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Cyberpunk 2077 - PlayStation 4
About this item
- Cyberpunk 2077 is an open-world, action-adventure story set in Night City
- Become a cyberpunk, an urban mercenary equipped with cybernetic enhancements and build your legend on the streets of Night City
- Take the riskiest job of your life and go after a prototype implant that is the key to immortality
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Product information
ASIN | B07DJWBYKP |
---|---|
Release date | December 10, 2020 |
Customer Reviews |
3.9 out of 5 stars |
Best Sellers Rank | #2,329 in Video Games (See Top 100 in Video Games) #81 in PlayStation 4 Games |
Pricing | The strikethrough price is the List Price. Savings represents a discount off the List Price. |
Product Dimensions | 0.6 x 5.3 x 6.7 inches; 4.16 Ounces |
Binding | Video Game |
Rated | Mature |
Item model number | 1000746373 |
Item Weight | 4.2 ounces |
Manufacturer | WB Games |
Date First Available | June 13, 2018 |
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Product Description
Cyberpunk 2077 is an open-world, action-adventure story set in night city, a megalopolis obsessed with power, glamour and body modification. You play as V, a mercenary Outlaw going after a one-of-a-kind implant that is the key to immortality. You can customize your character's cyberwar, skill set and play style, and explore a vast city where the choices you make shape the story and the world around you.
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Customer Review: It's a failure and I will tell you why
Tyler W
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It's going to take me more than a month
jeanineshands
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Customer Review: When optimized, it’ll be a 5/5 game
PS4 gamer
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0:17
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Customer Review: Shouldn’t have released it without testing.
Dennis
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Reviewed in the United States on December 10, 2020
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Cyberpunk starts out promising, with the protagonist V befriending earnest, charismatic Jackie, but Jackie is killed as a plot device in the first major mission, and the game never really recaptures that hint of magic. Sure, you can still go where you want, when you want, but over the long run I felt like I had very little freedom to decide where the story ultimately went. I had to deal with Johnny, and I had to confront mega-corporation Arasaka. Neither of these major narrative threads proved particularly interesting, despite my best efforts to go along with what the developers wanted me to do (even when that wouldn't have been my ideal choice).
I won't even go into the well-documented bugs, except to say that my game did crash pretty much every session after about 1-2 hours. I just expected it and reloaded, enduring the rather tedious wait times. I didn't even start playing the game until a few months after release and it had been patched multiple times, but the crashes still happened. Overall, though, this review is based on the "best version" of the game -- assuming no crashes and all bugs worked out.
Night City is huge and dynamic -- you can't fault the developers for lack of ambition. But I was surprised how unlikeable and/or one-dimensional most of the main characters seemed to be. The voice actress for Panam must be the same actress who voiced Triss -- a character and voice that were much like fingernails on a chalkboard to me. On top of that, Panam was incredibly selfish and immature -- to the point where I just didn't want to help her at all after a few outings. The developers seem to count on sexy curves and hormones compelling you to do her bidding, but I actually got more pleasure from saying no and warning her clan leader. Then that entire plot line fizzled and disappeared -- other than the occasional bitter text message from her telling me what a **** I am. I did my best to stay on high ground and just ignored her.
Perhaps the most likeable NPC is actually a malfunctioning taxi service AI, which says a lot about how the NPCs are too shallow. The only NPC side plot I finished was River Ward, because he seemed like a well-meaning guy in a tight spot. The story of his missing nephew, unfortunately, turned out to be shockingly dark and disturbing. I was appalled in a way no game has ever made me feel before, and that's really saying something. To make matters worse, River wanted to get drunk and hit on me after it was all over -- ew! Alcohol is the aphrodisiac of the pathetically immature. Was it my bad for expecting better from a video game? Actually, no: Dragon Age did a fantastic job handling romance with delicacy and dignity.
I liked Judy somewhat, but the more I followed her story line, the more I found myself rolling my eyes and wondering whether I really should help her take over the "hospitality" business. I mean, she seemed to care about the well-being of those in "the profession," but I also felt a little like I was being used. I didn't want money or items in return, but just a sense that I really was doing the right thing, making Night City a better place, and maybe a little heartfelt gratitude. All of these sentiments were really hard to come by in Cyberpunk 2077. Hence, bleak.
There didn't seem to be too much of a connection between the way I leveled up my character and my ability to get through the story on my terms. Most encounters devolved into meat-grinding shootouts (or blunt-outs, since I often just swing a pipe willy-nilly to get through enemies). I tried stealth, I tried hacking, I would have liked to try talking or negotiating, but basically the game forced me to go thug mode in order to get through almost every encounter or mission. Other than the occasional satisfying sniper rifle pick-off, the gun play went from being choppy but mildly entertaining to ridiculously tedious and repetitive as the game wore on. I actually found myself running as fast as possible through the seemingly endless final mission just to avoid having to spend literally hours gunning down floor after floor of Arasaka security guards.
My original plan was to play the game through just trusting my gut and trying to finish the story without worrying about being too thorough, and then play it again as a different character with more of a completionist mindset. The first playthrough, I was a male Nomad new to Night City. In an effort to reach a satisfactory conclusion, I worked with Hanako Arasaka as much as I could, thinking that seemed to be the most sensible approach. But when she ultimately had her dead father's consciousness overwritten on her brother's mind, I was disgusted that I had been made an unwitting accomplice to such a despicable crime. The game didn't really let me do anything about it, although I had the feeling that wasn't the direction the developers thought most players would go. I think they assumed most players would want to nuke Arasaka to the ground (again), like Johnny did 50 years prior. That seemed like a childish solution to a complex problem that doesn't, in fact, solve it, as proven by the fact that Arasaka is still going strong 50 years after Johnny's desperate act. He changed nothing.
The second playthrough I started, I tried being a female Arasaka employee wrongfully dismissed. After a few hours, though, I realized my heart just wasn't in it. The selfishness and pettiness of the Night City NPCs (including Johnny) just wore me down to the point where I just didn't enjoy the thought of spending any more time with them. If this is the future, I want no part of it.
After spending the past month or more reflecting on the myriad failings of Cyberpunk 2077, I found myself questioning whether The Witcher 3 really was as good as I remember. Then I think about the Bloody Baron -- what a character! What a story! Fantastic dialogue voiced with unforgettable gravitas. Every time I solved one problem and peeled off a story layer, two more hair-raising issues were revealed. I couldn't decide whether I hated the guy, respected him, admired him, or felt sorry for him. All of the above, at one time or another. And the story -- yikes! I was riveted from beginning to end. There were no clear black-and-white solutions, just a muddy human problem. And I loved every minute of it.
Hopefully, the developers can learn from the mistakes of Cyperpunk 2077 and get back to crafting gritty, compelling narratives populated by complex, intriguing characters.
Despite the games multiple bugs (most are fun and harmless aside from a few game-breaking bugs), Cyberpunk 2077 has impressed me. I'm not always the biggest fan of first-person games, and I really didn't know what to expect when this game arrived, but I found myself addicted to it, despite everything.
There are things in the game that don't feel realistic, all the way from absent ragdoll physics to the way the cops spawn in behind you to the way npc's don't really react to stuff the way they do in like GTA. The game feels absent-minded at times, and feels like an unfinished universe with very dull-reacting population. The game feels like an early access game, but it feels like a really, really good early access game. Essentially, it feels like a game that has a very large amount of future potential once future fixes and updates arrive.
The game overall has questionable combat at times, but nevertheless gets the job done. I'd say in a way it plays kinda like Borderlands but with a more toned down feel and with less variety overall. However, there is still more than enough content to sustain most people.
The story of the game I actually think is well done, despite how fast-paced the opening arc is, whereas I would prefer to have had more time to get to know various characters before the story really begins. My main issue with the game is the dialogue choices. They're great, but nothing you say or do can impact your ending until a very specific mission towards the very end of the game. Only your choices in that mission matter for the ending none of the other missions impact it, unless you romance certain characters or finish specific side missions- which can also affect the outcome. All in all, despite what happens on the first playthrough, there is a very specific ending that I consider to be the best, and canon, ending. That ending in my opinion is what makes the game, and makes everything feel worth it in the end.
When it comes to the leveling system and perks, I think they did a really good job and they really well with implementing some of those specific skills sets for various dialogue choices and specific actions you can do at different points in the game.
The amount of side missions are insane. There are hundreds I feel like I this is where the game really shines to me. From different mini-story arcs that grow you closer to side characters to fighting Dead Rising-like psychopaths, you really never know what you are going to be doing from one mission to the next and it helps set the more diverse nature of the Cyberpunk universe. I also recommend doing more side missions to help level up quicker and to get better weapons, and also certain side missions as mentioned are crucial for the ending I consider the best.
However, the greatest flaw of the game in my opinion is the insane amount of combat options you do have. Earlier I mentioned it's great, but I was mostly referencing to it's gunplay. When it comes to quick hacks which are basically Watch Dogs-esque gameplay additions that you don't need, you can use your cyber abilities to burn enemies, reveal their location, stall their weapons, short circuit them and much more. This si great and all, but it isn't essential to the game. I played this game elsewhere before I bought my steam copy and I never used my quickhacks at all and relied solely on my weapons but this was mostly do to me forgetting I even had the ability or how to properly upgrade it. Now, I have found it very useful in my new playthrough, but now I find my main weapons have less use. Overall, I like that they give everyone the options of both as the hacks are more for stealth-type gameplay, but for me it makes the game feel a bit too easy, even though I am playing on normal, but even so I feel the game shouldn't feel like it is in easy mode on normal difficulty. Just a little nitpick, I'm sure you all would love the variety in the gameplay.
Now, let's address the overall elephant in the room: the bugs. I have at times faced literal game breaking bugs that would force me to relaunch the game or reload a save to previous point, but more often than not, the main bugs are for laughs. From random T-posing NPCs to your car flying towards you when you call it, to sometimes even randomly spawning in the air or to immediately dying from getting grazed by a car; the bugs are endless but they make for amazing clips. In a way, while the bugs can get annoying at times, I feel like the bugs add character to an otherwise flat game at times, and by flat I mean the non-realistic nature of the some of the normal stuff in the game. Essentially what I'm saying is, is the bugs kinda make up for the non-GTA like atmosphere of the game, whereas once the bugs are fixed the game will kinda feel boring during exploration moments. It's kinda like the first Watch Dogs where the game punished you for even attempting to harm NPCS, and just messing around in the environment for the hell of it. Unlike GTA, the game gets overwhelmingly brutal if mess around with the NPCs and that to me just makes it feel flat, but it's not a big deal as long as you have missions to do.
Overall my final verdict of the game is that the game they promised is basically there, but everything hasn't been polished yet. Basically, the game is like eating stale cereal but you ran out of milk a couple days ago, so you have to eat it dry, but once you buy fresh cereal and more milk, that great taste you know comes back in full force. So, based on that, I believe that once all the patches come in to fix the remaining bugs and more content is added to the game to make it feel realistic, I think in a way it could be a GTA competitor, but until that moment arrives, buy the game if you can handle it all like I have, or wait for the final polished release that I know will be an even better version of the game I played.
Ranking:
Voice Acting: 6.5/10
Gameplay: 7/10
Story: 7.5/10
Realism (NPC Reactions, physics, overall immersion): 4/10
Visuals: 9.5/10
Performance: 6/10
Top reviews from other countries



You need a PEGI 18 copy, not a esrb
This should not be purchasable on Amazon.co.uk

Sorry, I promised no more after the 4th, but I’m doing one more. Had a chat with a bud and he didn’t like the game, after chatting with him he had some very valid reasons.
Ok, gonna make this short *laughs to himself*;
Life-paths make no meaningful changes to the story, it’s true. But they are still entertaining to people who like RPG world exploration. There’s SOOOO much to explore in this mind-blowingly detailed game. I would suggest you just sit and just crawl through the MANY blocks and back allies and look through different areas. There’s so many Easter eggs, references, secrets and details you just can’t help but appreciate the almost inhuman effort that went into this game. Did they bite off more than they can chew? Absolutely! HOWEVER, that doesn’t mean that they didn’t give it a darn good try and create a game that still had a lot of positives. Far more positives than negatives.
Also, if you “fast travel” to all the missions in the game, YES!!! It is shockingly short. When I did “nomad” I didn’t FT once. But I used it as much as possible doing a run as “street kid” And the main story was over so disappointingly quickly, I can see the complaints as very valid.
But, just like my first review revealed to me, you just have to change your expectations and RPG strategy to better enjoy this genre-bending game.
I’ll reiterate again, I HATE FPS, but I only use smart weapons for complex missions, and upped my tech gear to suit the stratagem I felt comfortable with. Made things much more enjoyable and let me have a chance to practice my VERY poor skill in an FPS capacity.
By the end run of street kid I’m able to understand how to use weapons properly. So the game does provide a method to hone your skills. That’s the weird thing; this game is a cross of many different styles of game, which causes it to have a very steep learning curve, which I stand by. The first time you pick up this game you won’t necessarily enjoy it. But just stick with it and it’ll reward you.
If you’re playing this for the first time my advice would be to ignore FT points and drive EVERYWHERE!!!! … OH! And use a motorbike. Once you get the hang of the game’s physics of drifting, the motorbikes are very easy to navigate and articulate through the streets very quickly. The physics with 90% of the cars are really annoying! … Unless, you can steal a cop car, they handle very similarly to the motorbikes, and deeeeyyyyaaam, is it fun. But obviously, that’s not going to work for very long.
So stick to the motorbikes, ignore the FT points, … what else … OH! Game guides mean nothing in a lot of missions. I have to say it’s something that is annoying initially … but as the game progresses, it’s quite refreshing that a majority of game guides are incorrect. And that’s not the game guides fault, nor is it a bad thing. There’s something very interesting going on with this particular game engine, the REDEngine®, that changes dialogue outcomes, to the point where you can’t really rely on those guides 100% like you can in other games. So again, giving CDPR another well earned pat on the back, this game still has a very random feel to it which is unlike any other game I’ve ever experienced.
So yes my friend’s dislikes of the game are very valid. But, I am sharing with you how I was able to pull an incredibly enjoyable experience out of this game.
Just wish that the censors hadn’t decided to muddy a lot of the explicit content. As a lot of other explicit content, which you’d think would’ve been edited, wasn’t. I’m of the belief that it’s either “all OK” or “none of it’s OK”.
And again this game was rated “mature” so kids shouldn’t be playing this anyway. We’re allowed to watch R rated and explicit movies without censure. But all of a sudden games fall into a different category of morality, ridiculous.
OH! one more thing just for a general statement, nudity is very different from pornography. As adults I think we can all draw the difference between the two. We were all born nude and we all deal with ourselves nude every day and (if we have one) our partner’s nudity too. So, why nudity, and sexual graffiti in the game, is being edited on such a grotesque level, is incredibly regressive as far as I’m concerned. “$&@% or get off the pot”, as they say.
Oh last thing! Get Johnny up to 70%. Important!!!!!
THIRD AND FINAL UPDATE:
Well after doing my first play-through of “Nomad” and wracking up over 66 hours of play, I have to say I was wrong. Cyberpunk 2077 is a 5 star, awesome game. Extremely enjoyable to play after the very messy prologue.
The learning curve is incredibly steep and CDPR really just chuck you in without any explanation of how to use the fundamentals of this genre-bending title properly.
Regardless, it’s a solid game on the PS5. Looks beautiful, sounds beautiful, plays beautiful. Only 2 glitches, neither of them game-breaking.
I do have to say, as I progressed through the world of Night City, I was extremely disappointed to see there was blatant censorship everywhere. After some searching online it seems the popular theory is that “warriors” of no discernible affiliation got their claws into this shortly after release and literally left their cumbersomely placed redactions and edits hanging around for all to see. Seems to have been a big issue without being talked about very much. I think that may have been another reason the title was taken off the PlayStation Store for so long. As with most things these days, one answer is rarely ever the whole truth.
Kind of glad the devs let the players know how ridiculous the heavy-handedly censorship went by doing such a slap-dash, and sometimes laughable, job of covering it. To my knowledge, only PC users with their own mods can junk some of these changes. But not nearly all of them. Would have loved to see the game as it was meant to be seen. Oh well, at least we don’t live in Japan.
Anywho, not entirely CDPRs fault. Symptom of the wild and wacky times we live in. Off to try a play-though as “Street Kid” now.
Older reviews are below.
UPDATE FROM ONE START TO FOUR STARS:
Ok, the first 15-20 hours of this game are utter garbage. But then it gets soooooo gooooooood.
Minus 1 star because the prologue and a few hours after it are ridiculous and unenjoyable. But it’s picked up very nicely. Doesn’t even feel like the same game. LOVING it on the PS5!
Definitely on my list of must buy games! I highly recommend!
Older one star review below.
This is most definitely not an RPG. I hate FPS because if how they make me feel while playing. Cyberpunk 2077 makes me feel exactly the same. Tension. It’s just one gun battle after another.
Even after all the horrible reviews and every other crime CD PROJEKT RED has committed since its release, I was still hoping beyond hopes that there would be some sort of draw there, like with The Witcher 3. Sadly, no.
Graphics work great on the PS5. Story so far is awesome too.
Copy came relatively undamaged with some lame, paper-wasting maps and postcards.
Definitely a disappointment. Glad I cancelled my full price preorder and waited for it to go to $29.
Won’t preorder from this developer again.


Reviewed in Canada 🇨🇦 on May 7, 2022
Sorry, I promised no more after the 4th, but I’m doing one more. Had a chat with a bud and he didn’t like the game, after chatting with him he had some very valid reasons.
Ok, gonna make this short *laughs to himself*;
Life-paths make no meaningful changes to the story, it’s true. But they are still entertaining to people who like RPG world exploration. There’s SOOOO much to explore in this mind-blowingly detailed game. I would suggest you just sit and just crawl through the MANY blocks and back allies and look through different areas. There’s so many Easter eggs, references, secrets and details you just can’t help but appreciate the almost inhuman effort that went into this game. Did they bite off more than they can chew? Absolutely! HOWEVER, that doesn’t mean that they didn’t give it a darn good try and create a game that still had a lot of positives. Far more positives than negatives.
Also, if you “fast travel” to all the missions in the game, YES!!! It is shockingly short. When I did “nomad” I didn’t FT once. But I used it as much as possible doing a run as “street kid” And the main story was over so disappointingly quickly, I can see the complaints as very valid.
But, just like my first review revealed to me, you just have to change your expectations and RPG strategy to better enjoy this genre-bending game.
I’ll reiterate again, I HATE FPS, but I only use smart weapons for complex missions, and upped my tech gear to suit the stratagem I felt comfortable with. Made things much more enjoyable and let me have a chance to practice my VERY poor skill in an FPS capacity.
By the end run of street kid I’m able to understand how to use weapons properly. So the game does provide a method to hone your skills. That’s the weird thing; this game is a cross of many different styles of game, which causes it to have a very steep learning curve, which I stand by. The first time you pick up this game you won’t necessarily enjoy it. But just stick with it and it’ll reward you.
If you’re playing this for the first time my advice would be to ignore FT points and drive EVERYWHERE!!!! … OH! And use a motorbike. Once you get the hang of the game’s physics of drifting, the motorbikes are very easy to navigate and articulate through the streets very quickly. The physics with 90% of the cars are really annoying! … Unless, you can steal a cop car, they handle very similarly to the motorbikes, and deeeeyyyyaaam, is it fun. But obviously, that’s not going to work for very long.
So stick to the motorbikes, ignore the FT points, … what else … OH! Game guides mean nothing in a lot of missions. I have to say it’s something that is annoying initially … but as the game progresses, it’s quite refreshing that a majority of game guides are incorrect. And that’s not the game guides fault, nor is it a bad thing. There’s something very interesting going on with this particular game engine, the REDEngine®, that changes dialogue outcomes, to the point where you can’t really rely on those guides 100% like you can in other games. So again, giving CDPR another well earned pat on the back, this game still has a very random feel to it which is unlike any other game I’ve ever experienced.
So yes my friend’s dislikes of the game are very valid. But, I am sharing with you how I was able to pull an incredibly enjoyable experience out of this game.
Just wish that the censors hadn’t decided to muddy a lot of the explicit content. As a lot of other explicit content, which you’d think would’ve been edited, wasn’t. I’m of the belief that it’s either “all OK” or “none of it’s OK”.
And again this game was rated “mature” so kids shouldn’t be playing this anyway. We’re allowed to watch R rated and explicit movies without censure. But all of a sudden games fall into a different category of morality, ridiculous.
OH! one more thing just for a general statement, nudity is very different from pornography. As adults I think we can all draw the difference between the two. We were all born nude and we all deal with ourselves nude every day and (if we have one) our partner’s nudity too. So, why nudity, and sexual graffiti in the game, is being edited on such a grotesque level, is incredibly regressive as far as I’m concerned. “$&@% or get off the pot”, as they say.
Oh last thing! Get Johnny up to 70%. Important!!!!!
THIRD AND FINAL UPDATE:
Well after doing my first play-through of “Nomad” and wracking up over 66 hours of play, I have to say I was wrong. Cyberpunk 2077 is a 5 star, awesome game. Extremely enjoyable to play after the very messy prologue.
The learning curve is incredibly steep and CDPR really just chuck you in without any explanation of how to use the fundamentals of this genre-bending title properly.
Regardless, it’s a solid game on the PS5. Looks beautiful, sounds beautiful, plays beautiful. Only 2 glitches, neither of them game-breaking.
I do have to say, as I progressed through the world of Night City, I was extremely disappointed to see there was blatant censorship everywhere. After some searching online it seems the popular theory is that “warriors” of no discernible affiliation got their claws into this shortly after release and literally left their cumbersomely placed redactions and edits hanging around for all to see. Seems to have been a big issue without being talked about very much. I think that may have been another reason the title was taken off the PlayStation Store for so long. As with most things these days, one answer is rarely ever the whole truth.
Kind of glad the devs let the players know how ridiculous the heavy-handedly censorship went by doing such a slap-dash, and sometimes laughable, job of covering it. To my knowledge, only PC users with their own mods can junk some of these changes. But not nearly all of them. Would have loved to see the game as it was meant to be seen. Oh well, at least we don’t live in Japan.
Anywho, not entirely CDPRs fault. Symptom of the wild and wacky times we live in. Off to try a play-though as “Street Kid” now.
Older reviews are below.
UPDATE FROM ONE START TO FOUR STARS:
Ok, the first 15-20 hours of this game are utter garbage. But then it gets soooooo gooooooood.
Minus 1 star because the prologue and a few hours after it are ridiculous and unenjoyable. But it’s picked up very nicely. Doesn’t even feel like the same game. LOVING it on the PS5!
Definitely on my list of must buy games! I highly recommend!
Older one star review below.
This is most definitely not an RPG. I hate FPS because if how they make me feel while playing. Cyberpunk 2077 makes me feel exactly the same. Tension. It’s just one gun battle after another.
Even after all the horrible reviews and every other crime CD PROJEKT RED has committed since its release, I was still hoping beyond hopes that there would be some sort of draw there, like with The Witcher 3. Sadly, no.
Graphics work great on the PS5. Story so far is awesome too.
Copy came relatively undamaged with some lame, paper-wasting maps and postcards.
Definitely a disappointment. Glad I cancelled my full price preorder and waited for it to go to $29.
Won’t preorder from this developer again.


