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Cube Quest: Clash for The Crown Board Game

4.2 out of 5 stars 39 customer reviews
| 4 answered questions

Price: $18.89 & FREE Shipping on orders over $49. Details
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  • Clash for the Crown
  • 2 player game
  • Playing time 15 minutes
  • Contains 48 custom cubes, 2 player guides, 1 playing mat and rules of play
  • Ages 8 and up
25 new from $16.00 1 used from $19.89 1 collectible from $16.95
$18.89 & FREE Shipping on orders over $49. Details In Stock. Sold by 88 Market Street and Fulfilled by Amazon.

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Total price: $44.93
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WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Product Description

Mobilize your fingers for the ultimate six-sided skirmish. Field an army of cubes and then place them strategically on the board. Each cube has special powers: Heroes and Skulks are strong on the attack, while Guards are better for defense. Once your cubes are in position, sound the trumpets and let the flicking begin. Try to knock your opponent's king off the board, aiming carefully not to get caught behind enemy lines. Triumph in your quest and crown yourself the Cube King.

From the Manufacturer

Mobilize your fingers for the ultimate six-sided skirmish. Field an army of cubes and then place them strategically on the board. Each cube has special powers: Heroes and Skulks are strong on the attack, while Guards are better for defense. Once your cubes are in position, sound the trumpets and let the flicking begin. Try to knock your opponent's king off the board, aiming carefully not to get caught behind enemy lines. Triumph in your quest and crown yourself the Cube King.

Product Information

Product Dimensions 10.5 x 10.5 x 2.8 inches
Item Weight 2.8 pounds
Shipping Weight 2.7 pounds (View shipping rates and policies)
Domestic Shipping This item is also available for shipping to select countries outside the U.S.
International Shipping This item can be shipped to select countries outside of the U.S. Learn More
ASIN B00BCRQ4LE
Item model number 414
Manufacturer recommended age 8 - 15 years
Best Sellers Rank #83,189 in Toys & Games (See Top 100 in Toys & Games)
#2,508 in Toys & Games > Games > Board Games
Customer Reviews
4.2 out of 5 stars 39 customer reviews

4.2 out of 5 stars

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Customer Reviews

Top Customer Reviews

Cube Quest
Designed by Oliver and Gary Sibthrope
2 Player Game
Dice Flicking Dexterity Game
Gamewright

Introduction / Background
I am a lover of dice. I am also a big fan of dexterity games like shuffleboard (doesn't mean that I'm necessarily good at them). Oliver and Gary Sibthrope with Gamewright has combined my love of dice with a great dexterity element to create Cube Quest. The simplicity of the gameplay makes the game very accessible to younger kids, while the game has enough strategy and dexterity skill involved to keep older players coming back for more.

Components / Rule Book
Inside the box, you will find 50 dice (25 for each side), two playing mats (made of a mouse-pad material), an instruction sheet, and a cube/dice reference guide.

Let's start with the rule book (or rule sheet). The instructions for this game are actually all on one side of the the rule sheet and another in-depth cube/dice reference guide about the different dice is included on the back of the the rule sheet. The rules are well explained and easy to understand. The explanations for the different dice are adequate - the game is simple, and so are the rules explaining how to play it.

The components are nice. I like the mouse-pad type material used for the mats a lot. There has been some issues with some of the mats becoming damaged during packaging as each mat has been folded in half twice to fit into the box. Don't worry though, if you open your box to find creased mats, Gamewright has a very friendly and helpful customer service and I have heard from many who contacted Gamewright and received replacement mats very quickly. They are also sending the replacement mats rolled up instead of folded which has eliminated the possibility of the creases.
Read more ›
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I have not bought this yet, but have played it and it is very fun game. You can buy this now and Gamewright will send you replacement mats if yours are creased (which is likely), but note that Gamewright told me that a redesign is coming this year that will have a larger box and rolled mats. That will eliminate the problem and give you a box that will store the mats in rolled form. If you can wait I'd wait for that, but if you don't want to wait you can at least get replacement mats. Their customer service is excellent. I'm waiting for the redesign before getting myself a copy.
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I don't have much to say other than that my daughter, who normally doesn't enjoy games, asked to play this one again and again. It's very addictive and silly. Watch out for flying dice. As a note, these are not real dice. They are empty plastic cubes. However, it's better of that way or you'll get hurt fingernails.
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This could be a fantastic game. It is ruined by packaging.

The play area is two identical mats that are made of a material similar to your mouse pad.

Now, imagine you order a mouse pad and the manufacturer sends it to you all folded up. You unwrap your package but those creases are there forever. That would be a lousy mousepad, right? It would be a pretty obvious fix huh? This is the exact problem Cube Quest faces. The game relies on dice rolling over a flat surface, but you're provided with a surface with more craters than my face at 14.

Okay, so I put these mats under a piece of sheet metal with a 60 pound bag of concrete on top. I left it for a month. Still creased an unplayable.

Fine. I'll send an e-mail to gamewright explaining the situation. I don't want freebies. I love this game. I'll pay for new mats that are flat - just ship them like a sane person. No reply from the company after 30 days. You lost a customer Gamewright.

This is not a game that is playable as intended out of the box. I've seen house rules built around dealing with the creases. Hear that? This problem is so common people make rule sets to address the issue. An issue that could be so simply resolved if the packaging were done with the size of the product in mind.
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As someone who used to make and flick many paper footballs in school, this game spoke to me. It said, "I am not someone who used to flick many paper footballs in school, but you are. C'mon, buy me, you'll like me." Guess what? It was right.

So, what's really goin' on here? You're building defensive formations and trying to knock your enemy king off its board. There are 3 boards - one for you, one for your opponent, and one to go in the middle to make larger battlefields. The 'boards' are actually like large mouse mats, and considering the price of any decent-size mouse mat, this game is worth it just for those.

This game requires one to skillfully balance strategy, grace and power. Every part of the game, from building to attacking to placing Skulks and defeating enemies, has the attractor-like behavior of a massive interactive system. Every play counts, every play can significantly change the gamestate, and there are no dull moments. It could be favorably compared to crokinole, billiards, or soccer/football. It has elements of these and more, in addition to a strategic layer that all work perfectly together to ensure every game is fun and different.

I've fooled with expanding this game a bit, using the hollow cubes from Boggle Junior. They're larger and heavier than Cube Quest cubes, but share the property of being hollow and thus easily flickable. But I won't say this game needs variants: there are several unit types and every one of them has a special ability that goes beyond simple flicking of cubes.

I recommend this game a lot!
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