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Last Will Game
|Price:||$33.85 & FREE Shipping. Details|
|You Save:||$16.10 (32%)|
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- Ages 12 and up
- 2 to 5 players
- Play time: 60 minutes
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CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
Last Will is a race to bankruptcy. In each round, you choose a plan for the day, which determines how many options you will have available and how much time you will have for them. If you don't give yourself enough options, you might find yourself with nothing left to do after attending the theatre. If you don't set aside enough time, you might have to forgo dinner prepared by London's most famous chef or a carriage ride with a charming guest. And don't neglect your property investments. Or rather, do neglect them: Once your properties depreciate, you can sell them for a pittance, bringing you that much closer to bankruptcy. The upper class lifestyle provides you many opportunities to spend your uncle's money. Just be sure to spend it fast. A luxurious life of fabulous wealth is within your grasp. With your uncle's Last Will, bankruptcy leads to riches!.
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|Are Batteries Required||No||No||No||No||No||No|
|Item Dimensions||9.06 x 2.76 x 12.6 in||6.3 x 2.8 x 9 in||7.5 x 2.63 x 10.75 in||3.5 x 11.62 x 11.75 in||11.82 x 2.75 x 11.82 in||11.6 x 11.6 x 2.56 in|
|Item Weight||2 lbs||1.25 lbs||1.54 lbs||4 lbs||3 lbs||2 lbs|
Top Customer Reviews
The good: The box, the unique backwards theme, the pieces and their durable quality, the artwork
The bad: The fact that it is very complicated to explain to new players. There aren't THAT many cards, an expansion would be cool.
I will quote my coworker who has little patience for complex games. "Are you done explaining this yet?" amongst lots of groans. Then when she played for two rounds, "I love this game!"
The story behind the uncle is that he didn't spend his money doing anything to make himself happy, so your job is to take X amount of money and spend it as fast as you can, whoever runs out of money first wins the game. There are a lot of ways to spend money, and many of them become more interesting as you get accustomed with the game, as you can chain bonuses together to multiply the money you spend on things so you can win faster.
You can buy carriage rides, real-estate, fancy restaurants, farms, parties, and gentleman's club visits to spend your money. It's quite a lot of fun, and the art on the cards is entertaining as well.
Each "round" has 3 "phases".
Phase I: Planning
This is the shortest phase, but may be the most strategically deep. In it, players take turns deciding on their plan for the day. Each "plan" has several characteristics: number of face-down cards you can draw, number of errand boys to be placed in the second phase, number of actions to be spent in the third phase, and turn order for the rest of the round. The options you can take are usually good in one or two areas, and not so good in the others.
Phase II: Errands
In this phase you get to use however many errand boys your plan allows (one or two). Mostly, errand boys let you pick up face-up cards from the board, but you can also extend your playing board, adjust the real estate market, or go to the opera (spend $2). It's a good idea to have a flexible plan at this phase, because most actions can only be taken by one player.
Phase III: Actions
This is the fun part! You get the number of actions your plan allows (one to four) to spend as much money as possible. This is done through the aforementioned cards. Some cards are events that happen once and are then discarded, and some are permanent, taking up room on your playing board. Some of these cards are helpers that allow you to spend more money that usual, while others are properties that you can let fall in to ruin or pay to keep up. There are also companions that can be taken along to events or given room in properties to make them more expensive.
End of the game: The game ends in one of two ways. Either one person runs out of money and property, or the game is played to the end of the 7th round. Either way, whoever has the least amount of money or is most in debt at the end is the winner.
As I say in the title, the theme of this game is fantastic. As a hobby gamer, I get very used to collecting and converting resources into money and prestige as efficiently as possible. In Last Will, however, I'm trying to spend money on ridiculous things as efficiently as possible. It is a somewhat superficial difference, but it is still a nice change of pace. It also leads to much humor at the table as people take their dogs and horses out to dinner, and try their best to wreck the value of their properties.
The components are all very well done. The cards especially are a treat to hold in your hand and admire. The artwork is very nice and also funny at times. One of my favorite things is the layout of the main board and the player boards. First, the main board scales for 2-5 players by being reversible and having extra sections. Also, the card spaces are clearly labeled so that you always know what kind of cards are being put on offer. The individual boards are very nice as well. They have room for cards to be slid down, revealing a check mark, so that you can easily keep track of which cards you have already used. There is also a system for tracking the number of actions you have left. My only complaint on components is that the insert is not very good, but that is easy to fix by simply getting rid of it!
Like I said at the beginning, despite the light-hearted theme, this game is not on the same level as Monopoly. It is also a step up from the "big 3" (Settlers, Carcassonne, Ticket to Ride). However, most people could pick it up with a good teacher or by watching some youtube videos. I have only played the game two-player, with my wife. There is a rule for two players for blocking plans at the beginning of each round, but we have never used it, and the game still works fine for us. Highly recommended!
P.S. Party Idea: Rent Brewster's Millions, then play Last Will. The plot is basically the same!
A warning to those who want an "easy" game, this does require a decent amount of forethought and planning. Definitely for a teenage and up audience.
It plays in about 60-90 minutes, and is engaging throughout.
9/10, played frequently