right, and up gives you a top down view. L "crushes" the environment into 2-D.
The game's puzzles rely on the fact that certain blocks are passable in 2-D, but not in 3-D, and that distances in the third dimension "crush" to zero in 2-D. Zoe Mode has built a lot of puzzles out of a relatively small number of basic building blocks. Rolling balls, cylinders, and such behave like you do in the 2-D/3-D squish, and so rolling balls into certain obstacles, or rolling them on one axis, rotating the world and re-crushing now puts the ball in a totally different place.
It's really interesting, surprisingly well-written, and fun. The art style's not for everyone, and the gameplay can be surprisingly cerebral while never feeling tiresome.Read more ›
Portable games have a difficult road to walk. Most people play them in short bursts, and they also have to work on limited hardware and smaller screens. Hence, they run the danger of either A) providing only repetitive/simplistic gameplay or B) getting too complicated to best accomodate limited play time and screen size. There's a narrow zone between the two, and Crush straddles it flawlessly.
The star of Crush is the level design. Mario doesn't have anything on Crush. Each level provides a very carefully constructed puzzle around the central concept of "crushing". The player can manipulate the camera and then crush the level to 2D from that vantage point. Add on top of that a number of interactive items like switches, balls, and collectible items and *voila*- you have a puzzle game.
As hard as it is to solve some puzzles, the tougher job is creating them. You'll feel genuinely accomplished when you finish the level (especially if you go for the extras), but you have to wonder just how brilliant the developers are to create such tight, intriguing puzzles. It might seem that the crush concept would get old over the span of 40 levels, but it always seems like there's some new application of the ideas at work.
Buttressing the solid gameplay is a fun soundtrack, polished presentation, and a quirky story featuring full voiceovers.
Finally, there's a challenging "trophy mode" to try for those ambitious enough to go after the extra items.
Crush doesn't have the bombast of a Heavenly Sword or the legion of drooling fans that a Zelda title commands. But for what it sets out to do- provide innovative and compelling puzzle designs surrounded by pleasing aesthetics- it's nearly perfect.
The story line is interesting, the voices are done well and the game itself is very different. The puzzles are solved by crushing the 3D world into 2D via different camera angles. So in order to move from one ledge to a distant ledge, you could switch the camera into the forward looking view and then crush into 2D - the ledge would then be accessible. While this starts off very easy it scales up to more difficult "puzzles" which require thought and creativity.
This game is an absolute MUST own for anyone who has a PSP. It is just about guaranteed to pass hours away like minutes! It's perfect for handheld play in that its an easy game to pick up and run with (while the puzzles/boards will scale up and become much more difficult, the game mechanics on their own are easy to learn and a ton of fun to play).
Most Recent Customer Reviews
The Good: Innovative gameplay, great graphics and audio, 50 puzzles, interesting story, good voice work, ways to solve puzzles are constantly being added
The Bad: Some... Read more
This is a surprisingly overlooked game.
It is a puzzle game/platformer combo of types only now being emulated by Nintendo with the Paper Mario series. Read more
This is a great 3D puzzler for the PSP. The story is interesting, the graphics are solid, but what's really well done is the scaffolding of the puzzle difficulty. Read morePublished on September 29, 2010 by xrayhearing
If you want to take a break from mindless shooting and action games, this is the game for you. Sure, you have to think, but the sense of accomplishment will have you craving for... Read morePublished on June 19, 2009 by arisrocks
A Nice little game that created lots of fun ..
You have to take all the diamond and get the puzzle and the crown. Read more
This is a great game. It is challenging and can keep you busy for hours. It's not just solving puzzle after puzzle either, there are additional challenges like getting trophies... Read morePublished on January 26, 2009 by Chris S.
I am not too much into puzzle games but this is awesome it even has a nice story to tie everything together. Read morePublished on January 10, 2009 by gagm
Crush is a fabulous game that creates puzzles that require both 2D and 3D space to solve. Why? Crush puzzles, live in 3-D. Read morePublished on August 4, 2008 by M. Dillon
This is the greatest game that I own for the psp, I always passed by it and paid no attention to it but I now regret not buying it sooner. Read morePublished on July 15, 2008 by Leonor Ramos