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DKfindout! Coding Paperback – July 4, 2017
Purchase options and add-ons
How much did the first laptop weigh? What exactly is a computer bug? How many calculations can the world’s fastest computer perform in a single second? Find out the answers to these questions and more in DKfindout! Coding, which features photographs and illustrations of gadgets, games, and coding geniuses like Ada Lovelace and Alan Turing. Beginning in the mid-1800s, readers can trace the path of coding pioneers from the birth of the first computer all the way to today’s tech boom. Along the way, they’ll learn about the fundamentals of coding languages like Java and Python―including their application in everything from cars to calculators―and how coding continues to revolutionize tech, gaming, medicine, space travel, and more.
Vetted by educational consultants, the DKfindout! series drives kids ages 6–9 to become experts on more than 30 of their favorite STEM- and history-related subjects, whether Vikings, volcanoes, or robots. This series covers the subjects that kids really want to learn about―ones that have a direct impact on the world around them, like climate change, space exploration, and rapidly evolving technology―making learning fun through amazing images, stimulating quizzes, and cutting-edge information. The DKfindout! series is one that kids will want to turn to again and again.
- Reading age6 - 9 years
- Print length64 pages
- LanguageEnglish
- Grade level1 - 4
- Lexile measureIG920L
- Dimensions7.38 x 0.34 x 9.5 inches
- PublisherDK Children
- Publication dateJuly 4, 2017
- ISBN-101465462333
- ISBN-13978-1465462336
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| DKfindout! Space Travel | DKfindout! Robots | DKfindout! Energy | DKfindout! Engineering | DKfindout! Coding | |
| Customer Reviews |
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4.7 out of 5 stars
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4.6 out of 5 stars
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| Price | $8.79$8.79 | $10.72$10.72 | $10.50$10.50 | $10.50$10.50 | $7.14$7.14 |
| Description | Blast off into space and journey through inspiring stories and facts about our solar system, astronauts, their space shuttles and more! This exciting space book for kids follows key curriculum topics and is perfect for curious young minds. | Introduce your child to the fascinating science of robotics. Find out why and how robots are made, how they help humans and what they will do in the future. With amazing images and mind-blowing facts, this book is a great addition to any library. | This visual STEM book delves into what energy is and why it's so important. Compelling photographs and illustrations, fascinating facts, and engaging challenges will fuel kids’ interest in the science of energy and how it shapes our world. | Explore the amazing world of engineering with this STEM book. Delve into the history and exciting future of engineering with beautiful photography, illustrations, and key curriculum information — perfect for kids interested in becoming engineers. | Coding is fast becoming one of the most important jobs in the world. Quirky trivia facts, quiz questions, and fascinating tidbits in this STEM book will introduce younger readers to computer programming and how it makes our world work. |
| Main Topics | Check out different space shuttles, astronaut jobs in space, telescopes and human space exploration. | Kids get an up-close look at all kinds of cool robots from humanoids to drones, and discover how robots use AI. | Learn about the different types of energy, scientific breakthroughs throughout history, future energy issues and solutions, and more! | Read up about a wide range of engineering topics like engines, rocket technology, bridges, buildings and the famous engineers throughout history who designed them. | Explore why we use code, the fundamentals of coding languages like Java and Python, and learn about the pioneers of the field like Alan Turing. |
| Facts, Pictures, Explanations | ✓ | ✓ | ✓ | ✓ | ✓ |
| Encourages Early STEM Learning | ✓ | ✓ | ✓ | ✓ | ✓ |
| Age | 6-9 years | 7-9 years | 6-9 years | 7-9 years | 6-9 years |
| Pages | 64 | 64 | 64 | 64 | 64 |
Editorial Reviews
Review
“Photographs dominate the image-centric layout, augmented by informational bursts and sidebars, quizzes, and interviews… [A]n engaging, accessible format” –Publishers Weekly
“Filled with the beautiful photographs that DK is known for, plus a multitude of facts, prepare to not see your child for a few hours as they pore over these gorgeous books.” –Brightly
About the Author
Trusted by parents, teachers, librarians, and kids across the world, DK is an award-winning publisher of visual reference books for children, including the DK Eyewitness Books, DK findout!, and Maker Lab series. DK books combine clear photography and illustration with expert text to show you what others only tell you.
Product details
- Publisher : DK Children; Illustrated edition (July 4, 2017)
- Language : English
- Paperback : 64 pages
- ISBN-10 : 1465462333
- ISBN-13 : 978-1465462336
- Reading age : 6 - 9 years
- Lexile measure : IG920L
- Grade level : 1 - 4
- Item Weight : 10.8 ounces
- Dimensions : 7.38 x 0.34 x 9.5 inches
- Best Sellers Rank: #813,268 in Books (See Top 100 in Books)
- #157 in Children's Programming Books
- #329 in Children's Inventors Books (Books)
- #704 in Children's Science Biographies (Books)
- Customer Reviews:
About the author

We believe in the power of discovery. That's why we create books for everyone that explore ideas and nurture curiosity about the world we live in.
From first words to the Big Bang, from the wonders of nature to city adventures, you will find expert knowledge, hours of fun and endless inspiration in the pages of our books.
www.dk.com
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It includes a lot of pictures and nice diagrams in it.
It discusses encryption and computer hacking, and the early Enigma machine, which delves a bit into WW2 history. It also shows contemporary uses of computer coding.
It's information rich, and loaded with visual information. I really love this book for any kid interested in computers, but generally older kids and tweens will probably get the most out of this book, though it could teach a lot of adults some things too!
I really liked this book and think its great for 8--13 year olds. I loved the part about the history of programming. After all, it's nice to see that Pac Man and Atari haven't been forgotten. I also liked that the book demonstrates the different ways that coding can be used--from computers to robots to video systems. It shows the importance of coding in music and all the parts of our life. I liked how the book laid out the history of coding and showed how it has developed to meet the needs of today. I highly recommend it!
**review by Mrs WryGuy2**
This is probably the first DK book I’ve examined that I haven’t liked. I’m an information junkie, but the presentation here is so shallow, there is very little actual knowledge imparted.
I think the book is pretty useless for increasing a child’s programming know-how, as promised in the advertising. For example, one of the items in the “Learning to code” section (a two-page spread) states: “Be a robot master Robot kits let you build a robot quite easily. You can then tell the robot what to do by writing instructions in code.” Does a child who is interested in coding need to be told this in a book? Would this inspire a child who knows nothing about coding to want to learn to code?










