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- Mechanics: words Association, deduction, team play
- Theme: spies, agents, revealing secret identities
- 2 to 8 or more players, ages 14 and up
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From the manufacturer
- Author: Vlaada Chvátil
- Year: 2016 (August)
- Players: 2–8+ (competitive: 4–8+)
- Age: 10+
- Theme: spies, agents
- Mechanics: team play, clue giving, picture association, deduction
What are these strange symbols on the map? They code for locations where spies must contact secret agents!
Two rival spymasters know the agent in each location. They deliver coded messages telling their field operatives where to go for clandestine meetings. Operatives must be clever. A decoding mistake could lead to an unpleasant encounter with an enemy agent – or worse, with the assassin!
Both teams race to contact all their agents, but only one team can win.
Codenames: Pictures differs from the original Codenames - Pictures in that the agents are no longer represented by a single word, but by an image that contains multiple elements.
-14 agent cards in two colors.
-1 double agent card.
-4 innocent bystander cards.
-1 assassin card.
-60 key cards.
-1 card stand.
-140 cards with 280 pictures.
The two rival spymasters know the secret identities of 25 Agents. Their teammates know the Agents only by their code names. The teams compete to see who can make contact with all of their Agents first. Spymasters give one-word clues that can point to multiple pictures on the board. Their teammates try to guess the pictures of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin. Code names pictures: win or lose, it's fun to figure out the clues.