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About the product
- Includes Video Game and INFINITY Base.
- Also includes base piece that allows access to 3 INFINITY Characters: Monsters University, Pirates of the Caribbean, and The Incredibles AND 3 INFINITY Characters: Mr. Incredible, Jack Sparrow, and Sulley.
- Also includes your first INFINITY Power Disc.
- Also includes unique web codes to unlock content online and on your mobile device.
- DISNEY INFINITY supports 2 player local play in "Play Set" and "Toy Box" modes, and up to 4 players via network online play in "Toy Box" Mode for HD consoles (Xbox 360, PlayStation 3, and Wii U).
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The Disney Infinity Starter Pack
The Disney Infinity Starter Pack comes with the following:
- 1 Disney Infinity Video Game
- 3 Disney Infinity Figures: Sulley, Captain Jack Sparrow, and Mr. Incredible
- 1 Disney Infinity Base
- 1 Disney Infinity Power Disc
- 1 Starter Pack Play Set Piece
- 1 Web Code Card
More Ways to Play
In Disney Infinity you have the freedom and endless opportunity to create stories and play experiences starring some of your favorite Disney and Disney/Pixar characters.
Play as Sulley in his early student days in the world of Monsters University.
Activate the powers of Mr. Incredible on a quest to save the world from Syndrome and his super villains.
Pirates of the Caribbean
Plunge into adventure as Captain Jack Sparrow in the Pirates of the Caribbean and find pieces of the Kraken’s Bane.
Create your own worlds in Toy Box with up to 2-player local or 4-player networked online play. Mix, match, and mash up unlocked toys from the Play Sets along with Disney and Disney/Pixar characters to invent just about any adventure you can imagine. You can also expand your Disney Infinity experience by downloading user generated Toy Boxes created by Disney and the community.
Top customer reviews
WHO SHOULD BUY:
1. Anyone with a serious love for certain Disney or Pixar movies. Some Disney franchises are tragically under-represented (Mickey and his gang, for one), but those that are represented are very well done.
2. Anyone with a younger child who enjoys playing video games; particularly ages 6-10. Most of the game is playable and welcoming to them, so that there are pleasantly few frustrating or "I can't do it!" moments.
3. Anyone who likes more open-world play as opposed to on-rails, or structured play.
4. Anyone who likes the enjoyment of building a world with already-created set-pieces, but is not too interested in making fully original designs from scratch.
DESCRIPTION: Disney's Infinity is a video game based, obviously, in the Disney/Pixar universe. In it, you take on the role of one of a stable of Disney characters and play through missions in their perspective worlds. While doing this, you collect objects and decorations that you can then use to build your own world to play in. The base game, for which this is a review of, comes with one character for each of the three base worlds; Monsters Inc, Pirates of the Caribbean, and The Incredibles. You can buy other figurines for each of the three worlds, and will need to do so to play multiplayer locally. Each world is kind of like its own game, giving the over-all experience some needed depth and variety (although, not all of the 3 worlds are equal. Some are definitely better than others).
The Toybox aspect, which is the part where you use collected pieces to build your own world, is also a nice addition to the game. If you are expecting the truly open and creative experience of Little Big Planet, though, you will be disappointed. Infinity's building aspect is a lot more about putting down pre-designed set pieces than about creating your own, unique ideas and objects. The list of available set pieces is pretty massive, but their interaction with each other is almost non-existant; making some of the more Rube Goldberg machine creations seen in other creation games impossible here.
Disney's Infinity has a lot on offer; some of it done very well, and other parts just being "okay". There are a few areas worth touching on, however.
GAME PIECES/MERCHANDISE: The game pieces, themselves, are pretty well designed. They are all of sturdy, tough plastic that have a good weight and feel to them. The look of them is great, and matches their in-game look very well (which is, admittedly, a little more "childish" than usual for some of them). The base where the pieces sit is just as well constructed. The whole set gives you the feel that you can play with them and not have to worry too much about them breaking. My 5-year-old daughter plays with them, and even sleeps with them, and they remain as pristine as ever.
With that said, the base set only comes with one character for each of the three worlds. The problem with that is you NEED a character from their world in order to play in that world. If you happen to lose, say, Mr. Incredible then you will no longer be able to play in The Incredibles world. In addition, this means you cannot play local multiplayer in any of the three worlds unless you pay for additional characters for that world. This is not too much of a problem, considering most people will want to buy additional characters to have them, anyway, but could be a problem for anyone thinking they only need to buy this base set for, say, their two children to play together.
In addition to the character figures, there is also what is called a playset piece; in this case a clear octagonal piece. This is what tells the game which world you want to play in. The one in the base set tells the game you want to play in any of the three base worlds; Monsters Inc, Pirates, and Incredibles. If you wanted to play in, say, the Cars world you would need the Cars playset piece first. This system works pretty well, if seeming kind of redundant (if I have an Incredibles figurine on the base then it is a good assumption that is the world I want to play in). The problem, though, is that if you lose that clear octagonal piece then you have a serious problem. Suddenly, you cannot play in ANY of the three base worlds. This is made worse by Disney not offering any way to purchase just that single piece if you do lose it; unlike being able to purchase a new Pirates figure if you happen to lose your Jack Sparrow. In short, make sure you keep that clear octagonal piece VERY safe.
GAME WORLDS/PLAY: The three base game worlds are all pretty well-designed, but do vary in their level of fun. For the most part, all three worlds (and all of the expansion worlds) have taken an open-world design approach. This means the game puts you into the characters world, and then lets you mostly roam around as you please. The game does give you LOTS of side missions as well as a central story mission to complete, but does not put you on rails and force you into doing it. New parts of the world are usually unlocked by doing the story missions, but you are free to play around as much as you like in the parts you already have access too. This is one of the best aspects of the game; especially for younger players. If a particular mission is too frustrating for them, they can simply ignore it and still continue to play around and have fun. It also gives some replayability to the game; so that even after I have beaten a world's main story I can still play around freely in that world. My 5-year-old daughter still loves roaming around The Incredibles world beating up random robots or throwing citizens into the water. The game does sacrifice a stronger, linear narrative for this, however. This means if you are interested in a more heavily-crafted story experience, like the one found in Skylanders, then you may find this a bit lacking in that department.
The missions in the worlds do tend to suffer from severe repetitiveness. Some worlds are worse about this than others, though. The Monster's Inc world, in particular, quickly feels like you are doing the same things over and over again. The Incredibles has more variety, or at least does a better job of reskinning the same missions to make them at least feel different. In addition to this, the worlds themselves do not have a lot of variety to them. The Monster's Inc world is set in their college area location, and does not deviate from that much at all. No new scenery or environments to explore. Just the same thing throughout. Same for The Incredibles, which puts you into Metroville, and that is where you stay the entire time. It is disappointing not to venture out to, say, Syndrome's island lair. Pirates feels a bit more open and varied, but that is mainly due to how it segments the play between land segments where you roam around on islands and the water segments where you literally sail a pirate ship and do battle at sea. The Pirates is the best at giving you more variety of play and environment with The Incredibles coming in second. Monsters Inc is the worst at this. It does not take much time in the Monsters world before you feel as if you have done everything it has to offer. It also does not have much to make you want to come back to it later.
There are some bright spots in the gameplay, however. Unlocking new superhero toys to play with in The Incredibles felt very rewarding, and went a long way to changing up the game play. Additionally, the sailing aspect of the Pirates world cannot be over-praised. It could be an entire game unto itself and still be rewarding and fun. The base game does offer a decent amount of interesting and engaging game-play, but it does suffer from an over-all lack of variety. The toybox/building aspect of the game was meant to take up the slack in this aspect, but I am not completely sold on it doing such.
TOYBOX/BUILDING: For me, the Toybox part of the game was the most disappointing. I am a large fan of games like Little Big Planet that sets a player's creativity free, and allows them to build just about anything they can imagine. Infinity does not really do that. It provides you with set pieces, and lets you organize and arrange them how you see fit. If there is something you would like to have in your world that is not already a set piece, however, you are completely out of luck. It is the equivalent to playing with a dollhouse and its furniture to that of playing with a set of legos. The dollhouse furniture may look nicer in design, but the legos let you do a lot more.
Additionally, telling an actual story in your created world is nigh impossible. This is the most tragic part; that Disney did not bother to provide any tools that would allow a player to craft an actual experience for their world. Instead, all a player can do is craft what is basically a sight-seeing tour or an obstacle course. None of the amazing stories told through game-play and narration that was possible in Little Big Planet. For being based in a Universe that is basically all about telling stories, I found this to be the most disappointing part of the game. When you are finished building your toybox world, you do not really "play" it. Instead, you roam around it much as you would an open-world setting minus any missions, goals, or story-line.
Another place Disney missed out on is the sharing aspect of their Toybox. As a player, you cannot simply go online and look through a list of other toybox worlds other players have created, choose one, and play it. When a player creates a world, they do not get to load it up so other people can enjoy whatever they have designed. Instead, the world has to be submitted directly to Disney who then gets to choose whether to approve and put it up. From what I have seen, they only ever put up about 2 or 3 new worlds a week; meaning thousands of others simply get ignored and never get played. This really diminishes any urge or drive to craft something amazing; considering it is very likely no one else will ever even see it. This also greatly kills any extended game-play that Infinity might have otherwise had. Once you have seen the 2 new worlds Disney decided to upload that week, you are done. Nothing else to see or do until they finally decide to put up 2 more several days later.
It is strange to see a company put effort into allowing players to create things with their product, but then severely limit their ability to create and their ability to let others experience what they have created.
GRAPHICS/SOUND/CONTROLS/ETC: The graphics, sound, and controls are all well designed. The colors are bright, pleasing, and appropriate for their perspective worlds. Everything does have a bit more of a "childish" edge than even their origin movies did, however. None of the controls seem particularly frustrating, which is saying a lot considering some worlds have significantly different control-schemes for them. For instance, the beat'em-up style of The Incredibles works just as well as the ship controls for the sea battles in Pirates. Even the creation controls for the Toy box are pretty well designed. None of the music ever becomes repetitive to the point of nauseum, and all of the sounds have appropriate weight to them. Overall, graphics/sound/control design were appropriate and very well done in the game.
CLOSING: Overall, Disney's Infinity is good for what it is. People looking for a long, drawn-out, story-driven experience with lots of variety in environments and gameplay are probably not going to find it here. On the other hand, people wanting a game they can just "play around in" will find a very welcoming world for exactly that type of play here. Children, in particular, will find a place they can enjoy spending time in without feeling too frustrated or boxed out. The creation aspect of the game is lacking in scope and definitely feels too limiting, but if you are a person who preferred to play with toy train sets rather than build your own world out of construction paper and glue then it can be pretty fun.
If I were asked if I would recommend it, I would say "Yes... but mostly to certain people, or to people with children."
I truly hope this review helped at least one person decide whether to buy Infinity or not.
First, there is no reason that this game should have been tied to a toy franchise. The toys merely unlock characters in the game. No significant data is stored on them, and leveling them up does nothing for the characters themselves other than incrementing a numeric value. From a collector's perspective or a child's perspective, it might be nice to have figurines to show off or play with, but from a gamer's perspective, this is an entirely egregious use of resources and a rip-off to boot. They could have made the same game without the portal of power knock-off and the toys that go along with it, charged less money, and focused more resources on improving on the game itself, which is lacking, in the end. The Toy Story 3 game, which this one was clearly based on, was great, affordable, and provided fantastic game-play, both linear and open ended. Disney infinity is a stumble in the a half-right, half-wrong direction.
Second off, the creative toy box mode is extremely limited and totally buggy. You cannot fill your toy box with much before it maxes out and forces you to delete things if you want to add more. You cannot make anything you create in it interactive beyond the built-in interactivity of the objects you place; you can't create missions, or dialog, or set up any sort of logic-triggered events. And it often breaks. Many times have I placed an object and wanted to move it around and found it permanently fixed in space with no way to select it. This is one of several unacceptable glitches in this mode that make it frustrating more than fun, more stifling than freeing.
Finally, co-op presents many missed opportunities. I love couch co-op, I love playing video games with my kid. This one is pretty fun for a little while. Still, forcing you to buy more toys to unlock specific characters in order to even play co-op after you're already spent 70$ on the game is an insult. See, you can't bring characters from different movies into each others' worlds. This right here is a huge missed opportunity for fun. What's more, there is no co-op specific content. There are no vehicles that can carry two people. There are no missions requiring two players, co-operation, or that particularly benefit from being carried out by two people other than you might finish them faster which means you likely have to split up anyways.
Again, it can be fun for kids. Disney Infinity is more creative than its obvious counterpart, Skylanders, provides more interest methods of travel throughout its worlds, and is a fine way to distract or spend an evening with your kid. But it doesn't really live up to its promises, and takes on the excessively wasteful and expensive baggage of real world toys without any clear reason or obvious benefit other than to make more money.
Note for anyone that's never played this before: when you first install and launch the game, it does a brief intro about "sparks", which then proceeds to a point where your spark appears to "land". If you've played 2.0 or 3.0 before, this might leave you to think that it's waiting for you to place a character on the base, even if one is already there, and the base isn't lit at that point - further making you think it's perhaps not working (although if you unplug it, you'll be prompted to reconnect it). The only real "clue" is during the preceding dialog when the Narrator says "but you have to take the first step" - the game is actually waiting for you to use the controller to navigate the spark through the Toy Box during the intro. It took a forum post and a support ticket for me to figure that out, and it was a forum moderator that provided the help, so points for that. :-)