Cube Quest: Clash for The Crown Board Game
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- Clash for the Crown
- 2 player game
- Playing time 15 minutes
- Contains 48 custom cubes, 2 player guides, 1 playing mat and rules of play
- Ages 8 and up
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
From the Manufacturer
Top Customer Reviews
Designed by Oliver and Gary Sibthrope
2 Player Game
Dice Flicking Dexterity Game
Introduction / Background
I am a lover of dice. I am also a big fan of dexterity games like shuffleboard (doesn't mean that I'm necessarily good at them). Oliver and Gary Sibthrope with Gamewright has combined my love of dice with a great dexterity element to create Cube Quest. The simplicity of the gameplay makes the game very accessible to younger kids, while the game has enough strategy and dexterity skill involved to keep older players coming back for more.
Components / Rule Book
Inside the box, you will find 50 dice (25 for each side), two playing mats (made of a mouse-pad material), an instruction sheet, and a cube/dice reference guide.
Let's start with the rule book (or rule sheet). The instructions for this game are actually all on one side of the the rule sheet and another in-depth cube/dice reference guide about the different dice is included on the back of the the rule sheet. The rules are well explained and easy to understand. The explanations for the different dice are adequate - the game is simple, and so are the rules explaining how to play it.
The components are nice. I like the mouse-pad type material used for the mats a lot. There has been some issues with some of the mats becoming damaged during packaging as each mat has been folded in half twice to fit into the box. Don't worry though, if you open your box to find creased mats, Gamewright has a very friendly and helpful customer service and I have heard from many who contacted Gamewright and received replacement mats very quickly. They are also sending the replacement mats rolled up instead of folded which has eliminated the possibility of the creases.Read more ›
The play area is two identical mats that are made of a material similar to your mouse pad.
Now, imagine you order a mouse pad and the manufacturer sends it to you all folded up. You unwrap your package but those creases are there forever. That would be a lousy mousepad, right? It would be a pretty obvious fix huh? This is the exact problem Cube Quest faces. The game relies on dice rolling over a flat surface, but you're provided with a surface with more craters than my face at 14.
Okay, so I put these mats under a piece of sheet metal with a 60 pound bag of concrete on top. I left it for a month. Still creased an unplayable.
Fine. I'll send an e-mail to gamewright explaining the situation. I don't want freebies. I love this game. I'll pay for new mats that are flat - just ship them like a sane person. No reply from the company after 30 days. You lost a customer Gamewright.
This is not a game that is playable as intended out of the box. I've seen house rules built around dealing with the creases. Hear that? This problem is so common people make rule sets to address the issue. An issue that could be so simply resolved if the packaging were done with the size of the product in mind.
So, what's really goin' on here? You're building defensive formations and trying to knock your enemy king off its board. There are 3 boards - one for you, one for your opponent, and one to go in the middle to make larger battlefields. The 'boards' are actually like large mouse mats, and considering the price of any decent-size mouse mat, this game is worth it just for those.
This game requires one to skillfully balance strategy, grace and power. Every part of the game, from building to attacking to placing Skulks and defeating enemies, has the attractor-like behavior of a massive interactive system. Every play counts, every play can significantly change the gamestate, and there are no dull moments. It could be favorably compared to crokinole, billiards, or soccer/football. It has elements of these and more, in addition to a strategic layer that all work perfectly together to ensure every game is fun and different.
I've fooled with expanding this game a bit, using the hollow cubes from Boggle Junior. They're larger and heavier than Cube Quest cubes, but share the property of being hollow and thus easily flickable. But I won't say this game needs variants: there are several unit types and every one of them has a special ability that goes beyond simple flicking of cubes.
I recommend this game a lot!
Most Recent Customer Reviews
Love this game!!! One of the best games we've played in a while. Love everything about itPublished 18 days ago by sann
It's a pretty simple game, but fun and easy to learn. Strategy can start very simply and as you get the hang of it, you increase the level of strategy involved. Read morePublished 19 days ago by Christina
Great concept. Poor choice of playmats. The playmat is warped/wrinkly and is not playable because it is suppose to be smooth to be able to flick the cubes around. Read morePublished 2 months ago by Rinna Her
Bought for my nephew as a Christmas present but we were able to play several times while visiting and it was loved by all ages. What kid doesn't love thumping dice off a board? Read morePublished 3 months ago by kahlanne
The mats that ship with it will not be usable. They are mangled from being folded in the box. Makes the game pointless to buy.Published 5 months ago by Paul Gardner
I bought this for my 7 year old for Christmas and it was a big hit. Easily the most played with Christmas gift this year. My 11 year old loves it too. Fun and active game. Read morePublished 6 months ago by karcor
My 9 year old son absolutely loves this game. A nice combination of fine motor and strategy is involved.Published 6 months ago by Harris
great flicking dexterity game with strategy like capture the flag. Only problem was our did not fold flat and had to iron it a bit. We store the mappend rolled up.Published 6 months ago by IRON GIGANTIS